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An idea to change weapon usage.


-CM-NineFingers
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This is my first post and I'm not even sure it should go here. Anyway, here goes nothing.

 

Disclaimer: All things stated under this disclaimer are opinion/speculation. And more importantly, I'm not talking about adding mods, I'm talking about parts that would be added to the weapon outside of mods, and may or may not have a visual effect on the weapon.

 

I started thinking about some way to encourage people to use different weapons. We all know Tonkor and Tigris are top tier hard hitting weapons, but, what if we could make weapons unique? Let me explain:

How about a little gun modularity to allow customisation, and thus, giving players a wider range of weapons they can use and how they can use it? some examples below.

Silencer: Self-explainatory. A phisical silencer, that would do the same effect as a maxed silencer, hush or silent battery, and besides appareance, would give us extra space for modding if we want stealth.

Muzzle break: Could reduce recoil and better accuracy a little. In exchange it could lower a bit of damage.

Semi Auto/Burst/Auto: Self-explainatory. Could let us choose how the trigger will react, only place to change it would be the orbiter. Has no effect whatsoever on fire rate of the actual weapon.

Secondary projectile: Adding a secondary fire to weapons that don't have it. For example: shotgun shells, grenade launchers (only for assault type weapons), landmines, Injectors (silenced dart type projectile, would have a 100% chance to proc toxin related status or sleep target /lower his accuracy)

Special: Some weapons already have special fire mechanics. These weapons could get some modular thingies (top notch technical expression right there) that complement these mechanics. For example, heat seeking missiles for the Angstrum could be tasty. If grineer have it, why shouldn't the tenno?

Of course, this idea would not apply to all weapons. some of them are already incredibly powerful on their own, and others have already interesting mechanics. This would apply to, let's say, "standard" weapons that don't see lots of use in game.

All ideas and opinions are welcome, but let's try to keep this classy. Thanks for your time.

 

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13 minutes ago, JSharpie said:

Nah, warframe doesn't need to be The Division or Defiance or Call of Duty.

But it may use some good parts. Just because those are more or less generic shooters, that doesn't make them inherited bad. After all, those are played by a similar number or even more players than Warframe. So, they have things that they do well and on point.

I, for instance, I would like to see more guns with realistic looks. The guns in WF are pretty cool but sometimes they feel like plastic toys in comparison with the IRL guns.

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29 minutes ago, -BM-Leonhart said:

But it may use some good parts. Just because those are more or less generic shooters, that doesn't make them inherited bad. After all, those are played by a similar number or even more players than Warframe. So, they have things that they do well and on point.

I, for instance, I would like to see more guns with realistic looks. The guns in WF are pretty cool but sometimes they feel like plastic toys in comparison with the IRL guns.

I will tend to disagree with you. They just wouldn't look well, or function well.

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There are already mods that perform similar functions, including augment mods for specific weapons that either alter their functions or enable additional features. Adding a part-based modding system on top of the existing mod system is both redundant and a form of powercreep.

 

8 hours ago, -BM-Leonhart said:

But it may use some good parts. Just because those are more or less generic shooters, that doesn't make them inherited bad. After all, those are played by a similar number or even more players than Warframe. So, they have things that they do well and on point.

I, for instance, I would like to see more guns with realistic looks. The guns in WF are pretty cool but sometimes they feel like plastic toys in comparison with the IRL guns.

.... but I wouldn't be opposed to purely aesthetic weapon accessories, just like how melee weapons have access to sugatras.

Edited by Mattoropael
Adding a quote and reply.
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Just now, Mattoropael said:

There are already mods that perform similar functions, including augment mods for specific weapons that either alter their functions or enable additional features. Adding a part-based modding system on top of the existing mod system is both redundant and a form of powercreep.

These changes would be modules independent from the mod system. These mods would be turned into moduls, and so they would free up some spaces allowing for better personalisation. these parts would not give you a dramatic increase on anything, and the dmg the secondary fire would do will be directly linked to the base weapons values. You only get more flexibility, not more power.

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22 hours ago, Haardrale said:

This is my first post and I'm not even sure it should go here. Anyway, here goes nothing.

 

Disclaimer: All things stated under this disclaimer are opinion/speculation. And more importantly, I'm not talking about adding mods, I'm talking about parts that would be added to the weapon outside of mods, and may or may not have a visual effect on the weapon.

 

I started thinking about some way to encourage people to use different weapons. We all know Tonkor and Tigris are top tier hard hitting weapons, but, what if we could make weapons unique? Let me explain:

How about a little gun modularity to allow customisation, and thus, giving players a wider range of weapons they can use and how they can use it? some examples below.

Silencer: Self-explainatory. A phisical silencer, that would do the same effect as a maxed silencer, hush or silent battery, and besides appareance, would give us extra space for modding if we want stealth.

Muzzle break: Could reduce recoil and better accuracy a little. In exchange it could lower a bit of damage.

Semi Auto/Burst/Auto: Self-explainatory. Could let us choose how the trigger will react, only place to change it would be the orbiter. Has no effect whatsoever on fire rate of the actual weapon.

Secondary projectile: Adding a secondary fire to weapons that don't have it. For example: shotgun shells, grenade launchers (only for assault type weapons), landmines, Injectors (silenced dart type projectile, would have a 100% chance to proc toxin related status or sleep target /lower his accuracy)

Special: Some weapons already have special fire mechanics. These weapons could get some modular thingies (top notch technical expression right there) that complement these mechanics. For example, heat seeking missiles for the Angstrum could be tasty. If grineer have it, why shouldn't the tenno?

Of course, this idea would not apply to all weapons. some of them are already incredibly powerful on their own, and others have already interesting mechanics. This would apply to, let's say, "standard" weapons that don't see lots of use in game.

All ideas and opinions are welcome, but let's try to keep this classy. Thanks for your time.

 

I could go with this idea, i mean we have a bunch of mods what somehow change a flamethrower into releasing magnetic gas stream. Having additional slots to physically modify our guns to suit our need would be great.

I can already see modifying the ogris magazine in a way to use up shotgun shells and as a result its now shooting cluster rockets instead of one big projectile.

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14 hours ago, Fallen_Echo said:

I can already see modifying the ogris magazine in a way to use up shotgun shells and as a result its now shooting cluster rockets instead of one big projectile.

that's not what I meant with secondary projectile, it would just add a secondary fire mode. think of it like an AR15 with a m203 grenade launcher or a tactical shotgun installed below the barrel. but I would love a guidance system for the ogris, slowing the shell and directing it to where you aim to, even mid-flight. something like that would be pretty cool, and give it a special mechanic. There's already a rocket cluster secondary with that mechanic and the thing I love more than damage is variety

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Woul.d be nice to:

- have the choice of adding a bajonet to primaries and secondaries to use for quick melee,

- add aflametrower attachment to a karak or sybaris or other semiauto primaries,

- add a grenade launcher to an ogris XD

- add or remove scopes with tactical overlays like the codex scanner / low light vison / termpgraphic / echolocation, etc.

- but mainly see the changes visually on the gun... mods really lack this, even silencer mods don't actually decrease the noise of the gun anymore

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