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The Glast Gambit: Hotfix 19.5.1 + 19.5.2


[DE]Drew

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Bug report: If you are doing the infested salvage mission and after the first round the host leaves. You skip 2 Rounds, which when the remaining ppl do the 2nd round, you get the 4th round reward, with round 2 & 3 saying: No reward due to inactivity.

It's all weird and I wish I could screenshot it, but I don't have steam.

 

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2 hours ago, JDdawide said:

Is it just my PC? I was playing Warframe without any long loading screens, fps drops but after the new patch my Warframe is almost unplayable I get many Fps drops and My loading in an mission takes up to 10min, should I reinstall Warframe?

It's quite normal and reinstall won't help. However, restarting PC or cleaning RAM will help.

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1 hour ago, TaintedReality said:

A friend of mine has experienced incorrect end of mission rewards. For example, the rot C reward shows a Neuroptics but upon extraction and the mission rewards screen show up, they receive a Chassis instead.

Who cares, at least he got a part lol..

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I´ve found a bug, in one of the index missions in the glast gambit I win the first and second round, but when the cephalon says that 3rd round will start nothing happens, I just see the cephalons animations, the wall and nothing happens

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remember when DE promised to reduce the grind?

now we have a quest thats the same really easy thing you have to do 5+ times, and then you have a like a tiny chance of getting the nidus parts in rotation c of the new mission.

this may take people weeks to get nidus. weeks.

remember in quests you earned all the the frames parts not just the blueprint? this saltly old vet does!

 

 

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i was playing the new mission and i got the helmet of nidus but when i extract i got the chessis also i did more run and i got axi e1 relic and after that i got again nidus chasis plz fix this Warframe  :sadcry: (i want my rewards back plz)

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The Glast Gambit: Hotfix 19.5.2

Changes:

  • Adjusted spawns in Infested Salvage to be more evenly spread
  • Decryption now scales with the number of players  (less players = faster decryption)
  • Increased Antiserum drop frequency for squads of 2 to 4 players
  • Increased the heal rate of Nidus’ passive in Conclave
  • Reduced value of Antiserum Injector Fragments from 25 to 5 credits. 

 
Fixes:

  • Fixed bug with bow reloading between shots
  • Fixed Virulence going through enemies without hitting them
  • Fixed the timer in the Index being hidden behind the UI
  • Fixed automatic Quest progression in The New Strange
  • Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?)
  • Fixed a script error in the Index Endurance mode caused on host migration
  • Fixed Endurance Mode timer breaking on host migration
  • Fixed Infested getting stuck in spawn room in Infested Salvage
  • Fixed The Glast Gambit not properly registering alignment choice
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2 minutes ago, [DE]Drew said:

The Glast Gambit: Hotfix 19.5.2

Changes:

  • Adjusted spawns in Infested Salvage to be more evenly spread
  • Decryption now scales with the number of players  (less players = faster decryption)
  • Increased Antiserum drop frequency for squads of 2 to 4 players
  • Increased the heal rate of Nidus’ passive in Conclave
  • Reduced value of Antiserum Injector Fragments from 25 to 5 credits. 

 
Fixes:

  • Fixed bug with bow reloading between shots
  • Fixed Virulence going through enemies without hitting them
  • Fixed the timer in the Index being hidden behind the UI
  • Fixed automatic Quest progression in The New Strange
  • Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?)
  • Fixed a script error in the Index Endurance mode caused on host migration
  • Fixed Endurance Mode timer breaking on host migration
  • Fixed Infested getting stuck in spawn room in Infested Salvage
  • Fixed The Glast Gambit not properly registering alignment choice

I wonder if this will make me regret buying him?

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3 minutes ago, [DE]Drew said:

The Glast Gambit: Hotfix 19.5.2

Changes:

  • Adjusted spawns in Infested Salvage to be more evenly spread
  • Decryption now scales with the number of players  (less players = faster decryption)
  • Increased Antiserum drop frequency for squads of 2 to 4 players
  • Increased the heal rate of Nidus’ passive in Conclave
  • Reduced value of Antiserum Injector Fragments from 25 to 5 credits. 

 
Fixes:

  • Fixed bug with bow reloading between shots
  • Fixed Virulence going through enemies without hitting them
  • Fixed the timer in the Index being hidden behind the UI
  • Fixed automatic Quest progression in The New Strange
  • Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?)
  • Fixed a script error in the Index Endurance mode caused on host migration
  • Fixed Endurance Mode timer breaking on host migration
  • Fixed Infested getting stuck in spawn room in Infested Salvage
  • Fixed The Glast Gambit not properly registering alignment choice

Still no fix to Glaive supposed change? Still 35 base damage.

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17 hours ago, [DE]Drew said:

Increased Antiserum drop frequency for squads of 2 to 4 players

Can you make that they last longer than 15s instead of more drop ? I am tired to have to keep adding them again and again and again all of the time, its not fun at all and pretty annoying :/

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5 minutes ago, [DE]Drew said:

Fixed The Glast Gambit not properly registering alignment choice

What about those of us who've already played through the quest? Also, what about those of us who selected one option, only to get the wrong outcome?

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