SamuraiPizza Posted February 27, 2017 Share Posted February 27, 2017 Okay so slash procs are getting hit as well. Thanks for the clarification, man. Link to comment Share on other sites More sharing options...
Xsoskeleton Posted February 27, 2017 Share Posted February 27, 2017 51 minutes ago, EHDERCOOLSTE said: needs to be nerfed as well It should... NOT. It's banshee's sonar capability and it's an intended feature if u reach red crit cuz it adds crit damage, it's not unintended bug. Link to comment Share on other sites More sharing options...
(PSN)CuddlyZebesian Posted February 27, 2017 Share Posted February 27, 2017 We honestly don't know. But if it does, don't go bouncing around like a toddler trying to tattle on people about how OP slash weapons are in a Co-Op game. Link to comment Share on other sites More sharing options...
Slum.Dog Posted February 27, 2017 Share Posted February 27, 2017 While I loved Stealth + Gas on many of my weps, and it was a nice alternative to common methods, we all kinda have to come to an agreement that the damage output for Stealth + Gas was absurd. What could we possibly do with those numbers that would change the game with so limited cases to prove itself? Those numbers make the entire star chart trivial (and so does regular stealth), and would only be meaningful in verrrrry rare cases: 2hr+ Survival or 60 wave defense. We kind of have to be realistic here, with this tweak, 1hr survivals can still be easily achieved with methods we've already used. Link to comment Share on other sites More sharing options...
Xsoskeleton Posted February 27, 2017 Share Posted February 27, 2017 rip my solofarm life, thanks op. Link to comment Share on other sites More sharing options...
Dragazer Posted February 27, 2017 Share Posted February 27, 2017 (edited) 6 minutes ago, Slum.Dog said: While I loved Stealth + Gas on many of my weps, and it was a nice alternative to common methods, we all kinda have to come to an agreement that the damage output for Stealth + Gas was absurd. What could we possibly do with those numbers that would change the game with so limited cases to prove itself? Those numbers make the entire star chart trivial (and so does regular stealth), and would only be meaningful in verrrrry rare cases: 2hr+ Survival or 60 wave defense. We kind of have to be realistic here, with this tweak, 1hr survivals can still be easily achieved with methods we've already used. The entire starchart was trivial b4 anyone even knew about this A braton fully formaed and modded would have no trouble with the star chart Slash status builds are only good because it ignores armor. On armorless enemies normal dmg builds has it beat. Edited February 27, 2017 by Dragazer Link to comment Share on other sites More sharing options...
(PSN)sew310 Posted February 27, 2017 Share Posted February 27, 2017 OP you dont know the phrase "Silent but deadly" Link to comment Share on other sites More sharing options...
SpiritofD4rkness Posted February 27, 2017 Share Posted February 27, 2017 Man I'm glad they will fix this, we don't need things that can kill enemies beyond lvl 200. The Index does not need to be possible. Link to comment Share on other sites More sharing options...
OfficerBeepsky Posted February 27, 2017 Share Posted February 27, 2017 3 hours ago, [DE]Taylor said: Hey guys, it looks like the proc gas damage is also being affected by the stealth modifier. This definitely is not intended! Thanks for the report, moving to PC Bugs. Slash is affected as well. Link to comment Share on other sites More sharing options...
EHDERCOOLSTE Posted February 27, 2017 Share Posted February 27, 2017 (edited) Man I'm glad they will fix this, we don't need things that can kill enemies beyond lvl 200. The Index does not need to be possible. Yeah I think you should be forced to extract after enemies hit lvl 120. Edited February 27, 2017 by EHDERCOOLSTE Link to comment Share on other sites More sharing options...
(PSN)CuddlyZebesian Posted February 27, 2017 Share Posted February 27, 2017 13 minutes ago, (PS4)sew310 said: OP you dont know the phrase "Silent but deadly" Link to comment Share on other sites More sharing options...
Xsoskeleton Posted February 27, 2017 Share Posted February 27, 2017 It feels like their "Intended Feature" is EXCLUDING the ability of a weapon to scale with enemies in way higher level. Link to comment Share on other sites More sharing options...
Rodag Posted February 27, 2017 Share Posted February 27, 2017 (edited) All the comments in this thread really make me wonder what could be so much fun about dealing 512x damage to enemies easily. It's not needed for any content you generally play (unless you want a challenge, and why would you want to use cheese then?). There is a reason your weapons stop dealing with enemies quickly at some point. You're not supposed to be able to stay in missions endlessly (at least not with that low effort). I can't see how you could consider a 512x damage multiplier that easily archieved not broken. So please enlighten me: What is so much fun about it? Edited February 27, 2017 by Rodag Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted February 27, 2017 Share Posted February 27, 2017 Great job breaking it, self-established Hero. Gas needed this interaction with stealth because 1: enemy scaling is broken and 2: gas is useless otherwise. w/o these massive stealth multipliers, gas is just a slightly better toxin proc with significantly worse damage to all factions when it doesn't proc. It was already limited in usefulness to weapons with high status chance combined with frames/focus school that provide stealth multipliers. Gas was one of only two things keeping crit from being better that status in every way (Growing Power being the other). Take that away and almost everyone will be back to using nothing but crit weapons (with the exception of the SynSim Mirage users, who will never change). If they remove the stealth multiplier scaling, no one will be using it outside of Mag (and possible Sonar Banshee, because she can get the multipliers back up high enough to be useful). @[DE]Taylor, please try to keep an eye on this (or have someone else do it) to keep the community informed about any upcoming changes for this. Being left in the dark tends to make the community nervous. Link to comment Share on other sites More sharing options...
ZHeart Posted February 27, 2017 Share Posted February 27, 2017 (edited) If they are gonna Nerf this then fix the dam armor scaling and FIX FARMING no one likes the grind you said you would fix it you never have you make it more hassle like with the dumb idea of the hema like really "were gonna make it so its not so grinding" LIERS! Also just more reason not to play ^_~ thank you NS for the best game to ever be ZELDA Edited February 27, 2017 by ZHeart Link to comment Share on other sites More sharing options...
Xzorn Posted February 27, 2017 Author Share Posted February 27, 2017 (edited) 30 minutes ago, Rodag said: All the comments in this thread really make me wonder what could be so much fun about dealing 512x damage to enemies easily. It's not needed for any content you generally play (unless you want a challenge, and why would you want to use cheese then?). This. I don't use methods like Gas + Stealth in my endurance runs because part of the fun is finding new builds and synergies to push. Of course I'm not above using them in Sorties or other situations where I just want to get it over. You automatically know a stealth frame with Gas can do lvl 300+,Solo. You can even go naked (no mods) with Naramon if you want. I don't see the point. Edited February 27, 2017 by Xzorn Link to comment Share on other sites More sharing options...
Xsoskeleton Posted February 27, 2017 Share Posted February 27, 2017 24 minutes ago, Rodag said: So please enlighten me: What is so much fun about it? It's not only about fun, running a small clan which most ppl in it barely contributes makes me need to farm solo. Yes i do have fun trying builds and lasting in survivals etc. But Grinding and Farming is not within my part of Fun. I also use this as a last effort after the "FUN" i have to make it to nearest rotation C drops before extracting since my weapons can't follow the enemy buffing further on endless. Link to comment Share on other sites More sharing options...
cx-dave Posted February 27, 2017 Share Posted February 27, 2017 (edited) 1 hour ago, [DE]Taylor said: The 8x buff for the initial proc damage will remain. The issue is that this multiplier was then added to each tick of proc damage as well, which was not intended. Does it really matter with the Riven and Relic system? With a good weapon we basically 1 shot every enemy in your regular content, and since it's 1 Relic for 1 reward, there's no financial risk for you with users cheaply amassing a huge amount of BPs by staying longer anymore. Edited February 27, 2017 by cx-dave Link to comment Share on other sites More sharing options...
Vicious_Raptor Posted February 27, 2017 Share Posted February 27, 2017 Well, well, well.. What's next then? Nerf dot procs on headshots and crits as well? Why not remove status as a mechanic from the game entirely while we're there? Link to comment Share on other sites More sharing options...
Xsoskeleton Posted February 27, 2017 Share Posted February 27, 2017 Just now, ApexPredator-EN- said: Well, well, well.. What's next then? Nerf dot procs on headshots and crits as well? Why not remove status as a mechanic from the game entirely while we're there? How about going back to Damage 1.0? lel Link to comment Share on other sites More sharing options...
xS0nico Posted February 27, 2017 Share Posted February 27, 2017 Are really people complaning about a bug fix? Best community ever lel Link to comment Share on other sites More sharing options...
Paemon Posted February 27, 2017 Share Posted February 27, 2017 Calling this A BUG is such a shame on DE's side. SERIOUSLY? Were you living in a CAVE??? There are COUNTLESS builds about stealth/melee/gas combo in YOUTUBE, made by the ones who you played lunaro TOGETHER a few days ago. There's a DEDICATED YouTuber who has been making melee gas/bleed builds since months. SERIOUSLY. Calling this a bug now, you're either a liar or have no idea what's going on in your own game. Sorry but it's too late calling this a bug. If you screw it, you screw all of the status melee weapons. Link to comment Share on other sites More sharing options...
Xekrin Posted February 27, 2017 Share Posted February 27, 2017 Gas is likely to be totally useless without this, or more specifically Toxin will be, gas just delievers toxin in an aoe. Especially against armor units. Try using gas with saryn on 60+ enemies. Love (hate) seeing ticks of 1's and 2's. Link to comment Share on other sites More sharing options...
Xekrin Posted February 27, 2017 Share Posted February 27, 2017 (edited) Laggy double post.. Edited February 27, 2017 by Xekrin Link to comment Share on other sites More sharing options...
Dahx11 Posted February 27, 2017 Share Posted February 27, 2017 Some people just want to watch the world burn Link to comment Share on other sites More sharing options...
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