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[Warframe] Shrapnel, the Explosives Expert


wtfbomb153
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First Concept: 11/19/2016
Assisted by: @VandheerUltima

Should suit me well
--
Name: Shrapnel

-- Appearence
Female

Face
- Hard 'helmet'
- bomb-resistant faceplate


Body
- Grenade belts on the front
- Bomb suit for protection ( https://en.wikipedia.org/wiki/Bomb_suit )

-- Abilities ([#] = energy)

1. Frag [25] Shrapnel lobs a frag grenade, exploding on impact and damaging enemies around the explosion, knocking them off their feet.
- Damage: (350/400/450/500) (Blast damage, 100% chance)
    - Bounces once and then explodes on next contact to a surface
- Range: (2/4/6/8)m (explosion radius)(unaffected by range mods)
- Self-inflicted damage included
- Aiming straight up and throwing one will initiate bleedout mode.

2. Galvanization [50 10/s] Shrapnel uses fragmented armor of enemies and reinforces it to a teammate
- Adds +(50/100/150/200)% extra armor to base armor (if a frame has 100 armor, this ability would add an extra 50 unranked and 300 at max rank)
    - Basically, 1.5, 2.0, 2.5, and 3.0 armor multipliers
    - Extra armor % is affected by strength mods
     - Steel Fiber does not affect this ability

3. Barrage [25 5/s] Shrapnel kneels down and opens up panels, revealing a seemingly infinite amount of grenades to track down and explode on enemies.
- Damage: (200/250/300/350)
- Grenades per second: (2/4/6/8) DUR and STR mods affect this (to a hard limit of 20)
    - Bounces twice and explodes on third impact
- Range: (2/4/6/8)m (explosion radius)(unaffected by range mods)
- self-destructs when user stops channeling
- Has a slight arc towards enemies
- Ability is channeled, like Inaros' Scarab Swarm
    - Holds you in place
===
4. Meltdown [150] Shrapnel overloads her explosives with powerful void energy, creating a nuke that obliterates any enemey within range.
- Damage: (500/750/1000/1250) | Affected by power strength, primary, and secondary mods
    - Ticks three times (total damage: 3750 without any mods and no prim/secon mods either)
- Range: (10/15/20/25) | Affected by range mods
- Travels like a wave for 5 seconds at a speed of 50m/s
- Ignores enemy armor
- Any enemy caught within the initial range are instantly killed
- Depletes the Warframe's shields, preventing recharging for 10s and sets the frame's max health to 5 hp for 10s
    - Shield depletion and heatlh reduction isn't affected by mods
- Cannot recast for 30 seconds (unaffected by mods)
    - Shows a countdown
- If the user is killed in 5 seconds of casting, then they skip the bleedout stage and go to death.
- Damage does not pass through walls

Energy: 125 unranked - 187.5 (188) max

Armour: 225
Shields: 150 unranked, 450 max
Health: 100 unranked, 300 max
Sprint Speed - 0.90

Passive: Immunity to blast procs, deals +25% more blast damage. (Damage bonus affects weapons only and not abilities)

Edited by wtfbomb153
I forgot like, 80% of the title. help me.
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