Kinperor Posted December 13, 2013 Author Share Posted December 13, 2013 (edited) Oh yeah, that was fixed today, a lot of people ran into it already. Nice find anyway (here and in the other threads). Also, good idea with the map overlay, I totally forgot it existed, I'm just too used to shopping everything in paint. Edited December 13, 2013 by Kinperor Link to comment Share on other sites More sharing options...
Slaskia Posted December 13, 2013 Share Posted December 13, 2013 Oh? I only really keep track of your treads, Kin, lol, so I didn't know. I'll remove in a moment. Yeah I figured it was easier than using Photoshop to enlarge the minimap in the corner...and you can see the whole tile to boot! Sometimes it can be tricky to position yourself to get a view of the problem...without the overlay...overlaying the problem! Link to comment Share on other sites More sharing options...
Kinperor Posted December 15, 2013 Author Share Posted December 15, 2013 Heh, it's better to report a problem too much than not at all. And the overlay map is pretty neat, although it's kinda hard to read it sometimes. I can't really use it when on the run tho, not without taking an awful pic. Also, more stuff: #72 TBF: Flickering text. I've observed that these wall-writings flickered, for reasons unknown to me. #73 TBF: Invisible block. Somewhere in the highlighted area there's an invisible blocks, about 2-3 feet long and 1 feet large, in front of the console. Pretty sure the Crewman is hugging it in the picture. #74 TBF: Missing room connection. Speaks for itself. Whenever you reach that point, lemme know if the new map overlay helps. #75 TBF: Missing room connection. Both are with the cell room, so I think it's related to that tile. Pretty sure a door should be spawning or something, otherwise the frame stands out by being so square. Link to comment Share on other sites More sharing options...
Kinperor Posted January 30, 2014 Author Share Posted January 30, 2014 Quick reports: #76 TBF: False vertical flag. Speaks for itself. #77 TBF: False vertical flag 1. Speaks for itself. Wheeeee reports Link to comment Share on other sites More sharing options...
Kinperor Posted February 14, 2014 Author Share Posted February 14, 2014 NECROMANCY I've taken a hiatus that stretched for a while now, gotta get back at it at some point: #78 TBF: Texture infighting. There is a bit of overlap in between the two wall section causing flickering at the highlighted area. #79 TBF: Weird shadow (and texture clipping?) Red rectangle highlights something that is obvious. Orange rectangles highlights two mesh/object that seems to protrude through the floor: I'm not sure if it's intended or if the clipping should be nuked. Disregard if intended. Link to comment Share on other sites More sharing options...
Kinperor Posted February 16, 2014 Author Share Posted February 16, 2014 Couple more: #80 TBF: Weird shadow. Speaks for itself. When lit by firearms or else, it would take normal colors. #81 TBF: Container clipping. Speaks for itself. #82 TBF: Odd red material. On top of the container, some red stuff could be seen. I'm not sure what it was, it looked like the top of a props just like the yellow one in the square, except it was red like a decoration in the dojo that you cannot place. Didn't look like any explosive red barrel remains, either. Link to comment Share on other sites More sharing options...
Gio21 Posted February 25, 2014 Share Posted February 25, 2014 #83 TBF Reverse Container http://steamcommunity.com/sharedfiles/filedetails/?id=232031205 Link to comment Share on other sites More sharing options...
Kinperor Posted March 5, 2014 Author Share Posted March 5, 2014 #84 TBF: Intertile issue. Speaks for itself. If it isn't clear, it's the storing room which is behind the door, you get 3 Corpus who teleports inside it whenever there is an invasion. #85 TBF: Background ships lighting issue. Speaks for itself. #86 TBF: False vertical flag. I've seen Lancers take 'cover' in that spot very often, I think they assume the handrail is high enough, but they end up just standing there. #87 TBF: Mob stupidity trap. I've seen really often some Grineer get trapped between the handrail and the column when they actually meant to walk down the ramp or something. #88 TBF: Items not being teleported. Speaks for itself. Link to comment Share on other sites More sharing options...
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