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[DE]Megan

The Glast Gambit: Hotfix 19.6.2

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Thanks Megan a lot of tenno missed the note ^.^ 

Edited by trunks013
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Still waiting for the Frost skin changes to be reverted or much more improved upon :/

EDIT: I just can't see any other metal in the game that looks white on white. So yeah, reversion to whatever it was before.

Edited by NightmareT12
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2 minutes ago, [DE]Megan said:

Missed Change from 19.6.1: 

The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs.

Already got figured out by my clanmates :D

hUH9cQQ.png

Edited by Buldozers
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3 minutes ago, [DE]Megan said:

The Glast Gambit: Hotfix 19.6.2

Missed Change from 19.6.1: 

The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. 
 

Why is this not on the actual mod's card? 

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Awesome thanks for the fixes. Probably been asked for already but any changes to the odd bulge on the left side of the frost deluxe, seems to be interacting wierdly with his skeleton.

 

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7 minutes ago, [DE]Megan said:

The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. 

This was a thing? Nice.

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15 minutes ago, [DE]Megan said:

The Glast Gambit: Hotfix 19.6.2

Missed Change from 19.6.1: 

The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. 

I think it should also make them invisible for 15 seconds, because in most cases sentinels are destroyed when you go down. And unlike pets, who have 30+ seconds to revive, you can't revive a sentinel.

Regen prime with 3 seconds of post-revival invulnerability, in fact, changes nothing. While you bleed out for 15 seconds enemies will kill your sentinel 3 times evem with these 3 regens and 3x 3 second invul frames. 

Instead, 4 consumable sentinel repair kits per mission or stealth for 15 seconds after regen activated would be much more appreciate than prime mod which changes nothing really.

Edited by SonicSonedit
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still not fixed the lack of rewards at thend of missions. played a few games today only to be told "meh couldnt be bothered to save it, you get nothing." yet again. havent hot a single nitran extract in 20 runs since christmas now

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6 minutes ago, [DE]Megan said:

The Glast Gambit: Hotfix 19.6.2

 

Changes

  • Solar Rails and Specter Regiments can now be cancelled while in the ‘awaiting contributions’ phase in the Dojo. 

 

BoubT7p.jpg

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Unable to enter Dojos due to version mismatch! Actual ingame message: Connection failed because of a version mismatch. The server's version was 2017.01.13.10.51/C3akdQVzE1b4rXIVakdJQ.

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Thanks for the update. Bug reminders:

- Approach Cinematics bug detailed here.

- Scyth and Bokolet and Kuva Sugatras are still very tightly wound up. The strings don't let them hang loosely and dangle from the weapon as they should

- Syandannas and warframe cloth atachments appear very small in Archwing. Capes, skirts, all of them are very tiny sized.

- On Uranus tileset, switching from Archwing to Warframe mode removes the skins applied to Warframe's weapons (had this with Ymir Nikana, Day of the Dead Vaykor and that Tigris skin)

- Fluctus with Rakh Skin (I don't know if the skin is the problem or the weapon) doesn't attach to player's archwing when not equipped. It attaches to the back of the warframe. Also, on Uranus tileset, in Archwing mode the melee and Arch-gun are both at the same time in the warframe's hand, regardless of which weapon is equipped. (again, idk if this is because of Rahk skin or the weapon)

- Applying Solstice Skin of Burston Prime still uses the Burston Prime animations and hand positions, rather than the Burston ones.

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