--Q--uixotic Posted January 13, 2017 Share Posted January 13, 2017 The map's maximum size is far too big, which results in parts of it blocking my crosshairs, while also making it harder to see enemies on my screen. It also resets to the top-left map after 5 waves of defense, a round of interception, death in the arena, and a few other conditions. Ideally I'd like to have the Prefer Overlay Map option replaced by a few options: map size (controls amount of screen space used) map scale (controls zoom level) map position (e.g. top-left for the default view) map opacity (I'd prefer a fainter map sometimes) Link to comment Share on other sites More sharing options...
--Q--uixotic Posted January 13, 2017 Author Share Posted January 13, 2017 Another example Link to comment Share on other sites More sharing options...
-_-BIONIC-_- Posted February 14, 2017 Share Posted February 14, 2017 +1 Overlay Map is too big than it needs to be we need a Size Control Slider. It has become very annoying and diminished quality Gameplay. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted February 15, 2017 Author Share Posted February 15, 2017 I love having a large map, but it needs to have a max size so it doesn't make aiming difficult. This map is great: This one, less so: Link to comment Share on other sites More sharing options...
Imaru Posted February 15, 2017 Share Posted February 15, 2017 2 minutes ago, chrisx1125 said: I love having a large map, but it needs to have a max size so it doesn't make aiming difficult. This map is great: -snip- This one, less so: -snap- For what it's worth, you can lock the rotation of the map, but I find that more difficult for me. I don't think it has been changed very much (aside from new icons) and it is starting to show its age. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted February 15, 2017 Author Share Posted February 15, 2017 Current bugs that I'm aware of: map still resets to the top-left after death in arena map still resets to the top-left while standing at extraction next waypoint or extermination target can be off the screen since the map is unbounded sections of the map reset and no longer show you as exploring them Link to comment Share on other sites More sharing options...
--Q--uixotic Posted February 15, 2017 Author Share Posted February 15, 2017 1 minute ago, Imaru said: For what it's worth, you can lock the rotation of the map, but I find that more difficult for me. I don't think it has been changed very much (aside from new icons) and it is starting to show its age. Yeah, locked rotation reduces the visual noise since fewer lines are moving when you turn. Strongly prefer it without locked rotation though - I'm bad at navigating with locked rotation. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted February 23, 2017 Author Share Posted February 23, 2017 This makes it hard to see the crosshair. Link to comment Share on other sites More sharing options...
freeformline Posted February 24, 2017 Share Posted February 24, 2017 It might also be nice if the map simply didn't show within a certain radius of the crosshair. The last variation of the overlay map didn't give me trouble anywhere except the Void, but this new one is problematic on almost every big tileset. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted March 2, 2017 Author Share Posted March 2, 2017 Still an issue in the latest version. The extraction marker isn't usually on the map because it's too far away, and as an unbounded map it doesn't render the marker at the border. Link to comment Share on other sites More sharing options...
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