[DE]Megan Posted January 13, 2017 Share Posted January 13, 2017 The Glast Gambit: Hotfix 19.6.2 Missed Change from 19.6.1: The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. Changes Solar Rails and Specter Regiments can now be cancelled while in the ‘awaiting contributions’ phase in the Dojo. Fixes Fixed a crash when certain enemies try to teleport to Maggots attached to them. Fixed Regen invulnerability lasting forever in some cases. Fixed the Crowd Dispersion Mod showing unformatted values in its description. Fixed more items missing the Build tab in the Market. Fixed Primed Regen and the Ki’Teer Sugatra missing localized text. Fixed overlapping text in Russian. Link to comment Share on other sites More sharing options...
trunks013 Posted January 13, 2017 Share Posted January 13, 2017 (edited) Thanks Megan a lot of tenno missed the note ^.^ Edited January 13, 2017 by trunks013 Link to comment Share on other sites More sharing options...
NightmareT12 Posted January 13, 2017 Share Posted January 13, 2017 (edited) Still waiting for the Frost skin changes to be reverted or much more improved upon :/ EDIT: I just can't see any other metal in the game that looks white on white. So yeah, reversion to whatever it was before. Edited January 13, 2017 by NightmareT12 Link to comment Share on other sites More sharing options...
Buldozers Posted January 13, 2017 Share Posted January 13, 2017 (edited) 2 minutes ago, [DE]Megan said: Missed Change from 19.6.1: The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. Already got figured out by my clanmates :D Edited January 13, 2017 by Buldozers Link to comment Share on other sites More sharing options...
Lordnight5hade Posted January 13, 2017 Share Posted January 13, 2017 I am here too Link to comment Share on other sites More sharing options...
armedpoop Posted January 13, 2017 Share Posted January 13, 2017 3 minutes ago, [DE]Megan said: The Glast Gambit: Hotfix 19.6.2 Missed Change from 19.6.1: The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. Why is this not on the actual mod's card? Link to comment Share on other sites More sharing options...
FollowTheFaceless Posted January 13, 2017 Share Posted January 13, 2017 Still no fix for mutagen sample drop rate. Link to comment Share on other sites More sharing options...
amargol Posted January 13, 2017 Share Posted January 13, 2017 fix mutagen please Link to comment Share on other sites More sharing options...
Kylo. Posted January 13, 2017 Share Posted January 13, 2017 Thanks Link to comment Share on other sites More sharing options...
N64Gamefreak Posted January 13, 2017 Share Posted January 13, 2017 No change in mutagen sample drop rate? Wasn't that supposed to be this week? Link to comment Share on other sites More sharing options...
KidaTech Posted January 13, 2017 Share Posted January 13, 2017 Ty for the fixes Link to comment Share on other sites More sharing options...
_Heimdallr Posted January 13, 2017 Share Posted January 13, 2017 Awesome thanks for the fixes. Probably been asked for already but any changes to the odd bulge on the left side of the frost deluxe, seems to be interacting wierdly with his skeleton. Link to comment Share on other sites More sharing options...
Bladereap3r Posted January 13, 2017 Share Posted January 13, 2017 Cheers.... Link to comment Share on other sites More sharing options...
-CAT-Drakulon Posted January 13, 2017 Share Posted January 13, 2017 Still Primed Regen be ussles Link to comment Share on other sites More sharing options...
JacketUnHoly Posted January 13, 2017 Share Posted January 13, 2017 7 minutes ago, [DE]Megan said: The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. This was a thing? Nice. Link to comment Share on other sites More sharing options...
Stormdragon Posted January 13, 2017 Share Posted January 13, 2017 Still no increase for mutagen samples drop rate Link to comment Share on other sites More sharing options...
LepraSK Posted January 13, 2017 Share Posted January 13, 2017 No increase in mutagen saple drop rate? Thanks Obama. Link to comment Share on other sites More sharing options...
Wyrmius_Prime Posted January 13, 2017 Share Posted January 13, 2017 Now ur sentinel lives for 33 secs in sorties LUL Link to comment Share on other sites More sharing options...
SonicSonedit Posted January 13, 2017 Share Posted January 13, 2017 (edited) 15 minutes ago, [DE]Megan said: The Glast Gambit: Hotfix 19.6.2 Missed Change from 19.6.1: The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. I think it should also make them invisible for 15 seconds, because in most cases sentinels are destroyed when you go down. And unlike pets, who have 30+ seconds to revive, you can't revive a sentinel. Regen prime with 3 seconds of post-revival invulnerability, in fact, changes nothing. While you bleed out for 15 seconds enemies will kill your sentinel 3 times evem with these 3 regens and 3x 3 second invul frames. Instead, 4 consumable sentinel repair kits per mission or stealth for 15 seconds after regen activated would be much more appreciate than prime mod which changes nothing really. Edited January 13, 2017 by SonicSonedit Link to comment Share on other sites More sharing options...
thorinwhitewolf Posted January 13, 2017 Share Posted January 13, 2017 still not fixed the lack of rewards at thend of missions. played a few games today only to be told "meh couldnt be bothered to save it, you get nothing." yet again. havent hot a single nitran extract in 20 runs since christmas now Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted January 13, 2017 Share Posted January 13, 2017 Mutagens samples drop rate change? No? Really? Ok. Link to comment Share on other sites More sharing options...
PookieNumnums Posted January 13, 2017 Share Posted January 13, 2017 6 minutes ago, [DE]Megan said: The Glast Gambit: Hotfix 19.6.2 Changes Solar Rails and Specter Regiments can now be cancelled while in the ‘awaiting contributions’ phase in the Dojo. Link to comment Share on other sites More sharing options...
MortalMercenary Posted January 13, 2017 Share Posted January 13, 2017 Unable to enter Dojos due to version mismatch! Actual ingame message: Connection failed because of a version mismatch. The server's version was 2017.01.13.10.51/C3akdQVzE1b4rXIVakdJQ. Link to comment Share on other sites More sharing options...
LordPreda Posted January 13, 2017 Share Posted January 13, 2017 Thanks for the update. Bug reminders: - Approach Cinematics bug detailed here. - Scyth and Bokolet and Kuva Sugatras are still very tightly wound up. The strings don't let them hang loosely and dangle from the weapon as they should - Syandannas and warframe cloth atachments appear very small in Archwing. Capes, skirts, all of them are very tiny sized. - On Uranus tileset, switching from Archwing to Warframe mode removes the skins applied to Warframe's weapons (had this with Ymir Nikana, Day of the Dead Vaykor and that Tigris skin) - Fluctus with Rakh Skin (I don't know if the skin is the problem or the weapon) doesn't attach to player's archwing when not equipped. It attaches to the back of the warframe. Also, on Uranus tileset, in Archwing mode the melee and Arch-gun are both at the same time in the warframe's hand, regardless of which weapon is equipped. (again, idk if this is because of Rahk skin or the weapon) - Applying Solstice Skin of Burston Prime still uses the Burston Prime animations and hand positions, rather than the Burston ones. Link to comment Share on other sites More sharing options...
Soulden Posted January 13, 2017 Share Posted January 13, 2017 Thank you for update and buff to Regen mod. Options always welcome, and although different from what most had in mind, I find the changes will improve Sentinel usage as they seem appropriate. Link to comment Share on other sites More sharing options...
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