DirtyIrishman Posted January 30, 2013 Share Posted January 30, 2013 So before there were 30 points you could put into a Warframe, and 30 levels. Now there are 45 points you can put into a Warframe, and it still seems like there are only 30 levels, is this intentional or am I missing something? Link to comment Share on other sites More sharing options...
Twisted_Mentat Posted January 30, 2013 Share Posted January 30, 2013 Intentional, now you can have your own unique build. This doesn't mean the level cap won't ever be increased but for now it's as it's supposed to be. Link to comment Share on other sites More sharing options...
cuongusa130 Posted January 30, 2013 Share Posted January 30, 2013 me too! i got 6char rank 30, and all reset, but hen i put back 30pts, and some skill extra @@ or lvl cap up 40+? Link to comment Share on other sites More sharing options...
DirtyIrishman Posted January 30, 2013 Author Share Posted January 30, 2013 That kind of sucks, everything is too spread out so you can focus on certain powers really, at least from looking at my Volt. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 30, 2013 Share Posted January 30, 2013 Intentional, please be patient with us as we see how it plays our and tweak some of the graph layouts. The goal is to give people some specialization choices within a Warframe so that two Volts with their nodes and Mods added could play a bit different. Link to comment Share on other sites More sharing options...
DirtyIrishman Posted January 30, 2013 Author Share Posted January 30, 2013 My suggestion would be to put each power on the same path, so that you can choose to max out two or three, or maybe only go up to level 1 or 2 on a few and max out 1, as it is now it seems like everything is just sort of spread out randomly so you're forced so that you can only max one or two and take like 1 level in the rest, if even. Link to comment Share on other sites More sharing options...
Demonocolips Posted January 30, 2013 Share Posted January 30, 2013 repetitive thing about intentional and customization Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 from what im looking at regardless the way you go on Rhino every Rhino player is going to either have weaker abilities from when it was just 30 nodes. Link to comment Share on other sites More sharing options...
neKroMancer Posted January 30, 2013 Share Posted January 30, 2013 Finally, a beginning of customization. However, everything is evenly spread over the skill tree and players can't specialzed in a certain skill. Mod slot should be evenly spread, not the skill. Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 (edited) Finally, a beginning of customization. However, everything is evenly spread over the skill tree and players can't specialzed in a certain skill. Mod slot should be evenly spread, not the skill. all abilities should be maxed out other wise they should of just left it at 30 nodes. but they could of increased the rank cap because of pluto being a high leveled area way above tenno rank and weapon rank.because right now you got 45 nodes and only 30 points max so it's basically the same 30 node max with 15 useless nodes to stare at while messing up your warframe abilities because now they'll be alot weaker compared to before. Edited January 30, 2013 by Kyuzo Link to comment Share on other sites More sharing options...
Aquilus Posted January 30, 2013 Share Posted January 30, 2013 Intentional, please be patient with us as we see how it plays our and tweak some of the graph layouts. The goal is to give people some specialization choices within a Warframe so that two Volts with their nodes and Mods added could play a bit different. I'm all for this. Not sure how I'm liking that my new Rhino is kind of shafted in terms of mod slots though, and seems to get an inane amount of power upgrades. Link to comment Share on other sites More sharing options...
Tyrian3k Posted January 30, 2013 Share Posted January 30, 2013 (edited) all abilities should be maxed out other wise they should of just left it at 30 nodes. I disagree. If I don't want certain abilities, I want to be able to not choose to get them. I'm all for this. Not sure how I'm liking that my new Rhino is kind of shafted in terms of mod slots though, and seems to get an inane amount of power upgrades. That's actually one of the problems I see. Almost one third (13/45) of the whole tree consists of power upgrades which means that 9 of the 15 new slots were filled up with power upgrades on the rhino. What was added: Shield upgrades: 3-->4 (+1) Health upgrades: 3-->7 (+4) Power upgrades: 4-->13 (+9) Mod slots: 8-->9 (+1) The problem is that you can't really profit from anything but the insane amount of power upgrades that seems to be concentrated on the right part of the tree if you are playing rhino, which also makes the right part of the tree completely useless. I looked at my excalibur prime and that one has 3 more shield upgrades, 2 more mod slots and 1 more health upgrade compared to the rhino. Is there a reason for the tank-like warframe barely being able to upgrade its defenses compared to others? Sorry, but it barely makes any sense to me. Why would I want to upgrade my power that ridiculously much if I am playing a rhino? I want to actually see that the rhino is the epitome of sturdyness among the warframes. I am all for customization, but the rhino tree at least provides little to no room to customize. Edited January 30, 2013 by Tyrian3k Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 I disagree. If I don't want certain abilities, I want to be able to not choose to get them. well i want them all and i want to be able to choose to get them all without having to be forced to choose them over mod nodes. i don't really see the issue you could always just not get them regardless either way. Link to comment Share on other sites More sharing options...
Arcalane Posted January 30, 2013 Share Posted January 30, 2013 (edited) Is there a reason for the tank-like warframe barely being able to upgrade its defenses compared to others? Sorry, but it barely makes any sense to me. Why would I want to upgrade my power that ridiculously much if I am playing a rhino? I want to actually see that the rhino is the epitome of sturdyness among the warframes. Keep in mind Warframes now have unique starting shield, health, energy, and armour scores. The Rhino starts with 150 shields, 100 health, 100 energy, and 150 armour. That's three times the base armour of the Loki (and presumably every other frame, since they weren't unique statwise) pre-Update 6. Of course you should also realize that if you're packing huge amounts of power, you can also afford to toss around Iron Skin like it's goddamn candy. If that's not the epitome of sturdiness, I don't know what is. I realize this hinges on how the drop system feels about giving out power orbs, but still... lots of power = lots of Iron Skin. Lots of Iron Skin = your bullets do nothing. Edited January 30, 2013 by Arcalane Link to comment Share on other sites More sharing options...
5inge Posted January 30, 2013 Share Posted January 30, 2013 I wouldnt mind having to pick between which powers I can use but having to waste a power point on a useless power I want to avoid just to get to the power I am trying to get to is terrible. I like where they are going with this, but execution is off. Link to comment Share on other sites More sharing options...
neKroMancer Posted January 30, 2013 Share Posted January 30, 2013 I believe that limitation force player to be more specialized which is a good thing. The old 'all max' skill tree didn't offer any customization, except mod, to the player. While many will argue that with everything unlock, the game will be more fun. I don't think that the idea is wrong but giving player autonomy and freedom is better than forcing them to play in a certain, restricted way. Overall longevity of the game will be better since each frame offers replayability in itself through respecting. Even IRL, you certainly don't want others to tell you what to do. Why would you want someone to dictate how you should play your game? Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 (edited) I wouldnt mind having to pick between which powers I can use but having to waste a power point on a useless power I want to avoid just to get to the power I am trying to get to is terrible. I like where they are going with this, but execution is off. but rhino has no useless powers/abilities stomp might seem eh but it has it's uses. but im forced to choose stomp over blast but blast being the better choice because theres a mod node to get to it.but volt is a different story all his good stuff is mostly on the left hand side but his shield stuff is on the right. they're all just to spread out. Edited January 30, 2013 by Kyuzo Link to comment Share on other sites More sharing options...
Fenrisulfr Posted January 30, 2013 Share Posted January 30, 2013 I say the trees should spread based on skills, and every branch interwined with mod slots, shield capacity, and rest of the skills, but some branched with, for example, more shield and less health, while other branch is vice-versa Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 I say the trees should spread based on skills, and every branch interwined with mod slots, shield capacity, and rest of the skills, but some branched with, for example, more shield and less health, while other branch is vice-versa good idea but i don't see why they didn't just raise the rank cap whats the point of pluto? it's a lvl 35 - 50+ area i hear some people can run missions there but later have issues? i don't know not alot of people talk about pluto.they should of just raised the rank to 45 and see how things went from there if you want customization don't mess with the skill tree add custom helmets (which they did) and other cosmetic features not the soul dynamics of the game. what it should be is: you get 4 abilities, spend points to max out those abilities, then spend remaning points on whatever but then you say well what if i don't want a certain ability then they could just change how many nodes you need to get to max out an ability. Link to comment Share on other sites More sharing options...
Fenrisulfr Posted January 30, 2013 Share Posted January 30, 2013 Well, I'm more of a fan of what they've done now, although it does need polishing, but then again I'm an old RPG player, so having to choose between skill paths is something I'm pretty used to. Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 Well, I'm more of a fan of what they've done now, although it does need polishing, but then again I'm an old RPG player, so having to choose between skill paths is something I'm pretty used to. still i wish they raised the level cap with this then chose what to do after. Link to comment Share on other sites More sharing options...
Fenrisulfr Posted January 30, 2013 Share Posted January 30, 2013 Well, I'm actually fine with either, as long as its what people want. I prefer having a way of being a bit more unique, but honestly, I wouldn't mind whatever DE choses Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 Well, I'm actually fine with either, as long as its what people want. I prefer having a way of being a bit more unique, but honestly, I wouldn't mind whatever DE choses you can be unique with cosmetic items theres no need to mess with passive stuff like the skill tree unless your increasing level cap with it other wise they're just messing with my gameplay and im just gonna stop playing. Link to comment Share on other sites More sharing options...
Fenrisulfr Posted January 30, 2013 Share Posted January 30, 2013 (edited) Its nothing new, its a standard RPG skill tree. You don't get everything thats on it. At this point, actually getting it all would just make you completely OP, destroying any balance in game. I'm sure that the FPS crowd in here used to games like CoD may not like this, but try giving it a chance for a while, and try understanding the decision behind this. By unique, I meant having sufficient choices of making my own build, the way I like it, detailed to my style of play, therefore this update is a step forward for me. I can choose if I want to be shield-heavy, or more ability-based player with my Volt, for example. Like I said, its an RPG thing, and I have serious doubts that they will ever change skill tree to being fully completable, now that it is here. Edited January 30, 2013 by Fenrisulfr Link to comment Share on other sites More sharing options...
Kyuzo Posted January 30, 2013 Share Posted January 30, 2013 Its nothing new, its a standard RPG skill tree. You don't get everything thats on it. At this point, actually getting it all would just make you completely OP, destroying any balance in game. I'm sure that the FPS crowd in here used to games like CoD may not like this, but try giving it a chance for a while, and try understanding the decision behind this. By unique, I meant having sufficient choices of making my own build, the way I like it, detailed to my style of play, therefore this update is a step forward for me. I can choose if I want to be shield-heavy, or more ability-based player with my Volt, for example. Like I said, its an RPG thing, and I have serious doubts that they will ever change skill tree to being fully completable, now that it is here. i never played CoD so yea idk why you brought it up.but looking at my 2 warframes now i have volt and rhino volt is maxed out but i couldn't get the shield boosts. rhino i got what i could and looking at him now when i get him to 30 i'll be able to get all his abilities and his boosts without having to give up other useful nodes. but anyways i guess it does need more polishing. Link to comment Share on other sites More sharing options...
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