(PSN)R-Zab__v2 Posted December 2, 2016 Share Posted December 2, 2016 Or anyone for that matter, I'm sure we'd all love to help. I wanted to float this idea your way, DE. It'll bring fuel to fire that has yet to burn. I'm not slamming you guys but this is written pretty straightforwardly. First off, Rapid resilience should be exilus. There should 2 slots for exilus with an option to craft a 3rd. These mods are otherwise useless than the base one were using. Give the opportunity for more usage that way mods that never get used, get used. There should also be a slot for "agility" mods. This isn't an actual category but should be. Nothing damaging allowed except for the bullet jump element and status mods all others are strictly movement based. There should also be a slot for defensive mods. Things such as warm coat and lightning rod etc diamond skin. These other mods that EXTREMELY rarely get used. Lastly there should be one default slot for an augment. We should be able to equip as many as we want but I'm sure that's asking waaaaaaay too much. If I were a creator I would argue to get all these changes made. While some un-unattended players would say this is dumb or game breaking, I would argue that you have a long road ahead of you. Since the arrival on PS4 this game has made monstrous changes that prove any of this is not only plausible but 100% doable. By doing this you open up the realm to T5s. Not only more difficult but more of a reason to actually use all these mods that are impractical. No one ever has said "man, I'm not choosing pflow, p cont, b rage, transient, stream, stretch, narrrow vitality, or redirection when I can use maglev, reflex guard, diamond skin, heavy impact retribution, and patagium." Because they're inferior. Now if they had a slot specifically designed for them and nothing could be placed over (exilus style), well I'll be, every one of those mods is now a current player in the mods role. All of them. From .01% usage to 100%. Link to comment Share on other sites More sharing options...
bluepheonix13 Posted December 2, 2016 Share Posted December 2, 2016 I like the idea of more and dedicated exilus slots, but only if it doesn't require one exilus adapter per slot xD I'm not for a dedicated augment slot though, because for me (and I recall Reb saying the same) augments should always be something you have to sacrifice something else for, because most augments simply make the ability stronger. If all augments were like Despoil for example, where the augment changes the ability instead of buffing it, I'd also like to see an augment slot, but it isn't like this. Link to comment Share on other sites More sharing options...
Extroah Posted December 2, 2016 Share Posted December 2, 2016 Not a fan of it tbh. Like, i could see 1 Movement Slot and 1 Utility Slot being added on the top row so we have exactly 3 rows of Mods to be added, but i can't see the need for Augment Mods. This also wouldn't make Mods get used more. People would just use the best 1% of Mods and leave the other 99% where they are right now, in the dark corner of unused stuff together with all the Weapons and Sentinels that nobody ever uses. Link to comment Share on other sites More sharing options...
Weidro Posted December 2, 2016 Share Posted December 2, 2016 even if i know your idea is meant to improve the game . . . . . . all i read from this is: give us more slots so we can use more mods but the problem is there are so many other mods that people rather use than e.g. warm coat even when they are given more mod slots so the only way to fix that would be to give unlimited mod slots but I'm sure you can understand why this wont work out oh and about T5 they can implement T5 right now without giving us new mods or more slots i doubt that it will be much of a challenge we have proven in multiple events that we can easily deal with level 9999 enemys even without having exilus mods at all so yeah bring it on im ready for T5 amaze me by calling it a challenge Link to comment Share on other sites More sharing options...
(PSN)R-Zab__v2 Posted December 2, 2016 Author Share Posted December 2, 2016 40 minutes ago, bluepheonix13 said: I like the idea of more and dedicated exilus slots, but only if it doesn't require one exilus adapter per slot xD I'm not for a dedicated augment slot though, because for me (and I recall Reb saying the same) augments should always be something you have to sacrifice something else for, because most augments simply make the ability stronger. If all augments were like Despoil for example, where the augment changes the ability instead of buffing it, I'd also like to see an augment slot, but it isn't like this. Thanks for the feedback man. Appreciate it. Link to comment Share on other sites More sharing options...
(PSN)R-Zab__v2 Posted December 2, 2016 Author Share Posted December 2, 2016 50 minutes ago, Extroah said: It's ok to not be a fan of it. I want to hear other opinions. I would like to give you a different thought process though to see if you can understand my pov on the augments. The key to getting them used is MORE slots. It's not to make us better or further the game by increments. It's meant to add a new dimension to the way people play. When we take a game seriously we invest time into it. Id be willing to guess any player with around 2k hours (which is a lot) has pondered on their builds for a great many hours (combined not sequential) to come up with that little thing that makes you a little stronger than the other guy. Or faster, or more efficient. The augments are stand alone. There's some where you're like "ripline, never gonna use that." (Before anyone says "it's fun actually" blah blah blah, I know but we're talking practice usage.) And others like "abating link, hell yeah I'll use that". So here, I am still with you on the fact that only the best will get used. That's why multiple slots would be great. We've already established half are pretty trashy so they wouldn't unleash this wave of unrelenting destruction in the slightest form. They would be just be these slight altered affects that open more variety. It would be like before when you had to equip abilities except now you get to equip augments. The difference would be each character now will have an augment equipped. Chilling globe or ice wave impedance, repelling Bastille or perpetual vortex, fire fright or fire quake or flash accelerant. All of these mods make humongous differences when it comes to separating the hardcore from the casual. Thats how I see it. Maybe you see things as I do or maybe that had no affect. Either way I wanted to explain why I think along these lines. You're entitled to your own opinion as well so thank you. Link to comment Share on other sites More sharing options...
Extroah Posted December 2, 2016 Share Posted December 2, 2016 3 minutes ago, (PS4)R-Zab__v2 said: It's ok to not be a fan of it. I want to hear other opinions. I would like to give you a different thought process though to see if you can understand my pov on the augments. The key to getting them used is MORE slots. It's not to make us better or further the game by increments. It's meant to add a new dimension to the way people play. When we take a game seriously we invest time into it. Id be willing to guess any player with around 2k hours (which is a lot) has pondered on their builds for a great many hours (combined not sequential) to come up with that little thing that makes you a little stronger than the other guy. Or faster, or more efficient. The augments are stand alone. There's some where you're like "ripline, never gonna use that." (Before anyone says "it's fun actually" blah blah blah, I know but we're talking practice usage.) And others like "abating link, hell yeah I'll use that". So here, I am still with you on the fact that only the best will get used. That's why multiple slots would be great. We've already established half are pretty trashy so they wouldn't unleash this wave of unrelenting destruction in the slightest form. They would be just be these slight altered affects that open more variety. It would be like before when you had to equip abilities except now you get to equip augments. The difference would be each character now will have an augment equipped. Chilling globe or ice wave impedance, repelling Bastille or perpetual vortex, fire fright or fire quake or flash accelerant. All of these mods make humongous differences when it comes to separating the hardcore from the casual. Thats how I see it. Maybe you see things as I do or maybe that had no affect. Either way I wanted to explain why I think along these lines. You're entitled to your own opinion as well so thank you. Nah i do understand what you mean, i get your point of view. But It probably won't work that way, and it would most probably make people more OP. Right now they have to sacrifice some power strength/efficiency/range for Augment Mods, or even Health/Shield. But if there were more Slots for Augments...that would just introduce more Powercreep, even if the intention behind it wasn't like that. I think it would be better if we could just have the Option to 'Fuse' Augments to our Warframes so that we wouldn't have to sacrifice 1 Mod, or even more, for them. Link to comment Share on other sites More sharing options...
(PSN)R-Zab__v2 Posted December 2, 2016 Author Share Posted December 2, 2016 (edited) 57 minutes ago, Weidro said: even if i know your idea is meant to improve the game . . . . . . all i read from this is: give us more slots so we can use more mods but the problem is there are so many other mods that people rather use than e.g. warm coat even when they are given more mod slots so the only way to fix that would be to give unlimited mod slots but I'm sure you can understand why this wont work out oh and about T5 they can implement T5 right now without giving us new mods or more slots i doubt that it will be much of a challenge we have proven in multiple events that we can easily deal with level 9999 enemys even without having exilus mods at all so yeah bring it on im ready for T5 amaze me by calling it a challenge Look man, you should read what I wrote again. You clearly didnt understand what I was saying at all lol. I literally (actually literally) specified that mods would have slots for them alone. I don't need to go into any detail at all, the text speaks for itself. Which blasts your first comment out of the arena. And whether or not you pass level 9999 is irrelevant. With or without is irrelevant. We're NOT talking about how hard we can go so we can brag in the forum, we're talking about giving dusty artifacts a reason to be used. They are unique. That's why they're specific. Whether you agree or don't agree doesn't change the facts. They are unique. And we're all ready for T5. All of us. Im sure there's people ready for T6. Just because your shuper leet team is da best doesn't mean no one cares. I have no idea what you were trying to do with that one either. My point is you're not looking at this the same way as I am. You are seeing it as a matter of practicality, (is it worth it, or not). I'm seeing it as in terms of usability. (We already have it, why not put it to use.) Edited December 2, 2016 by (PS4)R-Zab__v2 Link to comment Share on other sites More sharing options...
(PSN)R-Zab__v2 Posted December 2, 2016 Author Share Posted December 2, 2016 10 minutes ago, Extroah said: Nah i do understand what you mean, i get your point of view. But It probably won't work that way, and it would most probably make people more OP. Right now they have to sacrifice some power strength/efficiency/range for Augment Mods, or even Health/Shield. But if there were more Slots for Augments...that would just introduce more Powercreep, even if the intention behind it wasn't like that. I think it would be better if we could just have the Option to 'Fuse' Augments to our Warframes so that we wouldn't have to sacrifice 1 Mod, or even more, for them. Yeah. I've thought about that as well and unfortunely there is no remedy that comes to mind. Good points. Thanks again. Link to comment Share on other sites More sharing options...
Weidro Posted December 2, 2016 Share Posted December 2, 2016 (edited) 5 hours ago, (PS4)R-Zab__v2 said: You clearly didnt understand what I was saying at all ill just quote this for you lol 5 hours ago, (PS4)R-Zab__v2 said: With or without is irrelevant. if its irrelavant then why do u want to change it? if noone needs these mods than why change the system? just so they dont collect dust? for no other reason than that? 5 hours ago, (PS4)R-Zab__v2 said: Whether you agree or don't agree doesn't change the facts. They are unique. and exactly this is the problem with the mods you want to revive 5 hours ago, (PS4)R-Zab__v2 said: You are seeing it as a matter of practicality, (is it worth it, or not). I'm seeing it as in terms of usability. (We already have it, why not put it to use.) u might agree that i'm in this case with 99% of the community and again just because its there doesnt mean we all want to use it if there is just a single option to equip something else than warm coat in these new slots you want to have than the majority of the community will do it as long as there is no special slot for warm coat and only warm coat people will use something else instead like i said above the mods u want to revive are mods noone uses because noone needs them if you really want to use these mods then just do it but there is no reason to change the current system btw do you even realize that the entire purpose of the mod system in warframe is to force you to decide which mods you rather take than others to specialize your gear to your personal wishes? adding slots will not change that@Extroah summed up what OP refuses to see Edited December 2, 2016 by Weidro Link to comment Share on other sites More sharing options...
(PSN)R-Zab__v2 Posted December 2, 2016 Author Share Posted December 2, 2016 12 minutes ago, Weidro said: ill just quote this for you lol if its irrelavant then why do u want to change it? if noone needs these mods than why change the system? just so they dont collect dust? for no other reason than that? and exactly this is the problem with the mods you want to revive u might agree that i'm in this case with 99% of the community and again just because its there doesnt mean we all want to use it if there is just a single option to equip something else than warm coat in these new slots you want to have than the majority of the community will do it as long as there is no special slot for warm coat and only warm coat people will use something else instead like i said above the mods u want to revive are mods noone uses because noone needs them if you really want to use these mods then just do it but there is no reason to change the current system btw do you even realize that the entire purpose of the mod system in warframe is to force you to decide which mods you rather take than others to specialize your gear to your personal wishes? adding slots will not change that@Extroah summed up what OP refuses to see According to this post, it's not 99%. "If it's irrelevant why do you want to change it" -----> to make it relevant. Lol. You have bad comprehension skills. All the questions you ask, I have answered before you even asked them. Since we're taking exact words and playing that game I'm going to go ahead and point out that I never claimed "we all want to use it". Also I did say specifically for said mods. Lol. I'm noticing you're a grand master with time on the forums. I find it astounding that you think leaving the basic mods every player above mr5 has should be considered specialized to their personal wishes. They're cookie cutter builds. You must've either never played with those defensive mods I spoke of or forgotten their usefulness. For someone who went to lvl9999 I'd expect someone who like myself appreciates variety. Diamond skin won't ever replace p flow or p continuity. But it makes a huge difference va lasers. So if there was a dedicated slot or two to add a defensive mod that wouldn't allow for these other mods you speak of, yes everyone would use it. Why wouldn't they? Im not trying to be a jerk but I just can't believe your opinion of trying something new to liven up something we already have is so negative. If you don't like em, don't use em. It doesn't mean they should just be wasted. Some of them mean the difference between 10k and 100k damage. Link to comment Share on other sites More sharing options...
Etharien Posted December 2, 2016 Share Posted December 2, 2016 (edited) Are you asking for more slots to be implemented, or that the current slots we do have be given exclusive use based on mod type (I.E. we have 10 slots currently, do you want 11+, or do you want 1 exilus slot, 1 aura slot 6 normal slots, 1 augment slot, 1 defensive slot?) These mods that you want to see more usage out of, they need to be redone. Plain and simple. Forcing people to use them is not the right path, as you are simply shoehorning people into narrower and narrower builds. Giving players freedom of choice is always a plus, and I agree with what @Weidro has replied with for the most part. Edited December 2, 2016 by Etharien grammar Link to comment Share on other sites More sharing options...
(PSN)R-Zab__v2 Posted December 2, 2016 Author Share Posted December 2, 2016 55 minutes ago, Etharien said: Are you asking for more slots to be implemented, or that the current slots we do have be given exclusive use based on mod type (I.E. we have 10 slots currently, do you want 11+, or do you want 1 exilus slot, 1 aura slot 6 normal slots, 1 augment slot, 1 defensive slot?) These mods that you want to see more usage out of, they need to be redone. Plain and simple. Forcing people to use them is not the right path, as you are simply shoehorning people into narrower and narrower builds. Giving players freedom of choice is always a plus, and I agree with what @Weidro has replied with for the most part. Got it. No I was definitely not saying to take our slots away, but to add one of each type I mentioned or add some extra bracket to equip the mods. Link to comment Share on other sites More sharing options...
Etharien Posted December 2, 2016 Share Posted December 2, 2016 1 minute ago, (PS4)R-Zab__v2 said: Got it. No I was definitely not saying to take our slots away, but to add one of each type I mentioned or add some extra bracket to equip the mods. Like i said, I'd rather see them improve the mods or remove and redo them. Warm coat is atrocious. You could change it to 100% and people would still never use it. I would much rather see them do a mods 3.0 for warframes and weapons to make the 90% of unused mods more appealing. But that's a much bigger discussion than i want to go into here. Link to comment Share on other sites More sharing options...
(PSN)R-Zab__v2 Posted December 2, 2016 Author Share Posted December 2, 2016 20 minutes ago, Etharien said: Like i said, I'd rather see them improve the mods or remove and redo them. Warm coat is atrocious. You could change it to 100% and people would still never use it. I would much rather see them do a mods 3.0 for warframes and weapons to make the 90% of unused mods more appealing. But that's a much bigger discussion than i want to go into here. Right. No I'd definitely prefer a rework on the whole thing as well but I don't think that's gonna happen. Which is why I chose this. Link to comment Share on other sites More sharing options...
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