wtfbomb153 Posted December 18, 2016 Share Posted December 18, 2016 (edited) First Concept: 11/19/2016 Assisted by: @VandheerUltima Should suit me well -- Name: Shrapnel -- Appearence Female Face - Hard 'helmet' - bomb-resistant faceplate Body - Grenade belts on the front - Bomb suit for protection ( https://en.wikipedia.org/wiki/Bomb_suit ) -- Abilities ([#] = energy) 1. Frag [25] Shrapnel lobs a frag grenade, exploding on impact and damaging enemies around the explosion, knocking them off their feet. - Damage: (350/400/450/500) (Blast damage, 100% chance) - Bounces once and then explodes on next contact to a surface - Range: (2/4/6/8)m (explosion radius)(unaffected by range mods) - Self-inflicted damage included - Aiming straight up and throwing one will initiate bleedout mode. 2. Galvanization [50 10/s] Shrapnel uses fragmented armor of enemies and reinforces it to a teammate - Adds +(50/100/150/200)% extra armor to base armor (if a frame has 100 armor, this ability would add an extra 50 unranked and 300 at max rank) - Basically, 1.5, 2.0, 2.5, and 3.0 armor multipliers - Extra armor % is affected by strength mods - Steel Fiber does not affect this ability 3. Barrage [25 5/s] Shrapnel kneels down and opens up panels, revealing a seemingly infinite amount of grenades to track down and explode on enemies. - Damage: (200/250/300/350) - Grenades per second: (2/4/6/8) DUR and STR mods affect this (to a hard limit of 20) - Bounces twice and explodes on third impact - Range: (2/4/6/8)m (explosion radius)(unaffected by range mods) - self-destructs when user stops channeling - Has a slight arc towards enemies - Ability is channeled, like Inaros' Scarab Swarm - Holds you in place === 4. Meltdown [150] Shrapnel overloads her explosives with powerful void energy, creating a nuke that obliterates any enemey within range. - Damage: (500/750/1000/1250) | Affected by power strength, primary, and secondary mods - Ticks three times (total damage: 3750 without any mods and no prim/secon mods either) - Range: (10/15/20/25) | Affected by range mods - Travels like a wave for 5 seconds at a speed of 50m/s - Ignores enemy armor - Any enemy caught within the initial range are instantly killed - Depletes the Warframe's shields, preventing recharging for 10s and sets the frame's max health to 5 hp for 10s - Shield depletion and heatlh reduction isn't affected by mods - Cannot recast for 30 seconds (unaffected by mods) - Shows a countdown - If the user is killed in 5 seconds of casting, then they skip the bleedout stage and go to death. - Damage does not pass through walls Energy: 125 unranked - 187.5 (188) max Armour: 225 Shields: 150 unranked, 450 max Health: 100 unranked, 300 max Sprint Speed - 0.90 Passive: Immunity to blast procs, deals +25% more blast damage. (Damage bonus affects weapons only and not abilities) Edited December 18, 2016 by wtfbomb153 I forgot like, 80% of the title. help me. Link to comment Share on other sites More sharing options...
Godzilla853 Posted December 18, 2016 Share Posted December 18, 2016 I am not sure how DE likes Grenades they have always said no to them. Link to comment Share on other sites More sharing options...
LazerusKI Posted December 18, 2016 Share Posted December 18, 2016 6 hours ago, Godzilla853 said: I am not sure how DE likes Grenades they have always said no to them. and then we got explosive throwing knives, launchers, mines (vauban) and now even an exploding spear. so im not sure if DE is still against that Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted December 18, 2016 Share Posted December 18, 2016 9 minutes ago, LazerusKI said: and then we got explosive throwing knives, launchers, mines (vauban) and now even an exploding spear. so im not sure if DE is still against that has a point ^ Link to comment Share on other sites More sharing options...
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