-FV-Metheria Posted January 19, 2017 Share Posted January 19, 2017 Currently, most melee weapons are mostly reskins with different stats. Press E as quick as you can, essentially. Why not add sweetspots and/or sourspots to melee? What I mean is that, imagine the Tonbo. You'd deal only half damage if you hit the enemy with the handle part, but 1.5 damage if you got them with the blade. You'd need to be just a bit more mindful of the weapon specifically, and be rewarded for doing so. Link to comment Share on other sites More sharing options...
(XBOX)TheNarrowRoad Posted January 19, 2017 Share Posted January 19, 2017 (edited) 18 minutes ago, -FV-Metheria said: Currently, most melee weapons are mostly reskins with different stats. Press E as quick as you can, essentially. Why not add sweetspots and/or sourspots to melee? What I mean is that, imagine the Tonbo. You'd deal only half damage if you hit the enemy with the handle part, but 1.5 damage if you got them with the blade. You'd need to be just a bit more mindful of the weapon specifically, and be rewarded for doing so. Metheria making decent threads? What would velour think of you right now? But in all seriousness I think it would work. Edited January 19, 2017 by (XB1)TheNarrowRoad Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted January 19, 2017 Share Posted January 19, 2017 Certainly not a bad idea. Link to comment Share on other sites More sharing options...
Desperado14 Posted January 28, 2017 Share Posted January 28, 2017 Hmm this would be interesting, but this may leave sword type weapons such as Nikanas, galatine, etc, more effective than say hammers or scindo (even more than they already are) Link to comment Share on other sites More sharing options...
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