AM-Bunny Posted February 3, 2017 Share Posted February 3, 2017 New Sentient Unit: Sentient Carrier • As Sentients die and drop their spark, The Carrier will consume the spark and spawn a new Sentient • The Sentient Carrier is intended to be a high priority target • Sentient Damage Immunity can be reset by Operator attacks Nef Anyo Boss Fight • The original idea was that he would be a high level boss fight that would have a magnetic shield that players would have to disable by attacking parts of the environment • Production of Nef Anyo's boss fight was delayed by several other projects -- no firm release date Ambulas Revamp • Ambulas is getting a revamp design • Ambulas has really thick armour plating that players will have to destroy in pieces • Ambulas fight may be similar to Raptor in the sense that there will be multiple Ambulas units and a broader objective than simply defeating them • There is a new Corpus dropship that is trying to retrieve Ambulas units -- your goal is to prevent them from boarding New Corpus Enemy Unit • There will be a new ground unit that is spawned by Sniper Crewmen • Currently it's using a placeholder miniature Hyena model • Click HERE to see the Fabricator in action Eximus Unit Update • New weakpoint system: As enemy level increases, Eximus will spawn with more weakpoints; the weakpoints have to be destroyed before the Exiums can receive damage • The idea is to make Eximus more threatening and requiring more consideration from players • They will still be vulnerable to powers, but will not take damage from powers • Weakpoints will be added to Infested only at the moment -- would like to add a different unique mechanic to Corpus/Grineer Eximus • Click HERE to see weakpoint gameplay demonstrated New Mission Type: Defector Rescue • The idea is that there are Grineer defectors who are in need of assistance from Infested • The defectors are sealed into saferooms -- players will have to free them and escort them to the exit • As players unlock more segments of the ship, the difficulty will increase but allow for more rescues -- players will be able to choose how they proceed • Defectors will take damage as they travel through the mission -- you can heal them by stopping periodically at healing stations • Initially this mission type will only be available as an event type mission with leaderboards • This is an endless mission type • This idea was inspired by the first mission in the Glast Gambit • Click HERE to see Defector Rescue demo gameplay Syndicate Assassination • This will be a heavily clan based activity • Clan members will work together to take down a procedurally generated enemy kingpin and undo their enemy cell • There will be branching paths for the investigation to take that will allow different gameplay choices • This is the first time that enemies will work against the clan outside of the mission -- as you battle the enemy cell, the kingpin may hack your dojo and add drawbacks to players • The investigation missions will be the regular gamemodes, but there will be a bit of narrative added to them to make it seem more story driven Other Stuff • Next round of Tennogen items is coming soon -- simultaneous on consoles and PC • Moving forward, Baro Ki'Teer will arrive at 9 AM Eastern Time • The developers are very interested in introducing stealth based enemies • The devs would like for an opportunity to bring The Golden Maw into the regular game • Brief preview of Bard-frame's powers shown HERE (more to come next devstream) Link to comment Share on other sites More sharing options...
(PSN)ArnnFrost Posted February 3, 2017 Share Posted February 3, 2017 Link to comment Share on other sites More sharing options...
Drufo Posted February 3, 2017 Share Posted February 3, 2017 Thanks bunny! Link to comment Share on other sites More sharing options...
Azlen Posted February 3, 2017 Share Posted February 3, 2017 Was looking for this, thanks much! Link to comment Share on other sites More sharing options...
AM-Bunny Posted February 3, 2017 Author Share Posted February 3, 2017 Just now, (PS4)ArnnFrost said: Haha I thought I was going to miss it entirely -- my internet completely dropped out right before it started. I didn't even watch most of it, so I probably missed some stuff. Don't mind me! Link to comment Share on other sites More sharing options...
(PSN)ArnnFrost Posted February 3, 2017 Share Posted February 3, 2017 (edited) 1 minute ago, AM-Bunny said: Haha I thought I was going to miss it entirely -- my internet completely dropped out right before it started. I didn't even watch most of it, so I probably missed some stuff. Don't mind me! Just a random meme of Kojima asking "What took you so long?" coz you were three mins late this time xD .... so they didn't pick the name yet, hype down hype down! Edited February 3, 2017 by (PS4)ArnnFrost Link to comment Share on other sites More sharing options...
(XBOX)FOCHOCLTstrfish Posted February 3, 2017 Share Posted February 3, 2017 I forgot about the Dev stream so thank you for this. Link to comment Share on other sites More sharing options...
jinxeverything Posted February 3, 2017 Share Posted February 3, 2017 (edited) 5 minutes ago, AM-Bunny said: The developers are very interested in introducing stealth based enemies Lel, is DE for real, so far they seems to be anti-stealth YET would like to add something like that? Pressing 2 to invis is not stealth (even to counter a unit) :( Anyways thanks for your hard work, Bunny, here, something for you : Edited February 3, 2017 by Prinny13 Link to comment Share on other sites More sharing options...
7Random77 Posted February 3, 2017 Share Posted February 3, 2017 Eximus strongholds in infested sortie gonna be hell if weak point thing happens... Energy pads be like.. Low the volume https://www.youtube.com/watch?v=XpjhDDzCJJ4&feature=youtu.be&t=49s Link to comment Share on other sites More sharing options...
Lored Posted February 3, 2017 Share Posted February 3, 2017 Sry, but... Whats the song at the end? Link to comment Share on other sites More sharing options...
Kuestenjung Posted February 3, 2017 Share Posted February 3, 2017 I already heavily dislike the idea of the Eximus weakpoints, due to the fact how many Eximus units are spawning later in the game. Link to comment Share on other sites More sharing options...
Misgenesis Posted February 3, 2017 Share Posted February 3, 2017 Weak points for Eximus units is a colossally horrendous idea. Seriously?! Infested are up in your face and fast, energy leeches are top priority targets and now theyre invincible unless we single out those weakpoints from a horde. This also has the same issue as current nullifiers, weapons with multiple shots and high RoF have an advantage. I cant even begin to think about Corpus, jesus christ, Eximus nullies and Tech units with invincibility?? This needs so much more thought before they pass this idea. Link to comment Share on other sites More sharing options...
Blakrana Posted February 3, 2017 Share Posted February 3, 2017 8 minutes ago, AM-Bunny said: As Sentients die and drop their spark, The Carrier will consume the spark and spawn a new Sentient I'm getting recollections of Beast Wars and Beast Machines...I'm sad, I know. I suspect there's a better kind of analogy to be found in 40K units, but my knowledge of 40K is second-hand at best. Unsure what to make of the preview of Bard's abilities past 'well it's like those screensavers I guess' right now. Link to comment Share on other sites More sharing options...
Brahkest Posted February 3, 2017 Share Posted February 3, 2017 Was there any mention on how clan activity would affect the syndicate assassinations? Like say if you were in a small, casually active clan versus a larger more active clan or vice versa for example . I wonder how much clan participation is needed for this upcoming system. Link to comment Share on other sites More sharing options...
Urlan Posted February 3, 2017 Share Posted February 3, 2017 Thanks for the quick summary. I can't say I am too pleased about the plans for eximus as they seem to be going in the opposite direction but I am interested in the ideas for Defector rescue and Syndicate Assassination at least. Link to comment Share on other sites More sharing options...
Tanner_Lindberg Posted February 3, 2017 Share Posted February 3, 2017 14 minutes ago, AM-Bunny said: New weakpoint system: As enemy level increases, Eximus will spawn with more weakpoints; the weakpoints have to be destroyed before the Exiums can receive damage de does not play their own game lewl Link to comment Share on other sites More sharing options...
DeadScream Posted February 3, 2017 Share Posted February 3, 2017 (edited) 3 minutes ago, Brahkest said: Was there any mention on how clan activity would affect the syndicate assassinations? Like say if you were in a small, casually active clan versus a larger more active clan or vice versa for example . I wonder how much clan participation is needed for this upcoming system. As Hema demonstrated : they will probably don't care about clan activity for this system :B Edited February 3, 2017 by DeadScream Link to comment Share on other sites More sharing options...
SpeedOfLightPuncher Posted February 3, 2017 Share Posted February 3, 2017 12 minutes ago, AM-Bunny said: Eximus Unit Update • New weakpoint system: As enemy level increases, Eximus will spawn with more weakpoints; the weakpoints have to be destroyed before the Exiums can receive damage • The idea is to make Eximus more threatening and requiring more consideration from players • They will still be vulnerable to powers, but will not take damage from powers • Weakpoints will be added to Infested only at the moment -- would like to add a different unique mechanic to Corpus/Grineer Eximus • Click HERE to see weakpoint gameplay demonstrated Oh please no Tnx for the overview <3 Link to comment Share on other sites More sharing options...
(PSN)mr_chainsaw555 Posted February 3, 2017 Share Posted February 3, 2017 no update on limbo? i want my fazframe to be good damnit as for the clan assasination thing... interesting...0_0 Link to comment Share on other sites More sharing options...
Myscho Posted February 3, 2017 Share Posted February 3, 2017 Damn, that Bard look so silly Link to comment Share on other sites More sharing options...
CRCGamer Posted February 3, 2017 Share Posted February 3, 2017 11 minutes ago, Blakrana said: I'm getting recollections of Beast Wars and Beast Machines...I'm sad, I know. I suspect there's a better kind of analogy to be found in 40K units, but my knowledge of 40K is second-hand at best. Unsure what to make of the preview of Bard's abilities past 'well it's like those screensavers I guess' right now. Necron units in general would be your WH40K reference. Link to comment Share on other sites More sharing options...
DeadScream Posted February 3, 2017 Share Posted February 3, 2017 8 minutes ago, Myscho said: Damn, that Bard look so silly Yeah, the last thing I wanted in this game was a dancing warframe summoning giant shiny stupid sound waves everywhere... Link to comment Share on other sites More sharing options...
(PSN)BrutalReaper32 Posted February 3, 2017 Share Posted February 3, 2017 I like the idea of weakpoints for eximus units. I prefer something like that than tanky units because shooting 2 magazines at the same guy is boring as hell, while aiming for weakpoints will consume way less time and is more interactive. Really nice IMO :D Link to comment Share on other sites More sharing options...
Blakrana Posted February 3, 2017 Share Posted February 3, 2017 6 minutes ago, CRCGamer said: Necron units in general would be your WH40K reference. Fair. Fitting, considering that Sentients are sort of robotic, to boot. Link to comment Share on other sites More sharing options...
Myscho Posted February 3, 2017 Share Posted February 3, 2017 1 minute ago, DeadScream said: Yeah, the last thing I wanted in this game was a dancing warframe summoning giant shiny stupid sound waves everywhere... Next level eye and ear cancer after mirulor Link to comment Share on other sites More sharing options...
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