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The Glast Gambit: Hotfix 19.5.1 + 19.5.2


[DE]Drew
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Full information on The Glast Gambit: Update 19.5 can be found here:

The Glast Gambit: Hotfix 19.5.1
A frustrating Index bug was causing the UI and enemy drops to disappear (making the match unwinnable). This issue should be resolved now. Anyo does like to cheat, but that was a bit too much - sorry! 

Changes:

  • The Index sessions will now lock after 1 minute, preventing new players from joining
  • Neewa’s third picture changed to match the others

 
Additions:

  • Added Polish translations to the launcher

Fixes:

  • Fixed Conclave script error with pickups
  • Fixed Nidus’ Symbiotic Link being able to stun bosses
  • Fixed colony door messages not showing for clients in The Glast Gambit
  • Fixes indestructible tumors for clients in The Glast Gambit
  • Fixed typo in ‘Vaporizer’ 
  • Fixed disappearing Nidus Larva
  • Fixed bug that was causing missing UI elements in Infested Salvage
  • Fixed Rivens showing as uncommon instead of common Sortie Rewards
  • Fixed stance polarity for Hirudo and added an extra Madurai polarization
  • Partial fix for a prog stopper in the Index
  • Fixed script error when clients try to cast Ravenous after their previous cast was nullified
  • Fixed several other script errors
  • Fixed a progression bug when aborting in The Glast Gambit
  • Fixed improper enemy scaling in the colony portion of The Glast Gambit
  • Fixed various Loc
  • Fixed a bug with inbox icons that was caused by large inbox histories
  • Fixed undiscovered Kavats showing in the codex
  • Fixed script error with Iron Skin
  • Fixed script error with Metamorphosis
  • Fixed missing zone attributes in Shipyard
  • Fixed distilling extractors displaying over 100% health
  • Fixed Nidus alt helmet being incorrectly included with Nidus purchase
  • Fixed Operator power script error
  • Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed
  • Fixed script crash in Relay/Landing Craft

 

The Glast Gambit: Hotfix 19.5.2

Changes:

  • Adjusted spawns in Infested Salvage to be more evenly spread
  • Decryption now scales with the number of players  (less players = faster decryption)
  • Increased Antiserum drop frequency for squads of 2 to 4 players
  • Increased the heal rate of Nidus’ passive in Conclave
  • Reduced value of Antiserum Injector Fragments from 25 to 5 credits. 

 
Fixes:

  • Fixed bug with bow reloading between shots
  • Fixed Virulence going through enemies without hitting them
  • Fixed the timer in the Index being hidden behind the UI
  • Fixed automatic Quest progression in The New Strange
  • Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?)
  • Fixed a script error in the Index Endurance mode caused on host migration
  • Fixed Endurance Mode timer breaking on host migration
  • Fixed Infested getting stuck in spawn room in Infested Salvage
  • Fixed The Glast Gambit not properly registering alignment choice
     
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Edit2:

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Edit3:

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And they don't stop coming

Spoiler

 

 
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In my opinion, the infested salvage game mode needs adjustments, at its fastest, a group is still looking at a 15-20 minute time window to reach rota C, this would have been ok if there wasn't a frame locked behind those 15-20 minutes for a chance to get a frame part.

Either the game mode's duration per round needs to be speed up or Nidus parts need to show up outside of rota C only. It is ok in JV that it takes so long to complete, but in JV you only need to do this process once and not 4 times for a chance for a frame part of a frame that unlocks content infested door on op of that.

Also, rotation C and only 80 Endo? I thought we had this discussion already...

Edit:

Since in retrospective I feel like I was a little ranty, here are some good words: Thanks for the Hirudo adjustments, i expected the stance polarity to be fixed, but also another polarity on top of that is kinda sweet.

Edited by MaidGalaxy
Redtext n Stuff n more Rextext
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4 minutes ago, [DE]Drew said:

A frustrating Index bug was causing the UI and enemy drops to disappear (making the match unwinnable). This issue should be resolved now. Anyo does like to cheat, but that was a bit too much - sorry!

Is there any way we can get back any lost credits due to the bug through a script or will we have to put in a support ticket?

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