Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Todays Sortie Defense


Impulse_Nine
 Share

Recommended Posts

7 hours ago, KIREEK said:

Note: I expect players to atleast know what they are up against, so please don't act as hazards on the defense was something you never saw before. If you are like those players who only try to defeat bosses when they appear as a sortie mission, then please, step asside and go practice 1st, you are not ready for the sortie mission yet.

You only go for the mission because you want to, player choice, planing and preparation plays a role in success, in short, it might be better to prepare 1st or not to enter at all, this is the advice of a true veteran, do what you want at your own risk.

The mission, asside from a black image on the tileset, was identified correctly, DE has no blame in incompetence that comes from the player.

On the top of my head:

  • Limbo with banish
  • Revive operative with a more tanky warframe (or incincible even) and kill enemies while you are not reviving, do not worry, enemies will come to you most of the time, even in tight places, reviving 10 times per round isn't an issue.
  • Specters will revive operatives (warframe specters) if they are close by.
  • New loka ancient eximus will make everyone more tanky if they are close by
  • nezha augment to protect operative?

the only thing that could actually help people with this specific mission is nezhas warding halo the operative. but thats a problem too. when i did this mission the gas machines started on round 9 and the operative randomply decided to camp on those gas chambers the whole mission which involved me casting warding halo every 5 secons or less (if enemies got a little close) and dealing with leech eximus which make me run out of energy from time to time (i run full zenurik so i dont use energy pads) and having my whole team die in gas trying to revive him. the mission wasnt fun it was nerve breaking. and if only one of your sqad members fall i would involve the others reviving him istead of killing and me getting rekt by leechers cause i had to look for the operative and my life and also from time to time use fire walker to get rid of the procs cause i cant keep all the warding halos up. this mission wasnt ok. im prepared for enviromental hazards but this was just insane (also limbo can rift the operative but the gas procs would kill him just as fast as if he wasnt rifted) and im pretty sure specters also get killed by the gas procs (thought i havent tryied it so correct me if i am wrong)

Link to comment
Share on other sites

But isn't this the point of Sorties? Stuff that seems stupid or impossible and you have to create a strategy to cheese it. I find Sorties rewards to be terrible but the concept of the challenge being ridiculous seems to be on point. Of course it will harder with PUGs. Of course it will be harder if you don't have a strategy going into it. Of course it will be harder if you brought the wrong things. If it were easy, then everyone would complain it's just a mindless grind you could easily slog through with a Simulor Mirage.

 

Just reading the posts here already got my mind working on how to deal with this, even ideas not yet posted: a Switch Teleport Loki with the augment to give armor to baby sit the hostage while spamming Irradiated Disarm as much as possible, a Valkyr to baby sit with Ripline to drag the hostage into a room while holding the entrance, an invis arrow Ivara supported by energy pizzas or EV Trin to keep the hostage and everyone invis (might not work), Inaros with sword and shield Guardian to tank for the hostage, does Vauban's bounce pads work on hostage? Could be used to trap him in a room, etc etc.

Link to comment
Share on other sites

... Personally, I enjoy "Nightmare" missions more than Sorties, due to there are more mission conditions available. My favorite is "Friendly Fire" condition, where your attacks can damage squad members or vice versa.

 

If you want a real challenge:: Play a "Friendly Fire," Nightmare mission and spawn a "Cosmic" Spectre. 

[Spectres spawned in "Friendly Fire" conditioned missions can attack & kill you in-game.] 

 

~ Have fun & play the game your way, Tenno.

Link to comment
Share on other sites

Just an FYI but "Friendly Fire" Nightmare's are no more.

I do think that Specters spawn as hostile in all Nightmare's now though... ?

So i guess maybe Sorties may have gained some appeal now assuming that Radiation Hazards are still a thing there (haven't seen one in a while but they're still on the wiki). 

Link to comment
Share on other sites

We figured out how to do it, which was blocking the operator from moving at all by getting him to a safe place then having Atlas wall him in. It's stupid we have to do that to get a past a mission, but considering the mission also didn't have a preview of the tileset I believe it's just a bugged mission that DE didn't bother to change.

Link to comment
Share on other sites

We managed to do this sortie without too much trouble after planning ahead (thanks, thread!).  We went with Safeguard Nezha and Radial Disarm Loki.  We also had a random Valkyr and Vauban joining our session.  Nezha cast Halo on everyone while Loki babysat the hostage, and we use Radial Disarm and Divine Spears when the hostage isn't too busy trying to kill himself.  The two of us did combined 60% of the damage while I also ran around to revive Valkyr and Vauban when they went down.  I cast Halo more on Vauban than on the hostage, but thanks to Loki being such a good babysitter the hostage never went down during the session.  Valkyr ran around in Hysteria while Vauban provided more crowd control with Bastille and Vortex and contributed about 30% of the damage.  It was slow but overall relatively painless thanks to all the crowd controls and pre-planning.

Link to comment
Share on other sites

I figured this one would be a mess when the patch notes said Sorties would include Kuva Fortress.

Like anything you have to gear accordingly. I duo-ed this with Mesa and a Nyx.

...And much like playing this game past Sorties levels. There are good/bad frames and choices. Not everything is created equal and no one loadout is the best.

Link to comment
Share on other sites

18 hours ago, Impulse_Nine said:

I just want to say- I loved it! I don't think I've played my Inaros so hard ever! I am at the end game, and THIS is the kind of challenge I have been waiting for! You're treating me mean, and its keeping me keen <3

Likewise! I love the new tileset and I hope we will get more sorties set in it. I can't wait for an Assault Sortie 3

Link to comment
Share on other sites

Mmmm.  OP likes it rough...  

I thought the mission was a blast.  I brought my radiant disarm loki, and wound up in a group with a rhino, a lowbie excal that didn't use any abilities, and something else that was basically inconsequential.  I just kept the map irradiated and forced the target to go where I wanted him with swap teleports.  (There's like 1 hallway that doesn't get gassed and I stuffed him in the back of it).  Fun fact, the environment hazards turn on the enemies when they're irradiated.  I also gave the operative my newly minted Furis, and it definitely helped out at the times when I was having too much fun with my Zarr to keep a close eye on him...

Edited by Guest
Link to comment
Share on other sites

1 hour ago, schilds said:

Trin is basically a hard counter to this mission.

Yeah. I rolled in soloTrin and it wasn't really all that much of an issue. Honestly, the extra-tough Kuva Grineer were more dangerous than any environmental hazards. I feel like (toxic gases I never noticed notwithstanding) people in this thread are somewhat underestimating the actual enemies.

Sorties don't care about 'tiered' enemy subtypes (normal Grineer -> Arid/Frontier Grineer -> Drekar Grineer -> Kuva Grineer), so they're basically like an extra difficulty modifier on top of the Sortie-given levels and enhancements. Codex says the health stats are the same, but even if that's the case (My experience does suggest otherwise...) the differing weapons are still very relevant in giving them extra edges in combat.

 

Now I kinda want to try to redo it with my usual Ivara pick and let the stealth bubbles definitively take the enemy units out of the equation, see how things go...

Link to comment
Share on other sites

i don't know if the op is being serious a troll or just plain out brain dead stupid. tamu has no place in sorties if the devs can't have the operator avoid most of the hazards in the defense. there is a fine line between challaging fun and a frustrating pit of stupidity brain dead nightmare. go torture yourself instead of dragging down everyone to your "FUN!" you sadistic nut job. or better yet go back to your dark souls.

Link to comment
Share on other sites

On 12/9/2016 at 9:32 PM, JalakBali said:

But isn't this the point of Sorties? Stuff that seems stupid or impossible and you have to create a strategy to cheese it. I find Sorties rewards to be terrible but the concept of the challenge being ridiculous seems to be on point. Of course it will harder with PUGs. Of course it will be harder if you don't have a strategy going into it. Of course it will be harder if you brought the wrong things. If it were easy, then everyone would complain it's just a mindless grind you could easily slog through with a Simulor Mirage.

 

Just reading the posts here already got my mind working on how to deal with this, even ideas not yet posted: a Switch Teleport Loki with the augment to give armor to baby sit the hostage while spamming Irradiated Disarm as much as possible, a Valkyr to baby sit with Ripline to drag the hostage into a room while holding the entrance, an invis arrow Ivara supported by energy pizzas or EV Trin to keep the hostage and everyone invis (might not work), Inaros with sword and shield Guardian to tank for the hostage, does Vauban's bounce pads work on hostage? Could be used to trap him in a room, etc etc.

i just have something to counter your comment. what if that person doesn't want to run with a loki, valkyr, or any other pacific frames you want to list because of it is how everyone wants it play. a player shouldn't have to think how to run around and ignore programming that tends to conflict with older programming, they need to report that stuff and then de will then go and try to fix it. i  want to be able to run with a chroma, nezha, inaros, ash, equinox, and titania without bumping into a wall with a f'n sign saying "oh you don't have a such and such frame and weapon? ether get that pacific frame or go get someone who might have a personality that might bother you terribly so and then comeback here." because that is just a terrible game mechanic. 

there we go i got my issues with this out of the way. 

Link to comment
Share on other sites

  • 2 weeks later...
On 12/12/2016 at 1:43 AM, maddragonmaster said:

i just have something to counter your comment. what if that person doesn't want to run with a loki, valkyr, or any other pacific frames you want to list because of it is how everyone wants it play. a player shouldn't have to think how to run around and ignore programming that tends to conflict with older programming, they need to report that stuff and then de will then go and try to fix it. i  want to be able to run with a chroma, nezha, inaros, ash, equinox, and titania without bumping into a wall with a f'n sign saying "oh you don't have a such and such frame and weapon? ether get that pacific frame or go get someone who might have a personality that might bother you terribly so and then comeback here." because that is just a terrible game mechanic. 

there we go i got my issues with this out of the way. 

What of that person wants to use his shotgun but the Sortie has "Bow Only" condition? If you could answer that one, you could answer your own question.

Link to comment
Share on other sites

I guess that the operative IQ is part of the challenge. If he was too smart, he would stay close to the team and you could give him a strong weapon and it would be over.

Problem is that sometimes he is more than a moron, he is suicidal...

 

Ps: I have played some pugs where some tennos act like the operator! 

Edited by (PS4)lhbuch
Link to comment
Share on other sites

2 hours ago, (PS4)lhbuch said:

I guess that the operative IQ is part of the challenge. If he was too smart, he would stay close to the team and you could give him a strong weapon and it would be over.

Problem is that sometimes he is more than a moron, he is suicidal...

 

Ps: I have played some pugs where some tennos act like the operator! 

really you going to try and back up something that is incredibly irritating and find a reasoning to keep it? and to counter the person commenting me about the certain sorties that have "this weapon only" i don't like it ether and what question is that soposed to solve i have no question i can currently remember asking about. while i understand that some of the player community loves to keep anything that gives the another way to strategist over and over think something more then it needs to be. but i am not part of that group i am the type of person that is more direct get into the mission kill everything in sight while heading to the objective complete mission and leave. i don't think there needs to be any over complicated thought in getting something done that is only going to last briefly.

it has gotten to the point were it is more reflexes then any intelligent thought besides the build set up, get into a survival last for 20 mins get out, head into a defense last for 15 rounds get out, run into a spy mission trip a few alarms get out, run into a extermination annihilate everything on the map get out, run into an excavation get at least to c rotation reward get out..... anyone seeing a pattern here? what you guys call requiring skill and intelligence is more akin to reflex simple pattern seeking. the only thing that you have to worry about that requires a form of intelligence is how to build your weapons and frames right and what you should bring into the mission and thats it in the intelligence department. and why fix something that isn't broken?

Link to comment
Share on other sites

2 hours ago, maddragonmaster said:

really you going to try and back up something that is incredibly irritating and find a reasoning to keep it? and to counter the person commenting me about the certain sorties that have "this weapon only" i don't like it ether and what question is that soposed to solve i have no question i can currently remember asking about. while i understand that some of the player community loves to keep anything that gives the another way to strategist over and over think something more then it needs to be. but i am not part of that group i am the type of person that is more direct get into the mission kill everything in sight while heading to the objective complete mission and leave. i don't think there needs to be any over complicated thought in getting something done that is only going to last briefly.

it has gotten to the point were it is more reflexes then any intelligent thought besides the build set up, get into a survival last for 20 mins get out, head into a defense last for 15 rounds get out, run into a spy mission trip a few alarms get out, run into a extermination annihilate everything on the map get out, run into an excavation get at least to c rotation reward get out..... anyone seeing a pattern here? what you guys call requiring skill and intelligence is more akin to reflex simple pattern seeking. the only thing that you have to worry about that requires a form of intelligence is how to build your weapons and frames right and what you should bring into the mission and thats it in the intelligence department. and why fix something that isn't broken?

No Im not backing it up. I think that the operative suciding himself is dumb

Link to comment
Share on other sites

One of the big problems with this is an irritation that's almost as old as video games themselves. That comes down to the simple fact that no one likes babysitting someone or something else while they try to complete objectives. Escort missions have long been a bane to gamers and an almost universally hated trope; developers have noticed this in recent years and taken steps to ease the frustration of a cookie-cutter babysitting mission.

No one minds the pod defense missions because the target is insanely hardy, and not a super big worry for players, where the top priority is killing the enemies. But with the agent defense sorties, the babysitting factor comes in at full force: not only if the target much flimsier than the pods, but he is stupid, with no self-preservation skills at all, and will happily walk into his death.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...