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The Glast Gambit: Hotfix 19.5.7


[DE]Megan
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The Glast Gambit: Hotfix 19.5.7

For those that missed Devstream #85, the cyst cure is aimed to come next week on PC. 

NOTE: if you were using the Solstice Conclave Glyph before it got changed to an Emblem it would be good to switch your Glyph to something else -- this may help avoid UI issues.

Changes:

  • Made more diagnostic changes for ‘Network Not Responding’ messages when our network is actually fine. Players may see this intermittently but rest assured it's not indicative of a widespread network issue. 
  • Optimized a 'room' in the Landing Craft (being vague for spoilers).
  • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark).

Fixes:

  • More potential fixes have been added for players seeing ‘Session is Full’ messages when trying to matchmake on a session that isn’t actually full.
  • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time. *Please note that we are investigating a UI bug where the Round 2 buff icon does not display during an Endless Void Fissure Mission. 
  • Fixed the on-foot transition cinematic being repeatable multiple times in The Jordas Verdict.
  • Fixed a script crash in the Trial lobby.
  • Fixed a script error that occurred when a Host migrates during a Relic mission while the countdown to the next round is active. This resulted in being kicked back to the Landing Craft.
  • Fixed a script error that resulted in degrading performance issues. 
  • Fixed a script error when using the Broken Scepter. 
  • Fixed a script error from Nidus’ Parasitic Link ability. 
  • Fixed a script error with Nekros’ Shadows of The Dead.
  • Fixed a script error when using the Twin Kohmak.
  • Fixed Bullet Dance not showing up in the Codex properly.
  • Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.
  • Fixed Warframe abilities appearing blocked (but still castable) after simultaneously being nullified and falling off the edge.
  • Fixed Ordis follow-up transmission always playing when you exit a certain room on the Landing Craft (should only play when you stay in the room for a while).
  • Fixed a tileset hole in the Grineer Galleon.
  • Fixed a Login reward Mod being tradeable. 
  • Fixed a missing door frame in the Orokin Derelict.
  • Fixed Nidus’ Virulence cast sound being doubled for Clients.

19.5.7.1 fixes:

  • Players who are dead during extraction are no longer denied their mission rewards.
  • Fixed a script error caused by lingering Solstice Conclave Glyph references that could break your HUD for the duration of the mission.
  • Fixed a script error that would occur if you closed the Mission Results screen while going back to your ship.
  • Fixed NPC Navigation in the Settlement Defense tile that was causing stuck spawns.
     
Edited by [DE]Glen
19.5.7.1
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PLEASE! Fix our Sari Syandana!!

All we want is a permanent solution for that thing...

1 half liked the default Sari: Perma Opened, closed in combat

1 half likes actual Sari: Perma Closed in missions, opened on aimglide+bulletjump.

GIVE US A BUTTON TO SELECT ITS BEHAIVOUR...please...just please

Edited by Inquizitor
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Thanks for the fix please have a look into fixing Mirage and her light dependant positioning to a positioning for cast only so we're free to roam around and keep the buff we want :D

TLDR; cast for light or darkness buff and where you walk won't debuff you depending on light source, recast to change buff or increase the duration!

https://forums.warframe.com/topic/702317-tank-mirage-eclipse-fix-augment/?page=2

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What are you going to do with Valkyr prime?

Change her model. That's the only true way to make everyone happy. Because as of now, you missed a VERY big opportunity to make something absolutely amazing. 

This is my message and I sure hope you people at DE know how disappointed we are. 

Edited by Stoner74
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5 minutes ago, [DE]Megan said:

The Glast Gambit: Hotfix 19.5.7

For those that missed Devstream #85, the cyst cure is aimed to come next week on PC. 

Changes:

  • Made more diagnostic changes for ‘Network Not Responding’ messages when our network is actually fine. Players may see this intermittently but rest assured it's not indicative of a widespread network issue. 
  • Optimized a 'room' in the Landing Craft (being vague for spoilers).
  • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark).

Fixes:

  • More potential fixes have been added for players seeing ‘Session is Full’ messages when trying to matchmake on a session that isn’t actually full.
  • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time. *Please note that we are investigating a UI bug where the Round 2 buff icon does not display during an Endless Void Fissure Mission. 
  • Fixed the on-foot transition cinematic being repeatable multiple times in The Jordas Verdict.
  • Fixed a script crash in the Trial lobby.
  • Fixed a script error that occurred when a Host migrates during a Relic mission while the countdown to the next round is active. This resulted in being kicked back to the Landing Craft.
  • Fixed a script error that resulted in degrading performance issues. 
  • Fixed a script error when using the Broken Scepter. 
  • Fixed a script error from Nidus’ Parasitic Link ability. 
  • Fixed a script error with Nekros’ Shadows of The Dead.
  • Fixed a script error when using the Twin Kohmak.
  • Fixed Bullet Dance not showing up in the Codex properly.
  • Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.
  • Fixed Warframe abilities appearing blocked (but still castable) after simultaneously being nullified and falling off the edge.
  • Fixed Ordis follow-up transmission always playing when you exit a certain room on the Landing Craft (should only play when you stay in the room for a while).
  • Fixed a tileset hole in the Grineer Galleon.
  • Fixed a Login reward Mod being tradeable. 
  • Fixed a missing door frame in the Orokin Derelict.
  • Fixed Nidus’ Virulence cast sound being doubled for Clients.

No fix for the broken Hema research cost?

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