hazerddex Posted November 18, 2016 Share Posted November 18, 2016 make an altfire that makes a explosion under your feet allowing for boosted jump but have the primary still incape the people firing it Link to comment Share on other sites More sharing options...
(PSN)skins0208 Posted November 18, 2016 Share Posted November 18, 2016 Sounds unnecessary Link to comment Share on other sites More sharing options...
Djolltax Posted November 18, 2016 Share Posted November 18, 2016 Sounds a lot more than just 'unnecessary'. You realise the Tonkor takes the fun and effort out of the game, right? If you want to rework and balance it, you might as well remove it. Link to comment Share on other sites More sharing options...
hazerddex Posted November 18, 2016 Author Share Posted November 18, 2016 5 minutes ago, Djolltax said: Sounds a lot more than just 'unnecessary'. You realise the Tonkor takes the fun and effort out of the game, right? If you want to rework and balance it, you might as well remove it. No removing it would remove MR exp for new players thats never the answer Link to comment Share on other sites More sharing options...
-BM-Mitz Posted November 18, 2016 Share Posted November 18, 2016 Make tonkor self damage on normal shot and an alt shot that wastes both shots in magazine that does larger AoE with no damage and just ragdolls. Hows that sound? Link to comment Share on other sites More sharing options...
hazerddex Posted November 18, 2016 Author Share Posted November 18, 2016 1 minute ago, Major_Phantom said: Make tonkor self damage on normal shot and an alt shot that wastes both shots in magazine that does larger AoE with no damage and just ragdolls. Hows that sound? intresting but the wasting both ammo for a no damage shot not so much Link to comment Share on other sites More sharing options...
-BigB0ss- Posted November 18, 2016 Share Posted November 18, 2016 remove...? lol Link to comment Share on other sites More sharing options...
RazrOutlaw Posted November 18, 2016 Share Posted November 18, 2016 13 minutes ago, Djolltax said: Sounds a lot more than just 'unnecessary'. You realise the Tonkor takes the fun and effort out of the game, right? If you want to rework and balance it, you might as well remove it. I mean, fun is subjective, so... Link to comment Share on other sites More sharing options...
MirageKnight Posted November 20, 2016 Share Posted November 20, 2016 On 11/18/2016 at 2:03 PM, hazerddex said: make an altfire that makes a explosion under your feet allowing for boosted jump but have the primary still incape the people firing it You do realize that Parkour 2.0 rendered the Tonkor's whole "rocket jump" gimmick a moot point, right? It's about time to bring the Tonkor onto the same level as the Ogris and the Penta and at least allow it to inflict appreciable self-damage so that players will stop using the thing like a massively overpowered shotgun. Link to comment Share on other sites More sharing options...
Heckzu Posted November 20, 2016 Share Posted November 20, 2016 26 minutes ago, MirageKnight said: You do realize that Parkour 2.0 rendered the Tonkor's whole "rocket jump" gimmick a moot point, right? It's about time to bring the Tonkor onto the same level as the Ogris and the Penta and at least allow it to inflict appreciable self-damage so that players will stop using the thing like a massively overpowered shotgun. Or they could bring the Tonkor to the same damage level as Ogris and Penta by removing the absurdly high crit chance and crit multiplier, and allow it to keep its lack of damage as its gimmick. One of the main reasons Tonkor is used significantly more than the other explosive launchers is because of the huge difference in damage. Link to comment Share on other sites More sharing options...
low1991 Posted November 22, 2016 Share Posted November 22, 2016 On 11/20/2016 at 8:49 AM, Heckzu said: One of the main reasons Tonkor is used significantly more than the other explosive launchers is because of the huge difference in damage and self-damage to yourselves when fully modded. Fixed. Link to comment Share on other sites More sharing options...
Chewarette Posted November 22, 2016 Share Posted November 22, 2016 On 11/20/2016 at 1:16 AM, MirageKnight said: You do realize that Parkour 2.0 rendered the Tonkor's whole "rocket jump" gimmick a moot point, right? It's about time to bring the Tonkor onto the same level as the Ogris and the Penta and at least allow it to inflict appreciable self-damage so that players will stop using the thing like a massively overpowered shotgun. Bringing the Tonkor to the Ogris and Penta level would simply mean to remove it, you know. Because Ogris and Penta are fun for the 2 first minutes, I've never seen anyone using it in a serious way. Link to comment Share on other sites More sharing options...
----Fenrir---- Posted November 22, 2016 Share Posted November 22, 2016 On 20.11.2016 at 1:16 AM, MirageKnight said: It's about time to bring the Tonkor onto the same level as the Ogris and the Penta and at least allow it to inflict appreciable self-damage You mean the point where no one uses it anymore? No one uses those because killing yourself all the time is stupid and not fun. Often it's not even your fault. A teammate running in front of you at the wrong moment and you go down. Link to comment Share on other sites More sharing options...
Cimbro94 Posted November 22, 2016 Share Posted November 22, 2016 What about making the damage of the tonkor linearly proportional to the travel diatance? Like no damage at all at point blank and boosted damage from 30 meters and beyond? Link to comment Share on other sites More sharing options...
Chhkt Posted November 22, 2016 Share Posted November 22, 2016 Make an alt-fire for jumping as OP said. Alt-fire removes all crit chance but doesn't do self-damage, main fire does full damage but will do self-damage. #killthetonkor Link to comment Share on other sites More sharing options...
Inarticulate Posted November 22, 2016 Share Posted November 22, 2016 11 hours ago, Chewarette said: Because Ogris and Penta are fun for the 2 first minutes, I've never seen anyone using it in a serious way. The Penta was a good weapon way back in the day. The Tonkor does approximately the same amount of base damage as the Penta, but has a nearly guaranteed critical hit rate and virtually no self-damage. Now, there are a few problems with giving the Tonkor self-damage. The biggest is the fact that, unlike the Ogris and Penta, Tonkor's grenades both bounce and cannot be manually detonated, which leads to a greater chance of accidentally killing yourself. Personally, I think all explosive launchers should deal self-damage equal to the base damage of the weapon (no critical, status, armor type modifiers, etc.). I agree that the Tonkor's rocket jump functionality should be reworked as an alt-fire concussive grenade that deals small damage and detonates on impact. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted November 22, 2016 Share Posted November 22, 2016 entirely pointless Link to comment Share on other sites More sharing options...
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