Nani Posted December 22, 2016 Share Posted December 22, 2016 Would you please provide a way to hide Clan Chat? This would be nice, especially during quests, so that we can avoid distractions and potential spoilers. Link to comment Share on other sites More sharing options...
StalPL Posted December 22, 2016 Share Posted December 22, 2016 I got stuck after the hotfix :) and no 3rd painting ;c Link to comment Share on other sites More sharing options...
Adenela Posted December 22, 2016 Share Posted December 22, 2016 Host Migration caused UI to not appear and enemies/allies to stop spawning during endurance index. Also the mission doesn't end anymore. Link to comment Share on other sites More sharing options...
DGeist Posted December 22, 2016 Share Posted December 22, 2016 Round 3 on the first Index mission keeps freezing for me Link to comment Share on other sites More sharing options...
BlueTunicLink Posted December 22, 2016 Share Posted December 22, 2016 All i ask is for The zenirik's energy surge ability to work again. Is that too much to ask for? Seriously there is no field when you use the focus. Link to comment Share on other sites More sharing options...
Vorpal_Ocelot Posted December 22, 2016 Share Posted December 22, 2016 Help!!! --The update broke the Overlay Map toggle working while the HUD is turned off. No-HUD players rely on Overlay Maps to find targets and downed teamates, they rely on the toggle. Most games allow the Overlay Map toggle to function seperate from the HUD for this reason. Please fix the Overlay Map toggle to function as it did before this update, and work seperate from the HUD. Also: You now have to turn your HUD on in Options to Revive, before you could just hit X on a controller or fire the mouse. Thank you for your time and assistance. -Vorpal_Ocelot Link to comment Share on other sites More sharing options...
MimouAuditore Posted December 22, 2016 Share Posted December 22, 2016 (edited) LOL all the comments are about bugs, you have a lot of work DE. And thank you for splitting the update, I hope that you will do it again because it helps people with poor internet. Edited December 22, 2016 by MimouAuditore I had more things to say Link to comment Share on other sites More sharing options...
OneMalice Posted December 22, 2016 Share Posted December 22, 2016 Is the AA fixed? Link to comment Share on other sites More sharing options...
LunarEdge7 Posted December 22, 2016 Share Posted December 22, 2016 13 minutes ago, BlueTunicLink said: All i ask is for The zenirik's energy surge ability to work again. Is that too much to ask for? Seriously there is no field when you use the focus. It works for me. Link to comment Share on other sites More sharing options...
TheEternalJester Posted December 22, 2016 Share Posted December 22, 2016 (edited) Infested Salvage is suffering from reduced enemy intensity and reduced Antiserum drops. We've just had this occur a few times now, prior to the hotfix they were coming hard and we could keep them at 100%. Edit: Also, I'd like an answer as to why we're getting common star-chart mods as drops from this game mode. Seriously, I understand you don't want us to get stuff easily, but this is just a slap in the face to any player farming there for Nidus parts. Edited December 22, 2016 by TheEternalJester Link to comment Share on other sites More sharing options...
thegorydog12 Posted December 22, 2016 Share Posted December 22, 2016 Thanks for the update and hotfix guys but ah I just tried the New Strange and its kinda broken right now. Just thought I'd let you know. Link to comment Share on other sites More sharing options...
Benihime09 Posted December 22, 2016 Share Posted December 22, 2016 I can't seem to proceed on the Quest. Whenever I tried to continue by clicking the active quest, It does nothing. It wont direct me to anything. I tried to clear my active quest and re activate Glast Gambit, click on the Quest, still no response. Help Please I'm stuck. Link to comment Share on other sites More sharing options...
BlueTunicLink Posted December 22, 2016 Share Posted December 22, 2016 11 minutes ago, LunarEdge7 said: It works for me. It doesn't for me. There is no field whenever i use the focus. I should see it. My void energy is blue. But it doesn't appear. Link to comment Share on other sites More sharing options...
StalPL Posted December 22, 2016 Share Posted December 22, 2016 4 minutes ago, Benihime09 said: I can't seem to proceed on the Quest. Whenever I tried to continue by clicking the active quest, It does nothing. It wont direct me to anything. I tried to clear my active quest and re activate Glast Gambit, click on the Quest, still no response. Help Please I'm stuck. Got the same problem :c Link to comment Share on other sites More sharing options...
.ArchonRaidou Posted December 22, 2016 Share Posted December 22, 2016 To be honest, I am disappointed on this update... Farming Nidus is a Fking Nightmare!! This makes me feel bored and uncomfortable playing a GAME. I just wanna play a game, not suffer from it! Link to comment Share on other sites More sharing options...
rarelambo Posted December 22, 2016 Share Posted December 22, 2016 (edited) Dear DE, for the mission, "Oestrus" after the recent hotfix, the mission has become harder to the point where it is unplayable. Durring the mission you need the injectors from the enemies to keep the points alive in order for Lotus to hack the information. Durring the mission though, it's now becoming impossible for the enemies to drop the injectors, or if they do it is far and in-between. That be said, most of the time you will only be able to have 2 ofthe nodes at the end of wave one and by wave 2 you might still have one. One top of that we also had a nekros prime with my group all time al well. I don't know what is going on, but could you see if you could realsese another hotfix to fix the mission. That would make me happy because i really want the new frame. Edited December 22, 2016 by doombot909 Link to comment Share on other sites More sharing options...
Wazio Posted December 22, 2016 Share Posted December 22, 2016 Please stop PVP style events and alerts and quests. Link to comment Share on other sites More sharing options...
SpaceSheepie Posted December 22, 2016 Share Posted December 22, 2016 (edited) Its broken. BROKEN. I'm on "The Glast Gambit" - Spoiler The stage where you're supposed to lose. I click on it, nothing happens. A friend invited me and another friend who was also having the trouble to their game, it kicked both of us and we lost our credits. We managed to get in after another attempt, "completed" it, my friend who was also having the same problem got progress, I did not, and more of my credits gone. What I see when I try to click the quest: Yes this was after the "Hotfix". Who knew doing the same thing over and over could go so wrong? Not to mention the spectres are beyond annoying if you go in alone/have even one of them. Is there a way to get these credits refunded? Since Baro sucked the life out of my supply a few weeks back, its sorta hurting a bit more right now. What's worse, from the posts here, even if I can get through this stage it looks like I have more bugs and grind to look forward to, so now I'm just dreading even doing it at all. The only thing that's been enjoyable has been the dialogue and the little kid drawings were sorta neat, nothing more. Edited December 22, 2016 by SpaceSheepie Link to comment Share on other sites More sharing options...
Sas420 Posted December 22, 2016 Share Posted December 22, 2016 (edited) Me: I don't mean to sound upsetBut the new quest is a piece of sh1t DE: Tell me how it makes you feelWhen you say it sucks balls is it real? (Borgore-Best) But seriously, I was expecting something better after all that hype...shame Edited December 22, 2016 by SasN166aXP Link to comment Share on other sites More sharing options...
MrRobot Posted December 22, 2016 Share Posted December 22, 2016 (edited) Please increase the drop chance of the antiserum injectors please. I have done a few of the infested salvage and spent all the time either on low proformance or stalled, I even failed one mission because there were literally none dropping. Also there were very few enemies spawing as well. I would suggest to make this mission have the same drop chances and enemy spawns as the same part in the JV raid if you haven't done so. It is also pretty unclear on how to get the parts for the new frame. Edited December 22, 2016 by MrRobot901 Link to comment Share on other sites More sharing options...
Xebov Posted December 22, 2016 Share Posted December 22, 2016 1 hour ago, MaidGalaxy said: In my opinion, the infested salvage game mode needs adjustments, at its fastest, a group is still looking at a 15-20 minute time window to reach rota C, this would have been ok if there wasn't a frame locked behind those 15-20 minutes for a chance to get a frame part. Thats an understatement. The Armor thing is buggy. Some players dont degenerate armor, others cant replanish it. The Frame Part in rotation C is a bad joke. If we would always get one it would be OK, but we only have a chance to get one. Rotation C is full of pointless mods. The enemy spawnrate is a bad joke. All enemies move towards one point and at Round 8 we had issues getting enought of these cells to keep the points going as the spawnrate of enemies is simply laughable low. After all, why the hell do these mission types feature these incredible low enemy spawn rates where you get issues keeping you going as you run out of enemies? Link to comment Share on other sites More sharing options...
Wiegraf Posted December 22, 2016 Share Posted December 22, 2016 1 hour ago, Lyravain said: Just got an Oberon part instead of a Nidus... DE, it's annoying enough, don't make it worse, please! You probably killed an Eximus and it dropped one Oberon part; you're not assured to get a Nidus part blueprint at rotation C. Link to comment Share on other sites More sharing options...
Snake Posted December 22, 2016 Share Posted December 22, 2016 2 hours ago, [DE]Drew said: Full information on The Glast Gambit: Update 19.5 can be found here: The Glast Gambit: Hotfix 19.5.1 A frustrating Index bug was causing the UI and enemy drops to disappear (making the match unwinnable). This issue should be resolved now. Anyo does like to cheat, but that was a bit too much - sorry! Changes: The Index sessions will now lock after 1 minute, preventing new players from joining Neewa’s third picture changed to match the others Additions: Added Polish translations to the launcher Fixes: Fixed Conclave script error with pickups Fixed Nidus’ Symbiotic Link being able to stun bosses Fixed colony door messages not showing for clients in The Glast Gambit Fixes indestructible tumors for clients in The Glast Gambit Fixed typo in ‘Vaporizer’ Fixed disappearing Nidus Larva Fixed bug that was causing missing UI elements in Infested Salvage Fixed Rivens showing as uncommon instead of common Sortie Rewards Fixed stance polarity for Hirudo and added an extra Madurai polarization Partial fix for a prog stopper in the Index Fixed script error when clients try to cast Ravenous after their previous cast was nullified Fixed several other script errors Fixed a progression bug when aborting in The Glast Gambit Fixed improper enemy scaling in the colony portion of The Glast Gambit Fixed various Loc Fixed a bug with inbox icons that was caused by large inbox histories Fixed undiscovered Kavats showing in the codex Fixed script error with Iron Skin Fixed script error with Metamorphosis Fixed missing zone attributes in Shipyard Fixed distilling extractors displaying over 100% health Fixed Nidus alt helmet being incorrectly included with Nidus purchase Fixed Operator power script error Fixed Nidus Larva not appearing for clients and slime FX on enemy not being removed Fixed script crash in Relay/Landing Craft Im still missing the mumblers picture Link to comment Share on other sites More sharing options...
Yaohru Posted December 22, 2016 Share Posted December 22, 2016 (edited) I gotta say guys, I'm not a fan of this quest. PvP in Warframe is something I really don't care about. At all. I totally understand that some people enjoy it and so it's good to see new maps and modes for PvP get released, as even though it's content I won't personally enjoy, the people who do care for PvP will enjoy it. That said, I'm getting weary of the PvP style additions to the PvE side of Warframe. Rathuum was okay for a few rounds but I quickly got bored of it. Having to play it repeatedly to access Kela De Thaym's boss fight rapidly killed any tolerance I had for it, though. Because of that, I had way less tolerance for The Index out the gate, but felt it improved somewhat over Rathuum. I'm definitely bored of it already, though. Running around looking for enemies in an arena isn't what I play Warframe for. The PvP-esque missions are (to me, at least) dull and I don't care for them at all. On a positive note, the story is great and I was looking forward to the dialogue between Glast and Anyo during/after each mission. I genuinely love the voice acting and writing in Warframe, as infrequent as it is. Great job as per usual, kudos to all involved there. As for the Hema research requirements, I can only assume that's a gross error. If not, then please hook me up with the dealer of whoever made that decision, as I'd pay a premium for whatever was being smoked when it was decided 5000 mutagen samples for the Ghost Clan tier research was a good idea. Edited December 22, 2016 by DoctorBagPhD Link to comment Share on other sites More sharing options...
MrRobot Posted December 22, 2016 Share Posted December 22, 2016 1 hour ago, Insizer said: Can we also fix the issues with the Riven system now? Like the -100% or more damage and crit chance for weapons that can't crit, you know, basic issues? I agree, but more than that needs to happen. I think that the system should allow you to lock in a stat with kuva and the percentages should scale off of mastery rank. So there are no more rivens for S#&$ weapons locked at MR13 where I can't use them while there are really good weapon rivens locked at MR8. Really what the hell is that. On top of that, DE would be making it even more clear that mastery rank matters. Also, with locking in a stat, someone could build themself the mod that they want and not have to rely on the bullS#&$ rng. If those two things were implemented I would be very happy. Link to comment Share on other sites More sharing options...
Recommended Posts