Atekron Posted December 7, 2016 Share Posted December 7, 2016 In my opinion we should be able to extract from this mission types alone like in defense and interception. Yesterday two guys decide to end up Hieracon mission on 2210 excavated points, sometimes you just can't play together with Mirage that has simulor, or just I realy need to go after 50 minutes of survival in endless relics but don't want to lose all progress. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 7, 2016 Share Posted December 7, 2016 +1. solo extraction as an option is something I've wanted for a while. if you extract, only you leave, and you don't get any rewards after the point where you left, but you keep what you have obtained so far. Link to comment Share on other sites More sharing options...
ultragen Posted December 7, 2016 Share Posted December 7, 2016 +10! both the person leaving can leave in peace, and the people that want to stay back, are not made to extract... Link to comment Share on other sites More sharing options...
-CM-DarkSyndrome Posted December 7, 2016 Share Posted December 7, 2016 yes. Keep this going guys Link to comment Share on other sites More sharing options...
BansheePrime Posted December 7, 2016 Share Posted December 7, 2016 Meanwhile I think defense and intercept should be everyone leaves or nobody leaves because of all the last second ditching. Link to comment Share on other sites More sharing options...
----Fenrir---- Posted December 7, 2016 Share Posted December 7, 2016 They need to re-work the system. For example I also want new people be able to join after the first round/excavator whatever. Because the problem currently is that let's say 2 people leave, that means you either also leave or you have to keep playing with only 2 people because no one new can join anymore after the first objective is archived. While this makes sense in missions like extermination or sabotage, it makes no sense in endless missions. New people should be able to fill open slots as long as the mission is running. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted December 7, 2016 Share Posted December 7, 2016 Just now, ----Fenrir---- said: They need to re-work the system. For example I also want new people be able to join after the first round/excavator whatever. Because the problem currently is that let's say 2 people leave, that means you either also leave or you have to keep playing with only 2 people because no one new can join anymore after the first objective is archived. While this makes sense in missions like extermination or sabotage, it makes no sense in endless missions. New people should be able to fill open slots as long as the mission is running. That was my initial thought when reading some posts in this thread, but unfortunately that could mean low geared players being thrown into an endless mission at a point where they have almost no chance to survive. It would only work if you gave players an option to join missions in progress or not. Link to comment Share on other sites More sharing options...
es3ado Posted December 7, 2016 Share Posted December 7, 2016 (edited) Although it would be nice, I am not sure of how feasible is to implement this. I don't know how mission progress is stored in the mission instance (server/host side) but I've already seen the chaos it produce when the host leaves and a host migration is triggered. Previously, on rift missions, ALL rewards were lost but mission progress is kept. Now, it seems to keep rewards BUT, when someone leaves, if you pick some of the rolls of the one who leaves the party, that pick is replaced with your original roll. Depending on how this is handled, it can be very taxing on the servers or very open to exploits (maybe both)... Edited December 7, 2016 by es3ado Link to comment Share on other sites More sharing options...
Sophista Posted December 7, 2016 Share Posted December 7, 2016 (edited) +100 to Solo extraction. 5 hours ago, ----Fenrir---- said: New people should be able to fill open slots as long as the mission is running. -1 to that. i believe after wave 5-10(or 5/10 min) you should not be able to join ongoing session. Edited December 7, 2016 by PiotrGracz Link to comment Share on other sites More sharing options...
Atekron Posted December 7, 2016 Author Share Posted December 7, 2016 1 hour ago, maj.death said: Meanwhile I think defense and intercept should be everyone leaves or nobody leaves because of all the last second ditching. or they should have extraction point like all other missions Link to comment Share on other sites More sharing options...
ChuckMaverick Posted December 7, 2016 Share Posted December 7, 2016 22 minutes ago, Atekron said: or they should have extraction point like all other missions The problem with that is if the mobs destroy the now unguarded defense objective while you're all heading to extraction, you fail the mission and lose all your rewards. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted December 7, 2016 Share Posted December 7, 2016 2 hours ago, PiotrGracz said: +100 to Solo extraction. 2 hours ago, ChuckMaverick said: join missions in progress -1 to that. i believe after wave 5-10(or 5/10 min) you should not be able to join ongoing session. I'm not sure why you quoted a fragment of my post out of context, I wasn't the one making the original suggestion. But now I'm curious, why do you think that option is a bad idea? Link to comment Share on other sites More sharing options...
Sophista Posted December 7, 2016 Share Posted December 7, 2016 3 hours ago, ChuckMaverick said: why do you think that option is a bad idea? I have seen cases of "preparing quests" in other game(s). Basically, someone with enough in game "power" starts quests instance and facerolls trough 45min just to invite multiple(usually less powerful) buddies at very end, before rewards/exp is given. i didn't like it there, and i would like to not see it here. and me quoting you is simply... Brainfart. I wanted to quote Fenrir (which You also quoted, thats probably where my mind slipped) Link to comment Share on other sites More sharing options...
----Fenrir---- Posted December 7, 2016 Share Posted December 7, 2016 (edited) 8 hours ago, ChuckMaverick said: That was my initial thought when reading some posts in this thread, but unfortunately that could mean low geared players being thrown into an endless mission at a point where they have almost no chance to survive. There is always the choice to simply leave. And leaving just after joining does not even make people lose anything. 8 hours ago, PiotrGracz said: +100 to Solo extraction. -1 to that. i believe after wave 5-10(or 5/10 min) you should not be able to join ongoing session. Why? Without that solo extraction almost always messes those up that want to stay. Some missions like interception for example are really annoying to run without a full team. Edited December 7, 2016 by ----Fenrir---- Link to comment Share on other sites More sharing options...
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