(PSN)B0XMAN517 Posted November 19, 2016 Share Posted November 19, 2016 (edited) None of this is about the friendship doors. They are working as intended and I see no problem with them. I try not to use words like need in feedback, but I feel it fits this situation. It is frustrating, to say the least, when you're sprinting through a map and run into every single door because they simply don't open fast enough (even when I play on solo with an ethernet connected 75mb down). Titania is my favorite Frame, but I almost never use her because, I run into every door I come across, even despite all the criticism about her being too slow. On a slow Frame, this isn't as big of a problem, but faster frames get smack in the face a lot. Build a Frame for speed and and studies show that 60% of the time, you'll smack into doors every time (sorry couldn't help myself). I imagine this is more difficult to fix than it might seem and understand that DE is working on large changes/additions to the game, but this is a basic function/dynamic/[insert jargon here] that should not be overlooked. Edited November 19, 2016 by (PS4)B0XMAN517 Link to comment Share on other sites More sharing options...
cosmickiller412 Posted November 19, 2016 Share Posted November 19, 2016 totally agree whit you. Link to comment Share on other sites More sharing options...
motorfirebox Posted November 19, 2016 Share Posted November 19, 2016 Yep. Link to comment Share on other sites More sharing options...
dadaddadada Posted November 19, 2016 Share Posted November 19, 2016 I think they have to be made network independent first. Only then we can talk about opening speed. Link to comment Share on other sites More sharing options...
R34LM Posted November 19, 2016 Share Posted November 19, 2016 It's not a matter of doors opening fast enough; they open damn fast enough already to decapitate someone when closing. The issue is that the activation range is small. But, if they are too slow because you are blaze rushing a mission, I'd say it's something you have to deal with. Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted November 19, 2016 Share Posted November 19, 2016 YES! ALL MY YES!!!!! I main Titiania these days, and it is SO annoying to just run headfirst into a door and take damage. Not only that, but if you get a normal frame stuck in a door, it's just stuck, but Titania takes constant damage and dies when she gets stuck in a door. Link to comment Share on other sites More sharing options...
Richtor2415 Posted November 19, 2016 Share Posted November 19, 2016 Well, SOMEONE'S a speed-runner. Jk, I agree. Doors-especially corpus, for me- take forever to open, specifically when playing Titania or running around as Volt or Loki.. Link to comment Share on other sites More sharing options...
Snowbluff Posted November 19, 2016 Share Posted November 19, 2016 Friendship doors should be taken out as well. Link to comment Share on other sites More sharing options...
Helljack84 Posted November 20, 2016 Share Posted November 20, 2016 5 hours ago, dadaddadada said: I think they have to be made network independent first. Only then we can talk about opening speed. Would also help with doors that won't open at all or only halfway. Link to comment Share on other sites More sharing options...
AcceptYourDeath Posted November 20, 2016 Share Posted November 20, 2016 4 minutes ago, Helljack84 said: 5 hours ago, dadaddadada said: I think they have to be made network independent first. Only then we can talk about opening speed. Would also help with doors that won't open at all or only halfway. Jup that`s anoying. *bulletjump and* GLONK* :D Link to comment Share on other sites More sharing options...
AdunSaveMe Posted November 20, 2016 Share Posted November 20, 2016 I have a better idea. Make unlocked doors intangible. It sounds silly on paper but it would work. Link to comment Share on other sites More sharing options...
ElocFreidon Posted November 20, 2016 Share Posted November 20, 2016 Or make it so that doors don't have physics if they are unlocked and give access to a room. Link to comment Share on other sites More sharing options...
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