Geronimo_r Posted December 1, 2016 Share Posted December 1, 2016 24 minutes ago, [DE]Megan said: Tweaked the sound of all Limbo’s abilities. Limbo Rework? lol Welp, guess Limbo is fixed now *kappa* Link to comment Share on other sites More sharing options...
TapeKiller Posted December 1, 2016 Share Posted December 1, 2016 Rhino's augment doesn't really make sense, it forces you to mitigate what you're building for just to take advantage of its effect. Who builds for Iron skin doesn't build for radius, and a CC build doesn't contemplate strenght, but just range and a bit of duration. Just bad. Link to comment Share on other sites More sharing options...
Soketsu Posted December 1, 2016 Share Posted December 1, 2016 Wonderful :3 24 minutes ago, [DE]Megan said: Healing Return - +11 Healed when hitting a target affected by status. this thing need a buff x) Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted December 1, 2016 Share Posted December 1, 2016 Tweaked the sound of all Limbo’s abilities. lol so Limbo finally got his rework XD Link to comment Share on other sites More sharing options...
StolenLife Posted December 1, 2016 Share Posted December 1, 2016 (edited) Where is game chat? It's loading forever! Ok, now it's appeared...After 10 minutes Edited December 1, 2016 by StolenLife Link to comment Share on other sites More sharing options...
Xebov Posted December 1, 2016 Share Posted December 1, 2016 Im a bit disapointed. Still no cap on Riven Reroll cost? Still no changes to Riven Mods rolling unusable mod types and values? No changes to the Cernos Prime? Had expected a bit more here. Link to comment Share on other sites More sharing options...
Buff00n Posted December 1, 2016 Share Posted December 1, 2016 20 minutes ago, [DE]Megan said: The Halls of Ascension ‘Speed Test’ on Lua is now repeatable in the same mission. This also fixes Puncture/AOE weapons from breaking the challenge by destroying switches. Good, but still just a band-aid for the fact that the Speed Test is entirely too rare in the first place. Link to comment Share on other sites More sharing options...
titan_sLAyer_ Posted December 1, 2016 Share Posted December 1, 2016 (edited) Good update ,all the mods look promising, looking forward to status damage multiplier mods for primary and secondary weapons! Edited December 1, 2016 by titan_sLAyer_ Link to comment Share on other sites More sharing options...
Vesiga Posted December 1, 2016 Share Posted December 1, 2016 (edited) 3 minutes ago, Soketsu said: Wonderful :3 this thing need a buff x) slash and toxin procs stack so i assume the healing does too Edited December 1, 2016 by Vesiga Link to comment Share on other sites More sharing options...
AlabamaHit Posted December 1, 2016 Share Posted December 1, 2016 I love updates. I really do apprecaite DE giving us so much. BUT DE you need to learn how to debug better or something. I don't know how many in a row now, but there has been several updates in a row now that have broke the game coimpletely. If you get locked out....there was no hacking consoles. No chat at all now. I do not understand how this happens everytime smh But I and everyoen else does appreciate that you put so much content out. Thank you! Link to comment Share on other sites More sharing options...
OscargamersB Posted December 1, 2016 Share Posted December 1, 2016 (edited) Chat is working Edited December 1, 2016 by OscargamersB Link to comment Share on other sites More sharing options...
kyori Posted December 1, 2016 Share Posted December 1, 2016 27 minutes ago, [DE]Megan said: The War Within: Update 19.2.0 Additions: Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds. Healing Return - +11 Healed when hitting a target affected by status. Condition Overload - +60% Melee Damage for each status type affecting the target. Relentless Combination - +100% combo chance when Slash Status deals damage. Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies. Enduring Affliction - +150% Status duration on hit. 4 New Warframe Augment Mods have been added to their respective Syndicate offerings: Frost: Icy Avalanche (Avalanche) - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit. Hydroid: Corroding Barrage (Tempest Barrage) - Each projectile has a 100% chance of inflicting a Corrosive status effect. Loki: Savior Decoy (Decoy) - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50%. Rhino: Reinforcing Stomp (Rhino Stomp) - Iron Skin is replenished by 80 for each enemy affected. Possible to add a 'misc slot' for all these misc mods? Else it will only make the frames and weapons weaker by including the misc mods by taking out some more useful damage mods.... Link to comment Share on other sites More sharing options...
[DE]Megan Posted December 1, 2016 Author Share Posted December 1, 2016 Chat is back in action! Thanks for your patience. Link to comment Share on other sites More sharing options...
jay_diamond___ Posted December 1, 2016 Share Posted December 1, 2016 Please make the operators stronger Link to comment Share on other sites More sharing options...
Blacksonfive Posted December 1, 2016 Share Posted December 1, 2016 Mouse sensibility went to hell with this update o_O Link to comment Share on other sites More sharing options...
Fylas Posted December 1, 2016 Share Posted December 1, 2016 Fixed bow charged shot kills playing taxi for enemy alerts parading the corpse trough half the ship causing causing 30 more grineer to go into search mode because they find joe's new head piercing very suspicious? :< Ranged kill vaporize mod please T_T bow impalement made em the least stealthy silent weapon since tww's fix for alert on corpse discovery X) Link to comment Share on other sites More sharing options...
Wolfdoggie Posted December 1, 2016 Share Posted December 1, 2016 " Fixed Hydroid’s passive activating off of the Telos Boltace spin attack and from an equipped Bullet Dance " Aw, that was so much fun though. :( Hydroid more boring again now. XD Link to comment Share on other sites More sharing options...
Soketsu Posted December 1, 2016 Share Posted December 1, 2016 Just now, Vesiga said: slash and toxin procs stack so i assume the healing does too so +11 health per statut on hit ? if yes it might be fun Link to comment Share on other sites More sharing options...
Brynslustafir Posted December 1, 2016 Share Posted December 1, 2016 Just now, Blacksonfive said: Mouse sensibility went to hell with this update o_O You mean sensitivity? Link to comment Share on other sites More sharing options...
jay_diamond___ Posted December 1, 2016 Share Posted December 1, 2016 The operators could also be tweaked with their extreme vulnerability Link to comment Share on other sites More sharing options...
Driconis Posted December 1, 2016 Share Posted December 1, 2016 Thank you for the fix on Chat Link to comment Share on other sites More sharing options...
Vantz Posted December 1, 2016 Share Posted December 1, 2016 Looks like with some of the new melee mods, and some of the augments i'm seeing, being a tank is no longer just being that one frame who's hard(or impossible) to kill. IT'S A DREAM COME TRUE. Link to comment Share on other sites More sharing options...
BigTom3212 Posted December 1, 2016 Share Posted December 1, 2016 I would like to thank the DE teams who work so hard to keep such an amazing game up and running. I feel that not enough people take the time to realize and appreciate how hard they work to keep this game going Link to comment Share on other sites More sharing options...
FadingCookie391 Posted December 1, 2016 Share Posted December 1, 2016 Just tried to do Kuva Flood Mobile Defense. Did 2/3 and got bugged, timer disappeared, nothing changed after 5 minutes. Link to comment Share on other sites More sharing options...
Cmdr-A Posted December 1, 2016 Share Posted December 1, 2016 Still no fix yet for Link to comment Share on other sites More sharing options...
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