General_Durandal Posted June 9, 2017 Author Share Posted June 9, 2017 Reduced Power. Reduced Passive: Crawler,'s energy cost. Reduced Power 3: Masquerade,'s self mask drain. Grammar corrections. Link to comment Share on other sites More sharing options...
General_Durandal Posted June 21, 2017 Author Share Posted June 21, 2017 Added Codex blurb. Link to comment Share on other sites More sharing options...
General_Durandal Posted July 6, 2017 Author Share Posted July 6, 2017 Reduced Percolate's delay. Increased Masquerade's Drain. Increased Pretender's Duration. Link to comment Share on other sites More sharing options...
General_Durandal Posted July 21, 2017 Author Share Posted July 21, 2017 I'm open for ideas from anyone. Share your thoughts if you want. Link to comment Share on other sites More sharing options...
General_Durandal Posted August 5, 2017 Author Share Posted August 5, 2017 Increased Shields. Increased Health. Link to comment Share on other sites More sharing options...
GynvaelAedd Posted August 6, 2017 Share Posted August 6, 2017 I will just leave it here, first thing that came to my mind Link to comment Share on other sites More sharing options...
General_Durandal Posted August 10, 2017 Author Share Posted August 10, 2017 On 8/5/2017 at 5:00 PM, GynvaelAedd said: I will just leave it here, first thing that came to my mind lol Link to comment Share on other sites More sharing options...
General_Durandal Posted August 22, 2017 Author Share Posted August 22, 2017 On 1/29/2017 at 6:57 PM, RestlessDraugr said: 500 power is overkill. Kao shoouldn't need that much energy. A Flow mod becomes unnecessary on this frame. Enemy damage amplifier can be a problem on higher levels. Other than that. I love the idea, very creative and isn't a warframe concept focused on room nuking. I've work on Kao quite a bit since your first comment. What do you think about the current setup? Link to comment Share on other sites More sharing options...
General_Durandal Posted September 12, 2017 Author Share Posted September 12, 2017 build 2.4 Grammar corrections. Link to comment Share on other sites More sharing options...
General_Durandal Posted September 30, 2017 Author Share Posted September 30, 2017 ~ 16 hours ago, Thaylien said: I'll see you next time! What do you think of Kao? ~ Link to comment Share on other sites More sharing options...
mrbalthazr Posted October 20, 2017 Share Posted October 20, 2017 All I can say is that Warframe needs more creepy space ninjas and less creepy space...whatever they are now lol. Message me next time you have a new idea. Oh wait also like, the face thing, while cool, seems a little to over complicated, like, can you just have the targets appearance change to look like any relevant enemy unit? Link to comment Share on other sites More sharing options...
General_Durandal Posted October 20, 2017 Author Share Posted October 20, 2017 1 minute ago, mrbalthazr said: All I can say is that Warframe needs more creepy space ninjas and less creepy space...whatever they are now lol. Message me next time you have a new idea. Oh wait also like, the face thing, while cool, seems a little to over complicated, like, can you just have the targets appearance change to look like any relevant enemy unit? While selecting an empty slot, casting on a corps give you their face, which then take up that slot. While selecting a face, casting on an enemy turns them into that enemy. (so if you have the face of a crewman, and put it on a seeker, the seeker will look like a crewman) It's like a single target version of chaos, but you can cast it on allies to make them not be attacked by the face's faction for a while. Link to comment Share on other sites More sharing options...
General_Durandal Posted November 11, 2017 Author Share Posted November 11, 2017 Build 2.5 ~ Masquerade has been simplified and moved to power 1. Tap Cast on Target / Hold to cast AoE on target Swap faces with your targets. When cast while not targeting an enemy or ally, you cast on yourself. When cast on an enemy, they become an enemy unit from an opposing faction. (cast on Grineer to turn them into a Corpus, or vise versa) Other enemies will see the effected enemies as enemies, and will attack them. When cast on an ally, or on yourself, they or you become an enemy unit of the same faction, and won't be attacked by members of that faction. Duration: 5/10/15/20 seconds (power duration) Augment: Dissimulation Enemies wearing a new face also think like the owner would. They fight like them, act like them, they think they are them. But they deal less damage, and are easier to hurt. Damage they deal: -15/30/45/60% Damage they take: +15/30/45/60% ~ Extravasate moved to power 2 and buffed. Cast in direction Kao expels a noxious ball of slime from her chest cavity, that splatters a 4/8/12/16 meter area (power range) with slime. Enemies that move through the slimed floor are slowed by 6/12/18/24% (power strength) Enemies inside the splatter AoE receive 3/6/9/12 toxic procs, (power strength) that deal, 15/30/45/60 toxic per second, (power strength) If it hits a wall, enemies that touch the wall, will get stuck for 3/5/7/9 seconds, (power duration) Augment: Percolate The slime generates a heavy gas for the duration, that deals 1 gas proc every 8/6/4/2 seconds. (heavy gas falls to the ground instead floats into the air.) ~ Malediction moved to power three, and buffed. Cast AoE on self Enemies in range will be cursed with bad luck. Every few seconds they have a chance of, tripping and falling, dropping their weapon, dropping their grenade at their feet, weapon backfiring, weapon jamming, nearby explosive barrel exploding, traps activating when they shouldn't, (like grineer shock traps attacking grineer, or corpus cameras activating their turrets to attack corpus) AoE: 6/12/18/24 meters. (power range) Effect Frequency: 24/18/12/6 seconds (power duration)( - duration makes it happen more often) Drain: 24/18/12/6 (power duration and efficiency) Augment: Imprecation Every 16/12/8/4 seconds enemies have a 2/4/6/8% chance, of being dealt 250/500/750/1000 finisher damage. ~ Link to comment Share on other sites More sharing options...
General_Durandal Posted December 7, 2017 Author Share Posted December 7, 2017 build 2.5.1 Grammar corrections. Passive's energy drain reduced. Travesty's Augment Pretender's duration increased. Link to comment Share on other sites More sharing options...
General_Durandal Posted January 2, 2018 Author Share Posted January 2, 2018 Build 2.6 Added power 1's augment, Dissimulation "concealment of one's thoughts, feelings, or character; pretense." Effected enemies not only look like someone else, they think they are them as well. They will attack who they would normally think of as allies, and protect who the face's owner would think of as an ally. They also take and deal, 10/20/30/40% more damage. Added the meaning to the words used in each of the power's names. Link to comment Share on other sites More sharing options...
mrbalthazr Posted January 2, 2018 Share Posted January 2, 2018 Oh hey cool So yeah, I still think the masks were a cool concept but yeah to totally think the new masquerade is a better build, just in terms of usability and simplicity. It does like almost the exact same thing but with a lot less fussying around and I think it's a just a way better way of handling the power. I dont really understand the augment, like, whouldnt the target likely act or fight like their new form anyway because it's a video game and, at least i think, grineer and corpus move and fight and everything diffferent enough that i think it would just work like a model change. Like I dont think we would normally see a grineer get turned corpus and then continue to move and fight like a grineer. I hope that makes sense. I cant really comment on powers that deal damage, with all the mods and such that are around these daysI can barely tell when a base damage for a power is good or not. Malediction is also really cool conceptually but feels like it would ahre to get a good pay off in game, idk, then again lokis disarm thing is super good (or at least it used to be) so maybe this would be better in game that i think it would be. Link to comment Share on other sites More sharing options...
General_Durandal Posted January 24, 2018 Author Share Posted January 24, 2018 On 1/1/2018 at 8:54 PM, mrbalthazr said: Oh hey cool So yeah, I still think the masks were a cool concept but yeah to totally think the new masquerade is a better build, just in terms of usability and simplicity. It does like almost the exact same thing but with a lot less fussying around and I think it's a just a way better way of handling the power. I dont really understand the augment, like, whouldnt the target likely act or fight like their new form anyway because it's a video game and, at least i think, grineer and corpus move and fight and everything diffferent enough that i think it would just work like a model change. Like I dont think we would normally see a grineer get turned corpus and then continue to move and fight like a grineer. I hope that makes sense. I cant really comment on powers that deal damage, with all the mods and such that are around these daysI can barely tell when a base damage for a power is good or not. Malediction is also really cool conceptually but feels like it would ahre to get a good pay off in game, idk, then again lokis disarm thing is super good (or at least it used to be) so maybe this would be better in game that i think it would be. Glad it's getting better at least. Any suggestions? Link to comment Share on other sites More sharing options...
Fighting-Polygon Posted March 17, 2018 Share Posted March 17, 2018 On 1/29/2017 at 7:49 PM, General_Durandal said: Style: Brown, black and green bug with a white faceless face. Spooky, I like Link to comment Share on other sites More sharing options...
General_Durandal Posted April 11, 2018 Author Share Posted April 11, 2018 On 3/16/2018 at 9:26 PM, Fighting-Polygon said: Spooky, I like Glad you like it :) Link to comment Share on other sites More sharing options...
General_Durandal Posted June 15, 2018 Author Share Posted June 15, 2018 bump Link to comment Share on other sites More sharing options...
General_Durandal Posted July 12, 2018 Author Share Posted July 12, 2018 Anyone have ideas to improve this? Link to comment Share on other sites More sharing options...
General_Durandal Posted August 9, 2018 Author Share Posted August 9, 2018 Bump Link to comment Share on other sites More sharing options...
General_Durandal Posted September 6, 2018 Author Share Posted September 6, 2018 Always open to ideas on how to improve. Link to comment Share on other sites More sharing options...
General_Durandal Posted October 1, 2018 Author Share Posted October 1, 2018 bump I keep bumping these because I don't want them archived. Link to comment Share on other sites More sharing options...
General_Durandal Posted October 23, 2018 Author Share Posted October 23, 2018 bump Link to comment Share on other sites More sharing options...
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