(XBOX)YoungGunn82 Posted November 25, 2016 Share Posted November 25, 2016 (edited) Arcane energize and trickery sets. zenurik or naromon..Ash is still a Spam 4 frame. His 123 are now pointless especially because i get my energy back if the enemy dies. This changes nothing for experienced ash players. Except now he is a straight spam 4 frame now.... WHY USE HIS 123. Edited November 25, 2016 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
TheSteelRat Posted November 25, 2016 Share Posted November 25, 2016 2 minutes ago, (XB1)FCastle74 said: Arcane energize and trickery sets. zenurik or naromon..Ash is still a Spam 4 frame. His 123 are now pointless especially because i get my energy back if the enemy dies. This changes nothing for experienced ash players. Except now he is a straight spam 4 frame now.... WHY USE HIS 123. Regardless of what arcanes, or focus you use. The rework still costs more per an attack, compared to the current/old bladestorm and even now takes longer since you have to "mark" enemies, and temporarily make them invulnerable, which is going to be a great way to troll public games Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted November 25, 2016 Share Posted November 25, 2016 (edited) 13 minutes ago, -CM-Kinnison said: Regardless of what arcanes, or focus you use. The rework still costs more per an attack, compared to the current/old bladestorm and even now takes longer since you have to "mark" enemies, and temporarily make them invulnerable, which is going to be a great way to troll public games If it cost 4 energy per mark and im getting 4 energy back a second....As an example: i could potentially mark 20 enemies for 0 energy because of Zenurik. Not to mention the energy im getting for killing an enemy or triggering energize. For experienced Ash players this could actually be even more meta than current ash already is. lol Edited November 25, 2016 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted November 25, 2016 Share Posted November 25, 2016 1 hour ago, LSG501 said: That's still more than double the current KILL cost per enemy. Remember the current ash bladestorm kills it's targets even on high level, the new one won't it will just damage them. Not with Zenurik giving u 4 energy back a second. Makes marking free.. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted November 25, 2016 Share Posted November 25, 2016 DE is butchering Ash. They need to just make ash vanilla again and take 6 months for a complete retune. In my humble opinion. Link to comment Share on other sites More sharing options...
Nazrethim Posted November 25, 2016 Share Posted November 25, 2016 13 minutes ago, (XB1)FCastle74 said: DE is butchering Ash. They need to just make ash vanilla again and take 6 months for a complete retune. In my humble opinion. They could make a full and working Ash rework in half that by recycling stuff. Shameless self-promoting example: Spoiler Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted November 25, 2016 Share Posted November 25, 2016 (edited) 10 minutes ago, Nazrethim said: They could make a full and working Ash rework in half that by recycling stuff. Shameless self-promoting example: Hide contents RIGHT! Instead we will have to endure hotfix after hotfix after hotfix such a waste..pity really oh well the skin is cool. Edited November 25, 2016 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
Nazrethim Posted November 25, 2016 Share Posted November 25, 2016 4 minutes ago, (XB1)FCastle74 said: oh well the skin is cool. Yeah. They did an awesome job with that. Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted November 25, 2016 Share Posted November 25, 2016 (edited) 2 hours ago, Weirdiolio said: Hey all. So after watching prime time, Ash's rework definately does seem better than initially described. However, I still have two points of feedback that I feel need to be addressed. 1. Make bladestorm's new target mode toggle-able. For instance, have it be a tap to enable marking, and hold to start the attack. This would mean less wasted energy, as well as the ability to cancel an attack on a disrupter. EDIT: Tap to enable marking, tap again to cancel. Hold to engage attack. 2.Allow the augment Fatal Teleport to dissolve corpses. This would allow for fatal teleport to still have a place with the new bladestorm, as a stealthy, cheap, and single target elimination. Without this, I feel that there's little to no reason to use fatal teleport. As for further feedback, I'll have to wait until I get my hands on it. 1) actually that's not important, what's important is that many players complaint that they cant do anything to enemies under BS as it takes too long before BS animation is over. So the way to change it it simple: Make all BS attack only happen ONCE on each enemies, more marks will only INCREASE damage on that one attack instead of multiple attack on a single enemy. Also i wish they change the mark symbol with something else more "OROKIN-ISH" or Japan-ish. We just need one mark, but it should change in color indicating more marks placed on that enemy. Blue=1 mark, yellow=2 marks, red=3 marks. 2) Fatal tele is an augment for teleport, not BS, so it should be different. 3) i hope ash has more passive, maybe the ability to perform FINISHER IN MID AIR, so he could kill aerial enemies with air melee attack, im hoping the aerial finisher would be different than normal finisher. Edited November 25, 2016 by (PS4)ATreidezz Link to comment Share on other sites More sharing options...
VojnikFrost Posted November 25, 2016 Share Posted November 25, 2016 30 minutes ago, (PS4)ATreidezz said: 1) actually that's not important, what's important is that many players complaint that they cant do anything to enemies under BS as it takes too long before BS animation is over. So the way to change it it simple: Make all BS attack only happen ONCE on each enemies, more marks will only INCREASE damage on that one attack instead of multiple attack on a single enemy. Also i wish they change the mark symbol with something else more "OROKIN-ISH" or Japan-ish. We just need one mark, but it should change in color indicating more marks placed on that enemy. Blue=1 mark, yellow=2 marks, red=3 marks. 2) Fatal tele is an augment for teleport, not BS, so it should be different. 3) i hope ash has more passive, maybe the ability to perform FINISHER IN MID AIR, so he could kill aerial enemies with air melee attack, im hoping the aerial finisher would be different than normal finisher. Assassin's Creed style! I don't know how no one's ever suggested this before! That would be sick! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now