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The Glast Gambit: Update 19.8.0


[DE]Megan
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The Glast Gambit: Update 19.8.0

New Archwing Melee Mod!

Astral Autopsy - Perform a Codex Scan of an enemy on melee kill! This can be equipped on any Archwing Melee Weapon! 

Visit Simaris in the Relay to obtain this new Mod!

Sortie Additions, Changes, and Fixes: 

 

  • The Anasa Ayatan Sculpture is here! This brand new Sortie exclusive Ayatan has replaced the 2000 Endo reward. This Ayatan can be enhanced to result in more Endo, or placed on your ship! It's base value is 2000 Endo. 
  • Added Grineer Kuva Fortress Assault and Infested Salvage missions into the Sortie mix.
  • Sortie missions can now be placed on nodes that may already have an active real time-mission.
  • Implemented Sortie generation logic that ensures the missions selected don't weigh too heavy on endless variants. 
  • Fixed a couple of Corpus Lua nodes whose tileset was incorrectly pointing at the Grineer variant.

Health Bar Changes
When an enemy or ally becomes invulnerable, their Health bar will now turn grey and an icon will appear over their Health bar denoting invulnerability. 

As an example, take a look at how the Jackal looks now when he's invulnerable:
https://pbs.twimg.com/media/C23_RC4WIAAYL3F.jpg:large 

General Additions

  • When a Mastery Rank-up Test becomes available, a notification will pop-up in your Landing Craft! 
  • Excavation Power Cells now have a unique minimap icon for those using Loot Radar! 
  • By dragging a Mod in the Upgrade screen, Polarities now light up to display which Mod matches the respective Polarity: W9ze8eZ.jpg 
  • Nidus’ Pion Alt Helmet has been added to Alerts!

Snowday Showdown
The Snowday Showdown Conclave gamemode has come to an end! But don’t worry, you can look forward to another similar variant coming soon! 

Changes

  • New spawn locations have been introduced for Ayatan Sculptures in all levels. 
  • The Credit Boost function for the Secura Lecta has changed. Before, you could get on average 11.6x Credits from kills. This chance has changed and now scales with Mastery Rank. At Mastery Rank 8, you'll get on average 2x Credits from kills. This increase continues with your Mastery Rank. At Mastery Rank 18 you'll get on average 4x Credits from kills (capped). No other changes were made regarding synergies (i.e Chroma's Effigy, etc) - only the weapon's Credit boosting functionality has been touched.
  • Removed the Credit cost from Maroo's Ayatan to Endo conversion in Maroo's Bazaar.
  • Increased the drop chances for Mods dropped from Ogma's.
  • Mines dropped by Mine Osprey are now shootable after the drone drops them (previously you could only shoot them before they were dropped).
  • In-mission challenges that require killing with a weapon will no longer appear if you can't actually complete them (Sword Alone mode, etc).
  • Removed the Secondary-kills challenge in Archwing since there are no Archwing Secondary weapons.
  • Changed the Howl of the Kubrow quest phase description from "Wait for your Kubrow to mature" to "Incubate and mature a Kubrow using the Incubator" as Maturing is now done manually by players. 
  • Improved the elemental FX of the Ohma’s to better follow the animation (most noticeable when holstered).
  • Tweaked Frost’s Snowglobe to improve visibility in dark lit areas, and reduces the density of which can block your view.
  • Removed Lotus’ “Job well done” VO at the end of the Second Dream missions.
  • MOTD in Player-hosted Dedicated Servers are now limited to 128 characters. 
  • J3 Jordas Golem’s weak points in The Jordas Verdict will now only activate after the Golem has been purged at each new perch. This fixes being unintentionally able to bypass Nerves and kill Golem.
  • Volt’s Discharge no longer causes damage to Golem’s weak points in The Jordas Verdict. This was allowing Nerves to be destroyed without completing the prerequisite puzzles.  

Fixes

  • Fixed mines dropped by Mine Ospreys unintentionally not exploding when the player touches them.
  • Fixed pick-ups sometimes falling through the ground after being moved by Vacuum or Mag’s passive or Greedy Pull ability.
  • Fixed Host being able to Vacuum around items on Clients' screens and having items be stuck in the air where the Host last Vacuumed them to. Also fixes Clients momentarily pulling items that they couldn't use.
  • Fixed a case where players would get disconnected and lose all progress when a Hotfix is deployed while they're in a mission.
  • Fixed Sentinel Ammo Case Mod and Regen not working together (Ammo Case was lost after Regen was used).
  • Fixed an issue with Carrier's Ammo Case Mod being exploitable. 
  • Fixed the End of Wave rewards displaying 50 Endo when it was really awarding 250 Endo in Archwing Interception on Caelus - Uranus. 
  • Fixed The Index Endless mode's starting message being the usual 'elimination round 1 of 3' when it should just say that it's the Endless mode (no multi-rounds here). Also fixes a case where it's possible to skip past the introductory Sark announcement, causing a very awkward intro where there's no sound and players are just staring at the scoreboard for the timeout duration.
  • Fixed Zanuka having a chance of dropping both the Detron Blueprint and a Detron part (unlike any other Stalker-type enemy).
  • Fixed Infested Moas not attacking if they were too far away - they will now fire from further and close the distance.
  • Fixed Infested Moas sometimes teleporting after dodging.
  • Fixed the Endless Void Fissure Reward screen unpausing the game.
  • Fixed becoming stuck in place after initiating a handshake. 
  • Fixes cases where the minimap would reset and stop showing you large chunks of the level you had already explored (this would also occur in large Dojos).
  • Fixed Warframe’s doing a rapid spin when backing out to the Arsenal from the Upgrade screen.
  • Fixed a rare issue of not receiving the Arsenal Segment after completing Vor’s Prize.
  • Fixed hitching that can occur sometimes when previewing items in the Arsenal's Equip grid.
  • Fixed Mod and Endo rewards not being listed as ‘Identified’ in the End of Mission screen when awarded from Spy missions or Caches. 
  • Fixed The Sergeant's name appearing as "Nef Anyo" when his transmissions popup during Assassination gameplay.
  • Fixed friendly NPC’s (Syndicate Allies, etc) sometimes getting stuck facing walls when attempting to ‘Follow’ you.
  • Fixed a script error when using Nova Prime.
  • Fixed an erroneous conflict message when Fusing Rank 0 Mods that are also equipped on other frames.
  • Fixed Mesa Specters casting Peacemaker infinitely following your position. 
  • Fixed being able to ride a Laser Plate out of the level in the Void tileset. 
  • Fixed missing collision wall texture in the Infested Ship tileset.
  • Fixed a level hole in the Grineer Earth tileset. 
  • Fixed a level hole in the Grineer Asteroid tileset. 
  • Fixed numerous translation errors. 
     
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giphy.gif

Perfect!


I think we could use some investigation at the generation/spawn chance of following entities:

-Lancing Infested Hive
-Stabilization Infested Hive
-Security Infested Hive
-Lobber Eximus Crawler
-Nauseous Eximus Crawler
-Prod Crewman Eximus

(The Hives are listed as "Hidden Messages" only in the Wikia, but it'd be nice to have them in the normal Hive runs either)

Edited by -NR-Dabears1337
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