VPX88 Posted November 19, 2016 Share Posted November 19, 2016 I thought It would be a good Idea to make bosses less trivial making them scale in difficulty as the number of people in the missions, just like endless missions have more enemies for each player in the team and adding an "experience end-mission reward" increased from planet to planet, with further increments for nightmare versions and sorties. Starting for example wit a 10k Exp points for Captain Vor on Mercury and reaching the 50/60K Exp points for Ambulas on Pluto or Kela De Thaym on Sedna. Link to comment Share on other sites More sharing options...
AutoPhox Posted November 19, 2016 Share Posted November 19, 2016 I like where you're going with this. I'm all for making bosses a relevant aspect to the day to day game. Link to comment Share on other sites More sharing options...
Klavinmour Posted November 19, 2016 Share Posted November 19, 2016 Have you faced new Kela? Her mechanical interactions are greater the more you have in a party versus solo. Link to comment Share on other sites More sharing options...
Kalvorax Posted November 19, 2016 Share Posted November 19, 2016 15 minutes ago, Klavinmour said: Have you faced new Kela? Her mechanical interactions are greater the more you have in a party versus solo. and she is THE boss with the longest time to access...per run IIRC Link to comment Share on other sites More sharing options...
Hemmo67 Posted November 19, 2016 Share Posted November 19, 2016 3 minutes ago, xcynderx said: and she is THE boss with the longest time to access...per run IIRC malad v says hi ._./) Link to comment Share on other sites More sharing options...
Kalvorax Posted November 20, 2016 Share Posted November 20, 2016 20 hours ago, Hemmo67 said: malad v says hi ._./) true...i forgot about him...havent done him since i did the quest Link to comment Share on other sites More sharing options...
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