Vali Posted December 10, 2016 Share Posted December 10, 2016 I'd say give her the new charge up mechanic like Nidus has, every proc of WoF will cause 1 charge to gain. At every charge, Fireball will receive increased range and damage while Fireblast gains a larger fire ring and higher status chance. Link to comment Share on other sites More sharing options...
(PSN)SektorZR1 Posted December 10, 2016 Share Posted December 10, 2016 1 hour ago, Helch0rn said: what nerfs are you talking about? inb4 Saryn and Mag, because they are much more powerful now member mag vs corpus? Link to comment Share on other sites More sharing options...
(XBOX)Knight Raime Posted December 10, 2016 Share Posted December 10, 2016 12 hours ago, Artorius-Alter said: You guys seem to forget something.. In DE's dictionary, rework equals nerf. And you seem to be forgetting that nerf doesn't always mean a bad thing. Link to comment Share on other sites More sharing options...
Neptlude Posted December 10, 2016 Share Posted December 10, 2016 2 hours ago, (PS4)SektorZR1 said: member mag vs corpus? yes pretty imbalance... Link to comment Share on other sites More sharing options...
Siekier Posted December 10, 2016 Share Posted December 10, 2016 Leave Ember as she is, she's ina good spot now. She can be built for DPS, buffing teammates, even for CC. There are many ways to play her for people who can look outside the box that is World on Fire. I doubt any rework could improve her, if anything it would probably end up as a nerf to a frame that doesn't deserve it. Link to comment Share on other sites More sharing options...
Kaeorlo Posted December 13, 2016 Author Share Posted December 13, 2016 On 12/10/2016 at 7:15 AM, Siekier said: Leave Ember as she is, she's ina good spot now. She can be built for DPS, buffing teammates, even for CC. There are many ways to play her for people who can look outside the box that is World on Fire. I doubt any rework could improve her, if anything it would probably end up as a nerf to a frame that doesn't deserve it. It's true she can be built for a lot of different things, but she still lacks any real synergy besides accelerant and scaling. She can also just afk a defense and still do a pretty good job, which isn't very fun. If DE wants to get rid of mindless gameplay then maybe ember should get some work done. Link to comment Share on other sites More sharing options...
Siekier Posted December 13, 2016 Share Posted December 13, 2016 6 minutes ago, DraginSamich said: It's true she can be built for a lot of different things, but she still lacks any real synergy besides accelerant and scaling. She can also just afk a defense and still do a pretty good job, which isn't very fun. If DE wants to get rid of mindless gameplay then maybe ember should get some work done. She's got plenty more synergy than many other frames, so I don't really see any issues here. Also, every single one of her abilities is useful: - Fireball is simply a decent #1, quick burst of damage - Accelerant is what can make her wonderful, damage boost and CC at the same time - Fireblast is great for "ohS#&$" moments when you need to push back enemies ASAP - World on Fire can deal good damage and it can be enhanced into a good CC tool with its augment Some frames don't have the luxury of having all 4 abilities useful. I'd rather see some work done on them instead of tormenting Ember once again, poor girl has been through so much already :/ Link to comment Share on other sites More sharing options...
Kaeorlo Posted December 13, 2016 Author Share Posted December 13, 2016 We'll see if they do anything to her, it doesn't even need to be anything big, but I'll just be hoping they have something in mind. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted December 13, 2016 Share Posted December 13, 2016 ember is a mix of range /cc/ damage frame she isnt very squishy but neither is she a tank more often then not lately i find myself playing my ember 1: fireball , does decent damage , match with 2 to deal good dmg, cc and damage ticks to enemies 2: cc all targets in range, amp up damage 3: knock down, cc and damage 4: damage / AOE [utilize augment to make a cc] overal i actually now play my ember more defensivly using the handspring exilus , and zenistar to create a defensive area [usually dont need WOF up if zenistar is running] overal her powers are synergistic 1/3/4 use 2 to amp dmg spam 2 to lock down enmies use 4 /3/1 to cast fire dot and flat damage whiel also using it to cc though my build has been called odd, i use regeneration aura wich oddly enough syncs well when damaged with fire, gain energy and dont lose much health :D Link to comment Share on other sites More sharing options...
Cubewano Posted December 13, 2016 Share Posted December 13, 2016 does she deserve a rework? certainly do i trust de to give her a proper one at this point? no with their mentality they'd just make some new target limitation to her fourth, up the energy consumption or reduce the damage, maybe add some qol changes to her other skills, and then give one of her skills some kind of interaction with said nerfed ult as some faux attempt to justify it's weakened state, although this new interaction is really just another constraint on the aforementioned weak ult. we all have to accept that de isn't very good at balance, and even worse for frames with even a hint of decency in any field, they see a frame being good in one field and assume it to be universally good, and then proceed to take a jackhammer to whatever they are swell at with no regard to what they aren't, and then ultimately leaves them in a state of lesser function. be glad ember has any use for the time being, instead of being nerfed into obscurity. Link to comment Share on other sites More sharing options...
wess23 Posted December 13, 2016 Share Posted December 13, 2016 (edited) make Accelerant a aura like banshees silence thats all i want Edited December 13, 2016 by wess23 Link to comment Share on other sites More sharing options...
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