Venn2 Posted November 23, 2016 Author Share Posted November 23, 2016 On it. I have updated both threads with the codes and instructions to hosts, will also personally inform them on the server. Also added clear indication of bugs that have been totally or mostly rectified, or ones you confirmed as intended. Aside from that, we are at your disposal. If you ever need something tested and are too busy to do it yourself, just ask. We can get a full team of experienced raiders working on it within 10-15 minutes, any time of day. Link to comment Share on other sites More sharing options...
SSI_EVIDENCE Posted November 24, 2016 Share Posted November 24, 2016 Thank you for the attention to these bugs DE, seriously. A lot of these have been issues for a long time which people get on a regular basis.I normally host and teach raids on an almost daily basis, so it'd be great to get these fixed. I'll submit an EE log later. I can confirm I've had all of these bugs except 1st, 4th, and 7th happen at least once before. Oh yeah, and Atlas still works, but I imagine you guys are quite aware of that and hopefully know how to fix it. By the way, a few of these bugs are only problems for clients, but the host is fine. For example, as the host, if I use Atlas, my Rumblers can't be desecrated. If anyone else is Atlas, then their Rumblers can be desecrated. Link to comment Share on other sites More sharing options...
Venn2 Posted November 24, 2016 Author Share Posted November 24, 2016 Added 11.) Game crashes during or shortly after loading into phase 2 I assumed I was the only one affected by this, but it turns out there's a bunch of people, as per this thread: https://www.reddit.com/r/Warframe/comments/5ei3z0/game_crashes_when_hosting_raids_after_transition/ Optimizing game cache did not work, reinstalling did not work. Will attempt to reproduce later today and save an EE.log. Link to comment Share on other sites More sharing options...
Vlyrew Posted November 24, 2016 Share Posted November 24, 2016 1 hour ago, Venn2 said: Added 11.) Game crashes during or shortly after loading into phase 2 I assumed I was the only one affected by this, but it turns out there's a bunch of people, as per this thread: https://www.reddit.com/r/Warframe/comments/5ei3z0/game_crashes_when_hosting_raids_after_transition/ Optimizing game cache did not work, reinstalling did not work. Will attempt to reproduce later today and save an EE.log. I was one of the members in Venn2's bug run. Can confirm safe loading into stage 2 but crashed shortly after. Link to comment Share on other sites More sharing options...
Venn2 Posted November 24, 2016 Author Share Posted November 24, 2016 @[DE]Clint I have submitted an EE.log for #11, but I didn't have a code to associate it with (it may be a new issue). I hosted the raid but several of the client players saved their EE.logs too. Do you want them to send theirs in as well? Link to comment Share on other sites More sharing options...
Mogrol Posted November 25, 2016 Share Posted November 25, 2016 The game crash when I host the raid at stage two of LoR for me as well after TWW. Tried five times so far and the game crashed all of those times. I've already submitted my EE.log from one of those to support. But if helps out I can do more runs and send in more logs. Link to comment Share on other sites More sharing options...
Savaris Posted November 27, 2016 Share Posted November 27, 2016 Law of Retribution Nightmare bug. 1st Phase - enemies don't spawn however the bomb is still dispensed. 2nd Phase - enemies don't spawn at puzzle room, a few enemies spawned on hijack part of the mission Spoiler Spoiler 3rd Phase - No enemies spawned at the entrance, no enemies spawned at the start of the Vayhek fight aside from disruptor drones. This is detrimental to the completion of the raid as no bomb carriers appear. Spoiler Spoiler Link to comment Share on other sites More sharing options...
Mogrol Posted November 28, 2016 Share Posted November 28, 2016 On 11/25/2016 at 5:54 AM, Mogrol said: The game crash when I host the raid at stage two of LoR for me as well after TWW. Tried five times so far and the game crashed all of those times. I've already submitted my EE.log from one of those to support. But if helps out I can do more runs and send in more logs. Venn2 suggested trying to run the game in 64 bit mode and when doing this I don't crash anymore when hosting. However, I was running in 32 bit mode due to FPS issues when running 64 bit mode so this isn't really feasible in the long run. Link to comment Share on other sites More sharing options...
Redthirst Posted November 29, 2016 Share Posted November 29, 2016 (edited) So we just encountered a bug/exploit where we could complete the button puzzle on LoR Phase 2 Stage 1. From what I can gather, it could be because Operators make one button count as 2. At least this what my group told me happened. I can attest that the door was opened before we had people standing on all of the buttons, so either way there is something going on. I'm going to make a proper bug report with logs as well. EDIT: Submitted the EE.log as well, ID: #704832 Edited November 29, 2016 by Redthirst Link to comment Share on other sites More sharing options...
[DE]Clint Posted November 29, 2016 Share Posted November 29, 2016 @Venn2 Sorry for the delay, I don't usually have any forum presence as you can see by my post count. I've added WAR-1118599 to the list of Trial bugs for the crashing on or shortly after transition and I found your submitted log and attached it. In that case the client logs aren't necessary, but thanks for checking just in case. In regards to SotD/Synoid Heliocor bomb carriers, we have been trying to repro with no luck and are hoping there is some additional step we are missing? The friendly bomb carrier will not drop a bomb intentionally since he dropped it on the death of the enemy version, but we always continue to have more enemy bomb carriers spawn both during and after multiple friendly bomb carriers. Link to comment Share on other sites More sharing options...
Venn2 Posted November 29, 2016 Author Share Posted November 29, 2016 @[DE]Clint, regarding the crashes we've discovered in the mean time that the issue was caused by running Warframe in 32bit mode. I forgot to update the main post but have done so now. All of the people who had the problem support this theory - they were all running in 32bit, and the issue was fixed by switching to 64bit (I am including myself in this). I have also spoken to DE_Glen about it, he requested a procdump file which I provided, but I'm not sure if he kept looking into it after I reported it fixed by switching to 64bit. As for the bomb spawn issues, I will run some tests tonight to figure out what's going on exactly, I have never encountered it personally so all that information is from other player's accounts of the glitch. I'll let you know in this thread :) Link to comment Share on other sites More sharing options...
-CLM-Joker Posted November 30, 2016 Share Posted November 30, 2016 In the 1st stage (and possibly 3rd one), dropping the battery doesn't give back to the carrier the ability to use his powers. Severity: medium (deny the carrier the ability to use his powers) Occurrence: low Repdoruction: pick up the battery on the 1st stage, charge it to 100% and drop it (other steps are currently unknown) Avoidance: none Workaround/Fix: die and revive. Link to comment Share on other sites More sharing options...
CarriedByBlessing Posted December 2, 2016 Share Posted December 2, 2016 Loadout changes from stage 1 to stage 2. Happened to me on normal LoR; I went from Vauban to Volt, weapons changed as well (detailed in ticket). We believe it may have something to do with me being in the arsenal when the raid is started. I was not the host. I submitted a ticket reporting this bug and attatched my EE file. Severity: medium (potentially a difficult bug to deal with as you may swap to an unideal frame) Occurrence: Low (first time I have run into it) Reproduction: unknown Avoidance: Don't be in arsenal when raid is started. Workaround/Fix: None Link to comment Share on other sites More sharing options...
Venn2 Posted December 2, 2016 Author Share Posted December 2, 2016 Updated main post with bug #12, encountered by CarriedByBlessing and several others. Link to comment Share on other sites More sharing options...
Venn2 Posted December 2, 2016 Author Share Posted December 2, 2016 Updated bug #1 with a little extra info Link to comment Share on other sites More sharing options...
Katto_Prime Posted December 2, 2016 Share Posted December 2, 2016 Had the 1st bug where no enemies spawned Link to comment Share on other sites More sharing options...
CarriedByBlessing Posted December 3, 2016 Share Posted December 3, 2016 Reproduced Bug 12 twice on Normal and NM LoR, on NM changed loadouts from stage 1 to stage 2, on Normal changed loadouts from stage 2 to stage 3. (also has happened upon reconnecting to squad after a disconnect or alt+F4) had same host for both runs, before nightmare I entered the arsenal through the access point in the ship, before normal i entered arsenal through the esc menu access point. Link to comment Share on other sites More sharing options...
TGDM Posted December 3, 2016 Share Posted December 3, 2016 On 11/29/2016 at 3:44 PM, Venn2 said: As for the bomb spawn issues, I will run some tests tonight to figure out what's going on exactly, I have never encountered it personally so all that information is from other player's accounts of the glitch. I'll let you know in this thread :) It's just RNG. You can't force a bomb to spawn by cloning the bomb carrier or resurrecting them — when the game assigns a new bomb carrier, SotD and Heliocor clones are on the list of potential targets (the same way Drahks used to be and Hyekkas still are). Steps to reproduce: Nekros summons SotD Kill bomb carrier (and waste the bomb) Check for new bomb carrier Repeat until you run into it. It's probably a similar issue with how Rumblers work in JV. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted December 7, 2016 Share Posted December 7, 2016 (edited) Had bug 1 tonight, where the panel was lit up but couldn't be hacked. Forced to restart the Trial. *playing as client* Edited December 7, 2016 by N64Gamefreak Link to comment Share on other sites More sharing options...
TheAmunraaa Posted December 21, 2016 Share Posted December 21, 2016 My group has just encountered a new bug in LoR NM: Enemies immune to CC abilities in LoR NM Spoiler Status: New Severity: Medium (affects host and clients) Description: When doing the second stage; second phase of LoR NM (hijack part) we noticed that enemies were not affected by abilities such as Vauban Bastille (with Repelling Bastille augment) and Rhino Stomp. We could cast abilities normally so I guess the nullifier drones were not close - we also didn't see any after the second room of hijack. Those nullifier drones that we saw had the blue aura around them. What we may have missed could be nullifier drones with invisible aura (like corpus Nullifiers seem to have as of 19.4.2). Occurrence: Happened once Reproduction: / Avoidance: / Workaround/Fix: Resort to killing the enemies or use a highly survivable frame Link to comment Share on other sites More sharing options...
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