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The Glast Gambit: Hotfix 19.9.1


[DE]Mark
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The Glast Gambit: Hotfix 19.9.1


Changes
In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type. 


Conclave Changes

  • No squatters allowed! You must now participate in Quick Steel to be awarded completion points. 
  • Added 4 seconds of immunity to knockdown after being knocked down in Quick Steel Conclave Variant.
  • Added a second Nikana Melee attack after the slam in Quick Steel Conclave Variant.
  • Increased the flight speed of the Hikou in Quick Steel Conclave Variant.


Fixes

  • Fixed Clients not being able to destroy nerves 2 and 3 in The Jordas Verdict stage 3.
  • Fixed initial objective markering not popping up in The Archwing quest.
  • Fixed The Archwing extraction during the Balor Formorian phase not initiating when playing in a squad as per: https://forums.warframe.com/topic/713614-the-archwing-quest-during-balor-fomorian-part-is-impossible-to-finish-if-done-in-a-squad/ 
  • Fixed first swing animation not playing for the Sovereign Outcast Tonfa (not Gunblade, lol) Stance Mod. 
  • Fixed a script error with the Panthera when using the primary fire immediately after stopping the secondary fire.
  • Fixed script errors with Exalted Blade/Hysteria/Primal Fury.
  • Fixed Clients gaining invulnerability when using Transference from Warframe to Operator.
  • Fixed menu automatically closing if you open it within a few seconds of landing in Relay (probably some other levels, too) as per: https://forums.warframe.com/topic/757465-the-glast-gambit-update-1990/?page=7#comment-8368119 
  • Fixed Inaros getting stuck Devouring a Target until they die if using the "Use Selected Power" key.
  • Fixed scanner scopes showing weird HUD when used on Landing Craft.
  • Fixed objective markers in Lua Rescue directing you off into space. 
  • Fixed not losing wagered Credits when losing a match in The Index Endurance. 
  • Fixed Frohd Bek's suit appearing as pure black during transmissions.
  • Fixing missing collision on rock walls in the Grineer Asteroid tileset. 
  • Fixed Kuva Jesters standing on Kuva Guardian’s shoulders when shot with Ivara’s Sleep Arrow.
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No fix for Hema broken research cost, no adjustment of the very low mutagen mass drop rate, no increase of max riven mod capacity, no bard, no new weapons. Just minor fixes and *ugh* conclave stuff.

 

"Fixed Clients not being able to destroy nerves 2 and 3 in The Jordas Verdict stage 3."

Today we had problems with nerve 1

Edited by toafarmer
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  • In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type.
     

 

AAAAAAAAAAAAAA

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Just now, [DE]Mark said:

Changes

  • In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type.

Thank you lord almighty! Also thanks for the fixes. :)

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Just now, [DE]Mark said:

The Glast Gambit: Hotfix 19.9.1

 

Changes

  • In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type.

Oh yes.

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2 minutes ago, [DE]Mark said:

 

Changes

  • In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type.

 

well I just hope that our ignis isnt broken now

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3 minutes ago, [DE]Mark said:

In an effort to address feedback regarding Grineer Scorch enemies killing you through walls, we have audited their weapon and removed any effects relating to punch through for their weapon. Please let us know if you come across instances of further issue with attacks through walls with this enemy type.

LAWD ALMIGHTY

The wait is over, Tenno!

Edited by Lluminate
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