Jobistober Posted January 17, 2017 Share Posted January 17, 2017 3 hours ago, [DE]Megan said: Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source. Good job, DE. This is a massive improvement for stealth play. Keep up the good work. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 17, 2017 Share Posted January 17, 2017 3 hours ago, [DE]Megan said: More performance optimizations for the Helminth Infirmary. did you fix the big fish getting stuck in that spot in the middle? Link to comment Share on other sites More sharing options...
Cirrus Posted January 17, 2017 Share Posted January 17, 2017 Can't log in Link to comment Share on other sites More sharing options...
daExile Posted January 17, 2017 Share Posted January 17, 2017 Twin Rogga still uses shotgun ammo unlike every secondary else. Link to comment Share on other sites More sharing options...
PhoeniixFiire Posted January 17, 2017 Share Posted January 17, 2017 Still no fix for: It's cool that you guys fixed the lump on the Frost Deluxe skin's left hip...and very odd that you completely neglected the almost identical lump on his right hip. Seriously guys, it's okay for you to preemptively fix things before we complain about them :) Link to comment Share on other sites More sharing options...
ChaellExE Posted January 17, 2017 Share Posted January 17, 2017 But you didn't fix having a new Nidus and sitting in the chair rejecting Helminth instead of accepting him ... Link to comment Share on other sites More sharing options...
mvaldess Posted January 17, 2017 Share Posted January 17, 2017 I still receive the "Network Not Responding" after the update :( Link to comment Share on other sites More sharing options...
DEATHLOK Posted January 17, 2017 Share Posted January 17, 2017 Is the failure of Osprey mines to detonate on player contact intentional? Link to comment Share on other sites More sharing options...
FoxyKabam Posted January 17, 2017 Share Posted January 17, 2017 4 hours ago, [DE]Megan said: Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source. thank you Link to comment Share on other sites More sharing options...
NightmareT12 Posted January 17, 2017 Share Posted January 17, 2017 36 minutes ago, PhoeniixFiire said: Still no fix for: It's cool that you guys fixed the lump on the Frost Deluxe skin's left hip...and very odd that you completely neglected the almost identical lump on his right hip. Seriously guys, it's okay for you to preemptively fix things before we complain about them :) So I wasn't imagining things then. Link to comment Share on other sites More sharing options...
Kitessencial Posted January 17, 2017 Share Posted January 17, 2017 4 hours ago, Stoner74 said: Also, as I posted multiple times already on the forums, change Valkyr Prime's design. There is a hole somewhere in the lore that the prime design is causing. You do not seem to care about us players that care about Valkyr. Just expect us to buy her and shut up... Yes, please DE. We really need a correct model for Valkyr Prime. I've waited about 3 years for her and then I get a model that makes no sense according to her lore. Link to comment Share on other sites More sharing options...
General_Durandal Posted January 17, 2017 Share Posted January 17, 2017 Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source. Does this mean they won't be chasing me around when i'm invis with a silent weapon anymore? I hope this works! Link to comment Share on other sites More sharing options...
General_Durandal Posted January 17, 2017 Share Posted January 17, 2017 Also, Link to comment Share on other sites More sharing options...
Hallowieners Posted January 18, 2017 Share Posted January 18, 2017 Damn that AI change is nice. Link to comment Share on other sites More sharing options...
GStonez Posted January 18, 2017 Share Posted January 18, 2017 thank yuh :) Link to comment Share on other sites More sharing options...
Sir_Karrasko Posted January 18, 2017 Share Posted January 18, 2017 No drops, no resource and credits, no progress sortie......and still network not responding. Thanks DE ????????????? Link to comment Share on other sites More sharing options...
Terawr Posted January 18, 2017 Share Posted January 18, 2017 (edited) 5 hours ago, [DE]Megan said: As you might recall on our last Devstream we mentioned some changes we have made on an infrastructure level for better stability overall and how this has caused some people to get spurious "'Network Not Responding" (NNR) warnings when there was actually nothing wrong. Just gonna say..... Something clearly is wrong :T Sooo, I Decided to Log in and see if the issues were fixed. Ran a void def, extracted at 10 waves. extracting...... *Network not responding* Parts get sent to inbox, Lost exp And resources. It's been 4+ Weeks... come on, fix it already. :/ Edited January 18, 2017 by Terawr Link to comment Share on other sites More sharing options...
Arniox Posted January 18, 2017 Share Posted January 18, 2017 5 hours ago, [DE]Megan said: Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source. OMG YES. YOU SAW MY PLEA :P Thank you DE so much for making all the best changes and still continuing to make the game a better place to play :) Link to comment Share on other sites More sharing options...
brbrbr Posted January 18, 2017 Share Posted January 18, 2017 fixing NPC/AI awareness is good(its looked weird before. especially on Infested, when they eseentially rush to player across half-map since spawn. which is look especially weird on "Defense" maps, for example), but broken log-in in last hotfix isn't good thing :=( Link to comment Share on other sites More sharing options...
SlayerAxell Posted January 18, 2017 Share Posted January 18, 2017 4 hours ago, Multicom-EN- said: Still no Mutagen Sample changes? Disappointing. All you have to do in increase the amount dropped by x2. That's all! Maybe add it to the droptable of some other enemies also. That should not take weeks to do. x2? but hema have a very nice x10... Link to comment Share on other sites More sharing options...
Harbinger_Of_OwO Posted January 18, 2017 Share Posted January 18, 2017 Great stuff DE keep up the good work! Also all hud icons are blank squares for me its been like this since the Glast Gambit update. Link to comment Share on other sites More sharing options...
wastu_spartan Posted January 18, 2017 Share Posted January 18, 2017 any info when the helminth charger rework model will be applied? Link to comment Share on other sites More sharing options...
Loswaith Posted January 18, 2017 Share Posted January 18, 2017 (edited) Thanks for the update. 7 hours ago, [DE]Megan said: The Sheev is now a Grineer Invasion offering! So it OK to negate the grind players did to get the Sheev, but not OK to negate the grind fewer players did to get the Mutagen samples for the Hema research? Please make up your mind DE, which is it going to be? Edited January 18, 2017 by Loswaith Link to comment Share on other sites More sharing options...
Tenno277967 Posted January 18, 2017 Share Posted January 18, 2017 Login Failed. Check your info. With every account after the update Link to comment Share on other sites More sharing options...
Guest Posted January 18, 2017 Share Posted January 18, 2017 Again with the raid bug fixing that fixes the workaround and not the actual problem... How are these things getting onto the fire board when enemies don't even spawn and the mission is impossible to complete? Link to comment Share on other sites More sharing options...
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