Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Warframe concept: Punishment/risk Warframe


Bloop
 Share

Recommended Posts

There are way too many placeholders, the reason for this is: I'm not good for names.
NAME: [PLACEHOLDER/Name]
STATS:
 -Health: 125
 -Shields: 125
 -Energy: 175
 -Armour: 15
 -Sprint speed: 1.15
ABILITIES:
  -[PLACEHOLDER/Chains]: [PLACEHOLDER/Name] summons 6 chains from the ground that traps enemies for 4 seconds, once the duration is gone the enemy will receive 200 slash damage with guaranteed proc. As you read, the enemy cap is 6 at base, however, if there are less than 6 enemies, one of them will receive an additional chain, therefore more damage, and say if there is only one enemy, this enemy will receive the 6 chains, and all the damage these will deal.
The number of chains and therefore the number of enemies that can be trapped is affected by power strength.
The duration of the trap stage is affected by power duration.
The area of effect of the chains is affected by power range.
Power efficiency affects the cast cost. Base activation cost: 25 energy.
 
  -[PLACEHOLDER/Buffs]: [PLACEHOLDER/Name] uses her chains to link with her allies, providing them different buffs as she punishes herself. This ability works like a mix of Ivara's Quiver and Equinox's Pacify & Provoke, meaning it has 4 stages:
-Strength buff: [PLACEHOLDER/Name] Increases her and her allies' power strength by 20%, while reducing her max health by 25%.
-Range buff: [PLACEHOLDER/Name] Increases her and her allies' power range by 20%, while reducing her Movement speed by 33%.
-Duration buff: [PLACEHOLDER/Name] Increases her and her allies' power duration by 20%, while reducing her max shields by 25%.
-Efficiency buff: [PLACEHOLDER/Name] Increases her and her allies' power efficiency by 30%, while reducing both her shields and health by 50%
The strength, duration and range buffs are all affected by power strength, while the efficiency buff can't be affected by any means, same applies to the health and shields punishment this buff provides.
The higher strength, the higher your punishment, however health and shields cap at 75% punishment, while sprint speed will cap at 66%.
While active, the abilty will drain 3 energy per second, and any cast from your allies will cost you 4 energy each, therefore it is affected by power efficiency and duration.
The chain reach is affected by power range, having its base at 20 meters.
Power efficiency affects the cast cost. Base activation cost: 35 energy.
 
  -[PLACEHOLDER/Single target risk]: [PLACEHOLDER/Name] links and irradiates an enemy, making it attack others, as well as you if you are in range. The enemy's health and damage are increased by 50%.
Depending on certain situations, the following can happen:
 -If the linked enemy manages to kill 2 enemies, your energy will be refunded.
 -If the enemies kill the linked enemy, your shields will be depleted.
 -If an ally kills the enemy, their health will be restored by 25% and 50% of your energy cost will be refunded.
 -If the linked enemy kills an ally, your energy will be depleted.
 -If you kill your linked enemy, your shields will be depleted but all your health will be restored.
The link duration is affected by power duration, having its base on 12 seconds.
Power strength affects your linked enemy's health and damage boost, as well as health restore your allies receive.
Power efficiency affects the cast cost. Base activation cost: 50 energy.

  -[PLACEHOLDER/Aura]: [PLACEHOLDER/Name] spawns an area of effect that basically slows enemies down and deals damage over time.
Conditions:
 -When an ally kills a mob that is inside the aura, your ally will be given 25 energy.
 -When an enemy out of the aura kills an enemy inside it, the duration of the ability will be reduced by 4 seconds.
 -When an ally kills a mob, both being inside the aura, your ally will not be given 25 energy but will receive a 100% damage boost for 6 seconds, this cannot be refreshed.
Power strength affects the energy and damage boost given to your allies, as well as the damage over time. The damage over time is 125 damage per second.
Power range affects the area of effect. The area of effect's base is 15 meters.
Power duration affects the area of effect's duration, your allies' boost duration and the punishment's reduction (the higher the duration, the lower the duration punishment if an enemy inside the aura is killed by an enemy outside of it). The base duration of this ability is 20 seconds.
Power efficiency affects your cast cost. Base activation cost: 100 energy.
 
Passive: If [PLACEHOLDER/Name] receives a slash proc, her power strength, duration and range will be increased by 20% for the duration of the proc.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...