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The Glast Gambit: Hotfix 19.5.7


[DE]Megan
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1 hour ago, [DE]Megan said:

The Glast Gambit: Hotfix 19.5.7

For those that missed Devstream #85, the cyst cure is aimed to come next week on PC. 

Changes:

  • Made more diagnostic changes for ‘Network Not Responding’ messages when our network is actually fine. Players may see this intermittently but rest assured it's not indicative of a widespread network issue. 
  • Optimized a 'room' in the Landing Craft (being vague for spoilers).
  • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark).

Fixes:

  • More potential fixes have been added for players seeing ‘Session is Full’ messages when trying to matchmake on a session that isn’t actually full.
  • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time. *Please note that we are investigating a UI bug where the Round 2 buff icon does not display during an Endless Void Fissure Mission. 
  • Fixed the on-foot transition cinematic being repeatable multiple times in The Jordas Verdict.
  • Fixed a script crash in the Trial lobby.
  • Fixed a script error that occurred when a Host migrates during a Relic mission while the countdown to the next round is active. This resulted in being kicked back to the Landing Craft.
  • Fixed a script error that resulted in degrading performance issues. 
  • Fixed a script error when using the Broken Scepter. 
  • Fixed a script error from Nidus’ Parasitic Link ability. 
  • Fixed a script error with Nekros’ Shadows of The Dead.
  • Fixed a script error when using the Twin Kohmak.
  • Fixed Bullet Dance not showing up in the Codex properly.
  • Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.
  • Fixed Warframe abilities appearing blocked (but still castable) after simultaneously being nullified and falling off the edge.
  • Fixed Ordis follow-up transmission always playing when you exit a certain room on the Landing Craft (should only play when you stay in the room for a while).
  • Fixed a tileset hole in the Grineer Galleon.
  • Fixed a Login reward Mod being tradeable. 
  • Fixed a missing door frame in the Orokin Derelict.
  • Fixed Nidus’ Virulence cast sound being doubled for Clients.

Thanks! Good work, guys!

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16 minutes ago, SoBadKiller said:

This has nothing to do with launcher. It's not same, it's worst. Ever since they disabled TAA + SMAA (I was using only TAA back then) and put a new shader for TAA, it is horrible. Petty attempts at fixing it with sharpness adjuster is not the solution for this. It's been going on for couple of patches and it's the same on every computer.

This is not "only my problem". It's how current TAA implemention is.

That fixed some problems for me... Try if you want, if you don't want, well, don't do it

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1 hour ago, [DE]Megan said:

Made more diagnostic changes for ‘Network Not Responding’ messages when our network is actually fine. Players may see this intermittently but rest assured it's not indicative of a widespread network issue. 

Still the same."Network not responding","Creating session","failed to join squad","updating account information" and rewards are not shown on end of raids and missions.BTW my network is fine.

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With Glast Gambit, we've been given another "morality choice" at the end. However, the choice we picked, and the result we got (both from the alignment change and the e-mail we received) don't match due to a bug. No proper retroactive fix has been implemented as of yet, and so while I picked to "Let Neewa choose", I got an e-mail suggesting I "Sent Neewa home" instead.

Since you guys made the effort of introducing this system within quests, and bringing players to be involved in the story/lore/characters this way, it would be wise, in my opinion, to make sure that such bugs are retroactively fixed so those who are involved are properly rewarded. Any chance of such a fix any time soon?

It really does leave a bitter feeling to me that the choice I made isn't registered due to a game bug.

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1 hour ago, Inquizitor said:

PLEASE! Fix our Sari Syandana!!

All we want is a permanent solution for that thing...

1 half liked the default Sari: Perma Opened, closed in combat

1 half likes actual Sari: Perma Closed in missions, opened on aimglide+bulletjump.

GIVE US A BUTTON TO SELECT ITS BEHAIVOUR...please...just please

please :( i haven't even had the energy to bump my thread ha.

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1 minute ago, Inquizitor said:

Dont! We can do this together! We will win it if we spam DE with this long enough!! Im not giving up. NEVR!

TT TT i just bumped it, here's to hoping it gets more traction and more responses again, sighs.

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