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Hotfix 8.3.2


[DE]Rebecca
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Snipetron Vandal firing sound changed from a futuristic pew pew that was awesome, into a dull and muted thud that sounds pathetic.

 

WHY?! The community hasn't even used it for what, an hour and you changed it? :(

 

More importantly, why wasn't this in the hotfix notes?

 

Quoting myself to ensure that this gets the proper attention.

 

Please tell us this is a bug and not the actual intent.

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I also noticed that the timer for Rhino's Roar has been reduced dramatically. I tried testing it in-game, and it seems that the buff only works during the visual effects, which lasts roughly 5-6 seconds. 

 

Was it intentional to reduce the duration of Roar? I assumed it was a glitch because this particular change was not mentioned in the patch notes. 

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Posted Today, 03:40 PM

HunterTiV, on 08 Jul 2013 - 3:39 PM, said:snapback.png

I`m truly sorry, but please, for the love of dignity, stop calling the 'fixes'. I`m rather tired to see how you people keep "WORKING" on the game, yet we face the same bugs since open beta. Instead of implementing new warframes and gear, you should focus on exterminate missions that lack the last 1 to 10 enemies spawn points, few doors that shouldn't open and if you approach them drop you out of the map and so on... I really loved this game... 

 

True that - also proper usable UI...

 

Seriously?!? I am scraping and saving my way to a Founder's package because I've never seen a group of DEs so dedicated to making a game truly enjoyable for people. Let's call the WAAAAAmbulance because they didn't fix YOUR particular pet peeves, yet. That being the case, clearly they aren't fixing anything - just throwing in weapons and warframes...  Well let me put something in perspective for you. The below are dated FIXES:

 

May 23

- Fixed issue where Vauban's Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.
- Fixed issue where some Warframe powers would be available even if you didn't have the mod equipped.
- Fixed misnamed Ash Systems blueprint.
- Fixed some animation event and damage deformer related crashes
- Fixed bug with Extermination Missions not being able to be completed.

- Fix for fused ability mods, it now properly and consistently increases power.

 

June 7

- Fixed crates being in defense mission dead zone ( https://forums.warfr...ne-please-read/)
- Fixed bug where Arrows would float in game.
- Fixed issue where using Mags Crush on Moas would cause them to “die” twice.
- Fix for Ammo pack beacon remaining in game after ammo is picked up.
- Improvements to Galleon Wall Running in certain connectors .
- Fix for sprint preventing certain weapons functions (sprint and aim works, sprint and shoot cancels run).
- Fix client issue with Blade Storm: wasn’t properly creating teleport effects.
- Fixed various collision issues affecting AI enemies and players in the Orokin Void levels.
- Fixed arm fins on Excalibur and Excalibur Prime clipping through the arm when using iron sights.
- Fix for Grineer bombard rockets being collidable after explosion
- Fix for triggered pressure plates being host only in Orokin Void.
- Fix for lighting issues in certain levels.
- Fix for Capture Target being dissolved by acrid, becoming un-capturable.
- Fix for Nyx absorb being interrupted by Nauseous crawlers.
- Fix for Volt getting up from bleedout when speed ends.
- Fix for Kunai not operating as a silent weapon.
- Fixed kills not being counted by Rhino’s Charge and Stomp.
- Fixed player being held in air when pulled by Grineer Scorpion on different elevation
- Fixed crash issues with many users (this was related to Steam files).
- Fixed Braton firing sound and effectiveness issues.
- Fix for Glaive elemental effects not working on clients.
- Slide cooldown added between movements.

 

June 10th

- fixed issues with Ash's Bladestorm on client
- fixed elemental visual FX not applying to polearm correctly
- fixed fire visual FX missing from levels
- fixed missing textures and floor in Mars - War and other Grineer Cave levels
- highlight effect for Mod pickups will remain until all players have acquired the Mod
- fixed cases where players could fall through elevator floor when jumping & meleeing
- fixed rare DirectX crash when switching between windowed & fullscreen mode
- fixed NPCs jumping down through terrain in Outpost Defense level

 

June 13

- Fixed Banshee Sonar "power in use" issue
- Fixed Infested bosses disappearing after being damaged by Kestrel
- Added Mobile Defense missions to alerts
- Fixed Tower Exterminate keys sometimes resulting in Raid missions
- Fixed elevator direction being reversed in Dojo builder UI
- Fixed elevator textures in Dojo
- Fixed elemental effects not outlining Dual Cleavers properly
- Fixed Acrid darts not disappearing
- Updated Bo unequip sound
- Fixed Polearm not collapsing after performing a jumping melee attack
- Improved collision detection on Polearm attacks
- Fixed Polearm sometimes appearing blurry after attacking
- Fixed Sentinels missing muzzle flash when attacking
- Fixed Ignis and Flux Rifle showing a clip size of 1.$ in the arsenal
- Fixed incorrect tooltip description for Snow Globe
- Fixed sign-in reward UI showing 1 star when awarding coupon (consecutive sign-in count wasn’t actually affected)
- Fixed gameplay crashes

 

June 19

- Fixed an issue causing players to not acquire Pickups when rolling, sliding or using a power through them
- Fixed crash that could occur when using Vortex
- Fixed shields not replenishing if damaged while using Nyx's Absorb
- Fixed missing Charge-up Sound FX on various swords
- Fixed dead ends appearing in Dojo at the point where two rooms perfectly connect
- Fixed some collision and AI navigation issues in Corpus Defense missions
- Fixed an issue causing enemies to continue spawning in an Extermination mission, after the count had reached zero
- Fixed an issue with Saryn’s Poison ability, so that the globes now replicate correctly for clients
- Fixed Hornet Strike not affecting DOT from the Acrid
- Fixed an issue causing some traps in the Orokin Void levels to not take any damage from certain weapons
- Fixed an issue causing players to be left in an unresponsive, black screen state when a duel round completes

 

June 21

- Polish for the Weekend Event.
- Improved diagnostic report generated by crash reporter.
- Improved font legibility.

- Fixed AI spawning issues in the Grineer Galleon defense level.

- Increased napalm damage resistance for the Artifact Pod.

- Added a new Dethcube bundle to the Market! Pew pew pew!

 

June 24

- Weekend Dethcube bundle deal is now over.

- Fixed crash when upgrading mod just as mission starts.

- Fixed rare hang that could occur when joining alert missions.

- Added better back-end diagnostics for chat server connection issues.

 

June 26

- Huge optimizations to chat UI performance.

- Added workarounds for 10054 and 10060 connection failures.

- Fixed online missions becoming locked after host migration occurs. Players can now join provided that the objective has not yet been completed.

- Fixed another case of "power in use" occurring when using Bladestorm.

 

June 28

- Fix for Team Heal not healing the team.

- Fixing Warframe abilities not notifying in-mission challenges for clients.

- Several Fixes for “In Air” bug when trying to cast certain powers.

- Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets.

- Fix for Vauban’s abilities not working if thrown on Orokin ice trap.

- Fixed Fusion Moa’s from launching themselves into low-earth orbit.

- Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

- Fixed Torid gas clouds not receiving damage buffs from mods.

- Fixed shockwave orbs not hitting the player at certain angles.

- Fixed Acrid’s DOT not always working on client.

- Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb.

- Fixed UI issues when resizing window when mod screen is open.

- Fixes for Infested “arm” attacks behaving poorly after death.

- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

- Fixed range damage issues with Wyrm’s crowd dispersion.

- Adjusted crowd dispersion FX to better match damage radius.

- Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon.

- Fix for melee weapon not being usable after host migration.

- Fix for jump attack now setting velocity

 

July 3

- Fixed gameplay crash when joining a mission in progress

 

July 4

- Fixed Endless Defense missions that could be ended immediately upon host migration.

- Fixed AI pathfinding reported in Grineer Boss room.

- Fixed areas in Grineer maps that players could wall run out of the level.

- Fixed edge case issue where objective marker would not clear upon completing Capture objective.

- Fixed issue where some AI types could not be executed with stealth kills.

- Fixed stealth attacks on Infested Chargers that failed to bring out melee weapon.

- Fixed stealth attack kills not counting towards mission kill stats.

- Fixed loot crate positions in Corpus Outpost hanger that were inside the floor.

- Fixed loss of functionality when loading mods if user has significant amount in inventory.

- Fixed missing sound effects for Fang and Ether Daggers slide attack.

- Fixed all projectiles to accept energy color selection.

- Fixed lag and FX issues when shooting through Volt’s shield.

- Fixed Ember’s World on Fire ability not showing effects on enemies.

- Fixed missing Loc strings observed in Orokin missions.

- Fixed missing ragdoll events on Infested death animations.

- Fixed missing Cronus charge attack sound.

- Fixed idle animations that would move the player slightly when no weapons are equipped (Dojo).

- Fixed mis-aligned muzzle flash on Burston weapon.

- Fixed instances of inactive Corpus AI when spawned on centre platform of Outpost Defense.

- Fixed some Defense text strings that would appear to clients in host’s language.

- Fixed various Warframe abilities that were not working on Cryopod/Core.

- Fixed issue where pending recipe list was falsely reporting to be empty.

- Fixed various reported graphics clipping and z-fighting issues.

- Fixed Vortex instantly killing enemies in certain cases .

- Fixed ragdolls being destroyed when held in a Vortex for too long (more than 15 seconds).

- Fixed various lightmap and z-fighting issues in reported levels.

- Fixed issue where game invites would not be ignored from ignored users.

- Fixed Orokin traps causing shockwave will cause screen blur throughout the whole level.

- Fixed a Corpus extraction level that allowed users to climb out of it.

- Fixed Ash’s Smoke Screen where he’d hold both melee and primary weapon.

- Fixed Kogake charge attack from damaging Sentinels.

- Fixed various reported collision and clipping issues across all maps.

- Fixed some edge cases where melee strikes would attack with primary weapon.

- Fixed melee action being temporarily blocked after completing a slide attack with Dual Zorens.

- Fixed some missions may be completed by simply walking into the extraction.

- Fixed mantling not always working when there are some obstructions above the player.

- Fixed issue where doors remain locked after lockdown is cleared.

- Fixed Phorid not attacking crouched players.

- Fixed Orokin laser trap cooldown UI timer not showing on clients.

- Fixed various map holes and clipping issues based on user reports.

- Fixed issue where Rescue Agents and nearby AI would pause if player ran two rooms ahead.

- Fixed progression stopper where secondary capture mission target did not appear.

vFixed an issue where Trinity could get sliced in half or ragdoll when her link target was meant to receive such an injury.

- Fixed rescue room triggers to only enable when the objective is active to prevent bugs when it's a secondary objective.

- Fixed enemies springing to their feet immediately after surviving Mag's Crush ability.

- Fixed some animation blending issues when carrying Datamass.

- Fixed some common trouble spots where Datamass could get stuck and be unreachable.

- Fixed issue where Corpus elevator could occasionally change direction before reaching the top.

- Fixed Ember’s World on Fire ability from targeting inactive turrets.

- Fixed multiple issues with Mag Bullet Attractor ability (FX on host/client, unintended projectile weapon behaviour, Glaive was not working with this ability).

- Fixed Hammer Boss phases breaking after Frost’s Avalanche ability.

- Fixed issue where a primary or secondary Spy objective would require 0 terminals.

- Fixed multiple reported crash issues.

 

July 5

- Fixed for Grandmaster icon showing for all players if you backout of lobby.

- Fixed Volt’s shield – it now functions as intended which is to allow shots to fire through from Warframes with increased damage.

- Fixed a number of general performance issues affecting very large clans.

- Fix for cipher being unplayable with controller.

- Fix for players being staggered in air, instead they are knocked down.

- Various tweaks to Mag’s Pull.

- A few sound ambiance tweaks, plus Aklato tweaks.

- Fixed rank 0 fusion cores being a defense reward.

- Fix for Ember’s FX on clients.

- Fix for Vauban’s Vortex killing friendlies if owner dies and respawns.

- Fix for Radial Disarm being able to manipulate the “enemies remaining” in Exterminate missions.

- Fix for size inconstancy in Mag’s Bullet Attractor.

- Fix for Mag’s Pull not working as intended when client.

- Fix for Snow Globe “Power in Use” bug.

- Fix for Overload “Power in Use” bug.

- Fix for Saryn’s Venom “Power in Use” bug.

 

July 8

- Fix for Volt's Shock "Power in Use" bug.
- Fix for Dojos being unaccessible for new clans.
- Fix Rhino Roar effects not appearing on client
- Damage modifiers such as armor and headshots no longer unintentionally apply to shields.

- No further Informer drones detected!

 

'Nuff said.

 

/rant

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I love Rhino, but seriosly, I stopped playing for few months and wondered why he is so overpowerd :D
His 1, 2, 4 are a bit to strong, dont remember that i one shot everthing with the stomp :D

I dont want to be a op char user.

I mean I dont even have to play good just press 2 and then 4 sometimes... :D

Please, he needs a little nerf.

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I love Rhino, but seriosly, I stopped playing for few months and wondered why he is so overpowerd :D

His 1, 2, 4 are a bit to strong, dont remember that i one shot everthing with the stomp :D

I dont want to be a op char user.

I mean I dont even have to play good just press 2 and then 4 sometimes... :D

Please, he needs a little

y9ff.jpg

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Awwwww :( Drones, you will be missed!

 

I love Rhino, but seriosly, I stopped playing for few months and wondered why he is so overpowerd :D
His 1, 2, 4 are a bit to strong, dont remember that i one shot everthing with the stomp :D

I dont want to be a op char user.

I mean I dont even have to play good just press 2 and then 4 sometimes... :D

Please, he needs a little nerf.

 

 

You've got to be kidding me....

Edited by Synikal
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Aww, shield armor got nerfed. I thought we finally had a reason to use Steel Fiber.

Yeah seriously. Kinda pointless to waste space on a mod that only works when you're pretty much being killed.

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How about fixing Volt's Ult maybe? Once you add power extending mods and such the sound effect for the ult is near broken and you're left hanging mid-air doing the harlem shake way too long, just begging to get shot.

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