Shockwave- Posted December 22, 2016 Share Posted December 22, 2016 36 minutes ago, PhoeniixFiire said: -Not entirely sure if this is a bug or intended, but the research requirements for the new Hema weapon are absolutely INSANE! I've put over 1500 hours into the game and only had about 900 mutagen samples, 40k plastids, and 100 neurodes, and yet for a shadow clan, the build requirements are 15,000 mutagen samples, 30k plastids, and 150 neurodes. It's mostly the mutagen samples I'm worried about, but the others are ridiculous too. 30 members could contribute a lot, but you have to consider that not too many are that active, which puts the pressure on only a handful of veteran players to provide the materials, and that would mean giving up basically all our stock just for this one weapon! Please rebalance the requirements...I'm not the only one complaining about this. Can't really balance research requirements around active clan members. That is why you can reduce the clan tier size, if they allowed moon clans to say hey, we only have 5 people active so research should be able to be done by 5 people. That's the whole reason for a clan tier system. Link to comment Share on other sites More sharing options...
Tuxie Posted December 22, 2016 Share Posted December 22, 2016 5000 Mutagen samples for a ghost clan for that new weapon? That's bloody insane! Did you guys accidentally add a 0 to that number? Link to comment Share on other sites More sharing options...
radastir Posted December 22, 2016 Share Posted December 22, 2016 Just now, Tuxie said: 5000 Mutagen samples for a ghost clan for that new weapon? That's bloody insane! Did you guys accidentally add a 0 to that number? And 15000 for Shadow. This is surely an accident. @DE: Is it?! Link to comment Share on other sites More sharing options...
Yorinar Posted December 22, 2016 Share Posted December 22, 2016 (edited) 5000 mutagen samples for a one-man clan researching the Hema? WTF I've run hundreds of hours on eris and only had 460 ish Edited December 22, 2016 by Yorinar Link to comment Share on other sites More sharing options...
SasoDuck Posted December 22, 2016 Share Posted December 22, 2016 DE thanks for the update, but I was really hoping that the super-sharpening postprocessing effects would be removed with this update. It's hurting my eyes. Link to comment Share on other sites More sharing options...
Cudung Posted December 22, 2016 Share Posted December 22, 2016 (edited) To be perfectly honest, i was expecting a kind of exciting scavenging run, a treasure hunt of sort, not a variant of Interception with even slower speed EDIT: I actually managed to dozed off half way through the mission, lol Edited December 22, 2016 by Cudung Added current situation Link to comment Share on other sites More sharing options...
Cubewano Posted December 22, 2016 Share Posted December 22, 2016 (edited) The mutagen cost for the hema is just insane, it needs reducing. Riven mods were a terrible solution to start with, these new weapon pools just made them infinitely worse. Edit : New mission type is kinda boring too, which is certainly in part thanks to the low spawn rate. Edited December 22, 2016 by Cubewano Link to comment Share on other sites More sharing options...
Lith Posted December 22, 2016 Share Posted December 22, 2016 4 hours ago, [DE]Drew said: Fixed Ash Carabid & Banshee Echo helmets not being improved by Arcanes Thank you :3 made me happy :D! Link to comment Share on other sites More sharing options...
AerinSol Posted December 22, 2016 Share Posted December 22, 2016 It looks like the Paracyst developed cancer. Link to comment Share on other sites More sharing options...
--Sokol Posted December 22, 2016 Share Posted December 22, 2016 Didn't receive 3 drawing, Mumblers, from the quest but I have the other 4. Link to comment Share on other sites More sharing options...
kicsikorte Posted December 22, 2016 Share Posted December 22, 2016 I hope that the 5000 mutagen sample for the new weapon is a mistake. I have played more than 1500 hours, barely spent any mutagen sample during all this time, and still I have only 900 of them. Link to comment Share on other sites More sharing options...
-Reinhardsson- Posted December 22, 2016 Share Posted December 22, 2016 (edited) Infested Salvage offically is the worst addition ever, if you ask me. The Quest having no connection to Nidus was the biggest disapointment in ages. And about the HEMA: I have 10,000+ Detonite-samples & 5,000+ Fieldron-samples left, but only 542 Mutagen-samples. Making this weapon unafforedable. Edited December 22, 2016 by Gelban.der.Reihe Link to comment Share on other sites More sharing options...
Fylas Posted December 22, 2016 Share Posted December 22, 2016 don't get me wrong I love me some infested content to get closer to finding out what's behind that god damn door... but the index is added and not even THAT is used as a excuse for new corpus weapons? ;_; there's now twice as many grineer as corpus weps Q_Q Link to comment Share on other sites More sharing options...
Cudung Posted December 22, 2016 Share Posted December 22, 2016 4 minutes ago, Gelban.der.Reihe said: Infested Salvage offically is the worst addition ever, if you ask me. The Quest having no connection to Nidus was the biggest disapointment in ages. Yep, was thinking that Nidus was like an infested legend or something, turns out, there is nothing about him, no mention of him, just a bunch of shoved-down-my-throat Index Link to comment Share on other sites More sharing options...
Hyday Posted December 22, 2016 Share Posted December 22, 2016 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE :D Link to comment Share on other sites More sharing options...
Myscho Posted December 22, 2016 Share Posted December 22, 2016 I expect Index to be x-mas event with vandal weapon and trophies as rewards, not part of quest Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted December 22, 2016 Share Posted December 22, 2016 That HEMA Infested weapon better be d*mn near godtier levels of awesome to justify such insane amounts of ridiculous resources. Link to comment Share on other sites More sharing options...
JustSneaky Posted December 22, 2016 Share Posted December 22, 2016 (edited) 4 minutes ago, SnuggleBuckets said: That HEMA Infested weapon better be d*mn near godtier levels of awesome to justify such insane amounts of ridiculous resources. 25% status which is..meh. Crit build pointless damage Viral. Probably 80-100% burst viral weapon, which is kinda pointless, because most end games enemies have armor, and you can't build corrosive (at least i think). Edited December 22, 2016 by JustSneaky Link to comment Share on other sites More sharing options...
MokutoBunshi Posted December 22, 2016 Share Posted December 22, 2016 Fixed Nullifier bubbles providing invisible protection when the nullifier is not alerted (and therefore has their bubble deactivated). Fixed deactivated/destroyed bubbles providing a small area of power nullification around the nullifier. Fixed Corrupted Nullifiers having an invisible bubble always, that sometimes gets left behind. THANK YOU! ]\'[ Link to comment Share on other sites More sharing options...
MokutoBunshi Posted December 22, 2016 Share Posted December 22, 2016 1 minute ago, JustSneaky said: 25% status which is..meh. Crit build pointless damage Viral. Probably 80-100% burst viral weapon, which is kinda pointless, because most end games enemies have armor (if you don't run 4x CP). But if you do this is a good weapon for it? ]\'[ Link to comment Share on other sites More sharing options...
JustSneaky Posted December 22, 2016 Share Posted December 22, 2016 Just now, MokutoBunshi said: But if you do this is a good weapon for it? ]\'[ Well im using strun wraith with 100% viral proc and in end game is..lackluster. 100% corrosive proc melt 100 lvl heavy guners on 4 hits. Viral just procs one and then you have to keep dealing damage. And i don't think you can add corrosive damage on weapon, which primary deal viral. Unless you will change it to other elemental damage. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted December 22, 2016 Share Posted December 22, 2016 During The Glast Gambit quest, in the index elimination part 2 part, I won the round but it didn't progress forward and it stayed on part 2. There was no more enemies and the timer was down and my team had the more points. I had to abort mission and lost my 100,000 credits so. Just letting you know so you can bug fix it. Link to comment Share on other sites More sharing options...
BuzzLightning Posted December 22, 2016 Share Posted December 22, 2016 (edited) hema = 15000 mutagen sample ????? Tactical Alert "Snowball" Convlave ??? Pvp similar quest mission ???? If I want pvp, I play no WARFRAME 2036 hours playes and I say goodbye Edited December 22, 2016 by BuzzLightning Link to comment Share on other sites More sharing options...
row49382 Posted December 22, 2016 Share Posted December 22, 2016 (edited) Spoiler Thanks for the update! But there are a few things I would like to have looked at if possible: Please make, at the least, the parts for Nidus drop on the C rotation be guarenteed, not have a chance to drop . The mission is tedious and long as is and the fact that I've done 16 rounds with only one part -- on different attempts -- is discouraging me to go for it atm. On a side note, 5,000 mutagen sample as a crafting requirement for the Hema is insanely high! I realize that's the equivalence of 50 mutagen but that's going to take a very long time to craft. Especially for someone who has a small clan. Please consider reducing the requirement. As well, in the last patch notes there was mention of a glaive prime buff that was removed, is that gone completely or just delayed till another hotfix? Thanks! Edited December 22, 2016 by row49382 Link to comment Share on other sites More sharing options...
cyberminator Posted December 22, 2016 Share Posted December 22, 2016 It's just me or winning the Index isn't giving you any credit? Link to comment Share on other sites More sharing options...
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