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The Glast Gambit: Hotfix 19.6.2


[DE]Megan
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3 hours ago, [DE]Megan said:

The Glast Gambit: Hotfix 19.6.2

Missed Change from 19.6.1: 

The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. 

Changes

  • Solar Rails and Specter Regiments can now be cancelled while in the ‘awaiting contributions’ phase in the Dojo. 

Fixes

  • Fixed a crash when certain enemies try to teleport to Maggots attached to them.
  • Fixed Regen invulnerability lasting forever in some cases.
  • Fixed the Crowd Dispersion Mod showing unformatted values in its description.
  • Fixed more items missing the Build tab in the Market.
  • Fixed Primed Regen and the Ki’Teer Sugatra missing localized text.
  • Fixed overlapping text in Russian. 
     

Still awaiting fix for elion - mercury kuva/flood mission not spawning capture target.

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3 hours ago, [DE]Megan said:

The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs. 

This is great! :thumbup:

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Still waiting for that fix on Network not responding issues

It's been  about 3 weeks...

Are we  going to be put in a position where we have to wait about as long as we waited for TWW?

Joking aside, It should be a top priority. I really wish to play Warframe, But with the darn issue It's unplayable. I'm not the only one annoyed by this, Especially for it taking so long on a fix, and all we're getting is Optimizations.  Its quite annoying, And I haven't touched the game much since the issues started up, I have been playing other games because of this issue,  and I'm still salty on  how   this issue has not been fixed yet.

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16 hours ago, [DE]Megan said:

The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs.

Cheap bandaid. No,honestly! Does not matter how many times my sentinel will revive itself back, since everything above lvl 25 oneshots it very quickly. Invulnerability might be a good addition for something like increase of hp/armor/shields. But 11 sec after death...nah. Because next death will come in 12 secs. Repeat it 3 times. So, in fact it doesn't change a thing about survability.

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