Renan.Ruivo Posted January 30, 2013 Share Posted January 30, 2013 Here's a quick solution to the ammo issue. Make the match detect which ammo pools the player is using (say, pistol and shotgun pools). Then, make them glow a faint yellow when you spent some of the ammo on that pool, and glow bright green/red when your pool is low. Link to comment Share on other sites More sharing options...
fratous Posted January 30, 2013 Share Posted January 30, 2013 This update is awesome! I'm also really happy you listened to the feedback in regards to Nyx's warframe appearance. great job... now please bring along the next beta update :P Link to comment Share on other sites More sharing options...
BlisterSlim Posted January 30, 2013 Share Posted January 30, 2013 The new tileset is awesome! I love the open spaces as a contrast to the mostly cramped hallways of the other ones, mixes up the gameplay a bit. It's really good to see more content coming out, can't wait to try out the new warframes and weapons. Link to comment Share on other sites More sharing options...
Keth Posted January 30, 2013 Share Posted January 30, 2013 (edited) I love the new patch, especially the new warframe specialization, new areas to explore etc etc like everyone else ;) I have a suggestion though: Respeccing costs are too high atm, it hinders experimentation. I would like to experiment a little, especially because the new layout allows it to skill "wrong" or you wont have enough points to get sth in the end because you miscalculated while leveling a WF. Grinding credits (though easy for players who play a LOT) is no fun and especially for newcomers who do not have the credit amount like me or others. I myself am only trying to get most/all of the mod-slots for all my warframes for now and maybe when i have a huge surplus of credits I will experiment a little around. Another thing is selling blueprints. I collected the whole rhino set multiple times while farming alloy plates and unfortunately i can only sell those BPs once. Bug or intended?. I know that DE hacked in the inventory-sort, though not perfect it is a first step into the right direction. looking forward to a more sophisticated sorting menu. Also sorting in the foundry would be nice. so TLDR: 1. reduce respec costs to encourage skill-tree-experiments :) 2. selling same BP multiple times 3. looking forward to a better inventory sorting function Edited January 30, 2013 by Keth Link to comment Share on other sites More sharing options...
BianSeLong Posted January 30, 2013 Share Posted January 30, 2013 Awesome work (and so fast)! Devs of the Year for me already ^^ Still, the new Skill-trees are a very nice change but there is no way of maxing them out? I mean level cap is still 30!? I use Ash and went all the way with the Smoke Screen in combination with a good shield recharge as well as having a total shield capacity of 747 - so no complains there. I can see how the WFs can easily get overpowered but I wouldn't mind it as long as we get harder/higher level enemies. And the thought of maxing out the current Skill-tree is just too sexy to not want it ^^ Please elaborate on that. Link to comment Share on other sites More sharing options...
BianSeLong Posted January 30, 2013 Share Posted January 30, 2013 (edited) I have a suggestion though: Respeccing costs are too high atm, it hinders experimentation. I would like to experiment a little, especially because the new layout allows it to skill "wrong" or you wont have enough points to get sth in the end because you miscalculated while leveling a WF. Grinding credits (though easy for players who play a LOT) is no fun and especially for newcomers who do not have the credit amount like me or others. I myself am only trying to get most/all of the mod-slots for all my warframes for now and maybe when i have a huge surplus of credits I will experiment a little around. Sell some of your minor mods, grants lots of cash... In my case I got soo much of them from ginding lower level planets to level up new weapons. And since the mod-management is one of the few downsides of the game (no filter to sort them) keeping your inventory clean has double value. Edited January 30, 2013 by BianSeLong Link to comment Share on other sites More sharing options...
Snafoo Posted January 30, 2013 Share Posted January 30, 2013 And since the mod-management is one of the few downsides of the game (no filter to sort them) keeping your inventory clean has double value. This. So much this! I really wish there was better mod/inventory management. The filter and/or sort would be a small step in making it so much better, if only a short-term solution. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted January 30, 2013 Share Posted January 30, 2013 So can it be 5:30 pm tonight yet so work and my commute will be over??? Link to comment Share on other sites More sharing options...
AlexanderTF Posted January 30, 2013 Share Posted January 30, 2013 Just tryed it for a bit and have to say its pleasing to see such good progress and that the developers actioly listened to the players suggestions ... a bit disapointing that wall-run works from side to side but not up the wall itself unless jumped from a wall, lost a team mate cause of that .... and the change to the charger appearance was a shock to me, but glad that you you made them to a dog like creature, atleast its not just abomnations and zombies ... aside that the increase of charecter skill trees leaves me hoping that the level cap will be increased .... and just want to ask if the helms are able to be crafted not just bought... Link to comment Share on other sites More sharing options...
Killerkarpfen Posted January 30, 2013 Share Posted January 30, 2013 I have just fixed the missing control console in the mining machine sabotage room, sorry about that guys. Link to comment Share on other sites More sharing options...
FirstToLast Posted January 30, 2013 Share Posted January 30, 2013 <3 Link to comment Share on other sites More sharing options...
Seras Posted January 30, 2013 Share Posted January 30, 2013 (edited) <3 as well. Awesome. Edited January 30, 2013 by Seras Link to comment Share on other sites More sharing options...
DiBBz Posted January 30, 2013 Share Posted January 30, 2013 Yes OMg thx this will keep me bust for the next month Link to comment Share on other sites More sharing options...
Milhouse Posted January 30, 2013 Share Posted January 30, 2013 Amazing patch :D Sadly, in my impatience, I spent all my points without actually checking... And I have no pionts for respeccing D: SHAZBOT. Link to comment Share on other sites More sharing options...
Marvyra85 Posted January 30, 2013 Share Posted January 30, 2013 OMG, awesome! Can't wait to explore the new environment! Great work, keep it up! ^o^ Link to comment Share on other sites More sharing options...
Vystein Posted January 30, 2013 Share Posted January 30, 2013 I'm just loving this new update!!! Wall running FTW! Link to comment Share on other sites More sharing options...
grendelrt Posted January 30, 2013 Share Posted January 30, 2013 Awesome update, I am very impressed with how much the devs listen! Now please add a way to sort mods ;) Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted January 30, 2013 Share Posted January 30, 2013 Asteroid Base tile-set reminds me of Doom 3. Link to comment Share on other sites More sharing options...
nzzero Posted January 30, 2013 Share Posted January 30, 2013 WALL-RUNNING? ARE YOU SERIOUS? this is so freakign amazing, i am speechless. Link to comment Share on other sites More sharing options...
SloBiscuit Posted January 30, 2013 Share Posted January 30, 2013 Is there also more than 30LVL's? Or is it still cpaed at 30? And some big stuf is in here, some awesome stuff =D. Good work guys :p thank you Link to comment Share on other sites More sharing options...
Maninas Posted January 30, 2013 Share Posted January 30, 2013 I have to admit, these new environments fit like a glove in the Warframe universe and are exactly what the game needed in terms of breaking the repetitiveness. The new enemies offer different challenges and they themselves fit in with the environments. Great job. I would like to see some sort of guidance when it comes to this new wall running ability, being used to how the game plays up to this point, I can't seem to understand how this system works. Other than that, all I have to say is congratulations on an amazing update and keep up the good work! Link to comment Share on other sites More sharing options...
SloBiscuit Posted January 30, 2013 Share Posted January 30, 2013 (edited) Sorry for double post, but I noticed that the desc. for Akbolto is wrong its like this : Lotus7Language/items/AkimboBoltoDesc. Also if possible can I get my in-money back for having to pay for mods its not much but at least do this for other players if they have more than one warframe, it is a shame you had to respec but at least it would be good if money wouldnt be spent again for what you had already have on before. Edited January 30, 2013 by SloBiscuit Link to comment Share on other sites More sharing options...
CH4RL35t0n_Ch3W Posted January 30, 2013 Share Posted January 30, 2013 Love the update! Nyx looks amazing i can't wait to try the new warframes :) exciting!!! Link to comment Share on other sites More sharing options...
jnka Posted January 30, 2013 Share Posted January 30, 2013 Any chance we could get renders of all the new stuff? At least character wise. The new grineer enemies, the changed charger, frost, nyx and the like? Would be really nice to see them in a nice well lit render. There really isn't all that much time otherwise :P Link to comment Share on other sites More sharing options...
thehippyelite Posted January 30, 2013 Share Posted January 30, 2013 Man, you guys are hard at work. Gonna be a Warframe day today. Link to comment Share on other sites More sharing options...
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