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Bosses Less Trivial and Experience reward


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I thought It would be a good Idea to make bosses less trivial making them scale in difficulty as the number of people in the missions,

just like endless missions have more enemies for each player in the team and adding an "experience end-mission reward"

increased from planet to planet, with further increments for nightmare versions and sorties.

Starting for example wit a 10k Exp points for Captain Vor on Mercury and reaching the 50/60K Exp points for Ambulas on Pluto or Kela De Thaym on Sedna.


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