Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Devstream #87 Overview


AM-Bunny
 Share

Recommended Posts

devstream87banner.png

New Sentient Unit: Sentient Carrier
• As Sentients die and drop their spark, The Carrier will consume the spark and spawn a new Sentient
• The Sentient Carrier is intended to be a high priority target
• Sentient Damage Immunity can be reset by Operator attacks

 

fe76a880031bd5f885cb88f1d2a7416c.png

Nef Anyo Boss Fight
• The original idea was that he would be a high level boss fight that would have a magnetic shield that players would have to disable by attacking parts of the environment
• Production of Nef Anyo's boss fight was delayed by several other projects -- no firm release date

 

4562dfc9574afb98dfd1662d965ff487.png

Ambulas Revamp
• Ambulas is getting a revamp design
• Ambulas has really thick armour plating that players will have to destroy in pieces
• Ambulas fight may be similar to Raptor in the sense that there will be multiple Ambulas units and a broader objective than simply defeating them
• There is a new Corpus dropship that is trying to retrieve Ambulas units -- your goal is to prevent them from boarding

 

e9e332de0bfec1b9d0ec9e3a8765cfaf.png0cb384399b0e6bfbe614b887f99c60c6.png

New Corpus Enemy Unit
• There will be a new ground unit that is spawned by Sniper Crewmen
• Currently it's using a placeholder miniature Hyena model
• Click HERE to see the Fabricator in action

 

003c7b926e10cd0930ececa8b7cea5c1.png

Eximus Unit Update
• New weakpoint system: As enemy level increases, Eximus will spawn with more weakpoints; the weakpoints have to be destroyed before the Exiums can receive damage
• The idea is to make Eximus more threatening and requiring more consideration from players
• They will still be vulnerable to powers, but will not take damage from powers
• Weakpoints will be added to Infested only at the moment -- would like to add a different unique mechanic to Corpus/Grineer Eximus
• Click HERE to see weakpoint gameplay demonstrated

New Mission Type: Defector Rescue
• The idea is that there are Grineer defectors who are in need of assistance from Infested
• The defectors are sealed into saferooms -- players will have to free them and escort them to the exit
• As players unlock more segments of the ship, the difficulty will increase but allow for more rescues  -- players will be able to choose how they proceed
• Defectors will take damage as they travel through the mission -- you can heal them by stopping periodically at healing stations
• Initially this mission type will only be available as an event type mission with leaderboards
• This is an endless mission type
• This idea was inspired by the first mission in the Glast Gambit
• Click HERE to see Defector Rescue demo gameplay

Syndicate Assassination
• This will be a heavily clan based activity
• Clan members will work together to take down a procedurally generated enemy kingpin and undo their enemy cell
• There will be branching paths for the investigation to take that will allow different gameplay choices
• This is the first time that enemies will work against the clan outside of the mission -- as you battle the enemy cell, the kingpin may hack your dojo and add drawbacks to players
• The investigation missions will be the regular gamemodes, but there will be a bit of narrative added to them to make it seem more story driven

 

28d3e83b0ba5ab7c886fe7d69fd6b95d.png

Other Stuff
• Next round of Tennogen items is coming soon -- simultaneous on consoles and PC
• Moving forward, Baro Ki'Teer will arrive at 9 AM Eastern Time
• The developers are very interested in introducing stealth based enemies
• The devs would like for an opportunity to bring The Golden Maw into the regular game
• Brief preview of Bard-frame's powers shown HERE (more to come next devstream)

 

1c28d7a94aa1feb9863ff7e95c97c3fd.png392306bbb2e7af3dc645bf9d090c7e05.jpg

Link to comment
Share on other sites

1 minute ago, AM-Bunny said:

Haha I thought I was going to miss it entirely -- my internet completely dropped out right before it started. I didn't even watch most of it, so I probably missed some stuff. Don't mind me!

Just a random meme of Kojima asking "What took you so long?" 

coz you were three mins late this time xD

 

.... so they didn't pick the name yet, hype down hype down!

Edited by (PS4)ArnnFrost
Link to comment
Share on other sites

5 minutes ago, AM-Bunny said:

The developers are very interested in introducing stealth based enemies

Lel, is DE for real, so far they seems to be anti-stealth YET would like to add something like that?

Pressing 2 to invis is not stealth (even to counter a unit) :(

Anyways thanks for your hard work, Bunny, here, something for you :

044.jpg#ActualImage

Edited by Prinny13
Link to comment
Share on other sites

Weak points for Eximus units is a colossally horrendous idea. Seriously?!

Infested are up in your face and fast, energy leeches are top priority targets and now theyre invincible unless we single out those weakpoints from a horde. This also has the same issue as current nullifiers, weapons with multiple shots and high RoF have an advantage.

I cant even begin to think about Corpus, jesus christ, Eximus nullies and Tech units with invincibility?? This needs so much more thought before they pass this idea.

Link to comment
Share on other sites

8 minutes ago, AM-Bunny said:

As Sentients die and drop their spark, The Carrier will consume the spark and spawn a new Sentient

I'm getting recollections of Beast Wars and Beast Machines...I'm sad, I know.

I suspect there's a better kind of analogy to be found in 40K units, but my knowledge of 40K is second-hand at best.

Unsure what to make of the preview of Bard's abilities past 'well it's like those screensavers I guess' right now.

Link to comment
Share on other sites

Was there any mention on how clan activity would affect the syndicate assassinations? Like say if you were in a small, casually active clan versus a larger more active clan or vice versa for example .

I wonder how much clan participation is needed for this upcoming system.

Link to comment
Share on other sites

Thanks for the quick summary. I can't say I am too pleased about the plans for eximus as they seem to be going in the opposite direction but I am interested in the ideas for Defector rescue and Syndicate Assassination at least.

Link to comment
Share on other sites

3 minutes ago, Brahkest said:

Was there any mention on how clan activity would affect the syndicate assassinations? Like say if you were in a small, casually active clan versus a larger more active clan or vice versa for example .

I wonder how much clan participation is needed for this upcoming system.

As Hema demonstrated : they will probably don't care about clan activity for this system :B

Edited by DeadScream
Link to comment
Share on other sites

12 minutes ago, AM-Bunny said:

Eximus Unit Update
• New weakpoint system: As enemy level increases, Eximus will spawn with more weakpoints; the weakpoints have to be destroyed before the Exiums can receive damage
• The idea is to make Eximus more threatening and requiring more consideration from players
• They will still be vulnerable to powers, but will not take damage from powers
• Weakpoints will be added to Infested only at the moment -- would like to add a different unique mechanic to Corpus/Grineer Eximus
• Click HERE to see weakpoint gameplay demonstrated

Oh please no 

Tnx for the overview <3 

Link to comment
Share on other sites

11 minutes ago, Blakrana said:

I'm getting recollections of Beast Wars and Beast Machines...I'm sad, I know.

I suspect there's a better kind of analogy to be found in 40K units, but my knowledge of 40K is second-hand at best.

Unsure what to make of the preview of Bard's abilities past 'well it's like those screensavers I guess' right now.

Necron units in general would be your WH40K reference.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...