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Genbu, the Guardian, Warframe Concept


General_Durandal
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Genbu

  • Myth: https://en.wikipedia.org/wiki/Black_Tortoise
  •  
  • Codex: This is Genbu, the Guardian, the Protector.
  • He is the shield that guards the realm of man from things beyond.
  •  
  • Gender: Male
  • Style: Winter Warrior, Black Turtle With a Snake Tail
  • Size: Large
  • Speed: 0.85 (Below Average)
  • Jump Height: 1 (Average)
  • Agility: Clumsy
     
  • Unranked
  • Shield: 0
  • Power: 70
  • Health: 250
  • Armor: 750
     
  • Rank 30
  • Shield: 0
  • Power: 105
  • Health: 750
  • Armor: 750
     
  • Passive: Shell
  • Back-attack finishers can't be performed on Genbu.
  • All damage that hit's his shell is reduced to 0. (except corrosive, which does 50% as much damage)
  • All status and effects that trigger on his shell are ineffective. (except corrosive, is is 50% as effective)
  •  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 1: Taunt

  • Cast on self AoE
  • Enemies in range only target Genbu for a duration.
  • (Agro)
  •  
  • Cost: 25 energy (power efficiency) 
  • Range: 4/8/12/16 meters (power range)
  • Duration: 4/8/12/16 seconds (power duration)
     
  • Augment: Goad
  • Enemies agro-d by Genbu are less accurate and do less damage.
  •  
  • Enemy Accuracy: -8/16/24/32%
  • Enemy damage dealt: -7/14/21/28%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 2: Squall "a sudden violent gust of wind or a localized storm, especially one bringing rain, snow, or sleet."

  • Cast on self lingering AoE
  • Dark clouds fill the sky, (and/or hang around the ceiling if inside a building)
  • and it begins to snow heavily.
  •  
  • Cost: 50 energy (power efficiency)
  • AoE: 12.5/25/37.5/50 meters from cast point (power range) (range X by 3 while in open world areas like PoE)
  • Duration: 10/20/30/40 seconds (power duration)
  • Damage: 10/20/30/40 Cold per second (power strength)
  • Cold Status Chance: 2/4/6/8% per second (power strength)
     
  • Augment: Whiteout
  • The snow is so thick in the air you can't see anything more than a few feet away.
  • Enemies have trouble seeing too, and are easier to sneak up-on.
  • Enemies are open to back attack finishers.
  • Enemy sight range reduced by: 20/40/60/80%
  • Nullifiers can't see things outside their shield.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 3: Serpentine

  • Cast on self, toggleable
  • The snake detaches from Genbu and fights alongside him.
  • (it's animations would be similar to the Maw's)
  •  
  • Shield: 0/0/0/0
  • Health: 300/600/900/1200 (power strength)
  • Armor: 100/150/200/400 (power strength)
  •  
  • It's main attack is a bite, which deals,
  • 100/200/300/400 puncture damage, (power strength)
  • 10/20/30/40 toxin damage per second (power strength)  for 10/20/30/40 seconds. (power duration)
  •  
  • It can also wrap around an enemy, for 2/4/6/8 seconds, (power duration)
  • preventing them from attacking or moving. (works on bosses)
  • While holding an enemy it doesn't just hold them with it's body,
  • but it's mouth as well, dealing one bite's worth of damage,
  • plus 40/80/120/160 puncture damage and 2/4/6/8 toxin damage per second, (power strength)
  • for as long as it is holding them.
  •  
  • Duration: Till it dies, or is cast again.
     
  • Augment: Snake Pit
  • The big snake spawns several smaller snakes.
  •  
  • Small snake stats,
  • Shield: 0/0/0/0
  • Health: 50/100/150/200 (power strength)
  • Armor: 50/100/150/200 (power strength)
  • Bite: 10/20/30/40 puncture, 
  • Bite Toxin: 1/2/3/4 per second, for 10 seconds
  • Snake number: 2/4/6/8

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 4: Doze

  • Cast on self, toggleable
  • Curls into a ball in his shell and rolls over enemies crushing them into the ground.
  •  
  • Impact Damage: 300/600/900/1200 (power strength)
  • Impact Range: 1.5/3/4.5/6 meters (power range)
  • Impact Status chance: 20/40/60/80% (power strength)
  • Drain: 30/25/20/15 (power duration and efficiency)

  •  
  • Augment: Quake
  • As you roll, the ground shakes, making movement difficult,
  • and enemies become fearful when he rolls near them.
  •  
  • AoE: 3/6/9/12 meters
  • Enemy Stagger chance every second: 4/8/12/16%
  • Fear chance: 15/30/45/60%
  • Fear range: 1.5/3/4.5/6 meters
  •  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quest: The Four Corners

Quest Description: Hunhow has escaped confinement, and is directly assaulting Earth.
Hunhow cannot be stopped directly, so the guardians must be woken, and used to seal him away, again.

Part 1: Guardian of the North
Tile Set: Snowy Mountain Temple
Mission 1: find and defend the Winter Shrine from sentients.
Mission 2: wake up the winter guardian, and fight along side him.
Reward: Genbu Blueprint

Unlocked Mission: Genbu Defense on Fuji, Earth
Mission Type: Endless Defense
Goal: Fight Sentients alongside Genbu and defend him.
Reward: normal defense rewards, and Genbu's parts.
Reward Interval: Every 5 minutes. A, A, B, C
Genbu Chassis, potential A reward.
Genbu Neuroptics, potential B reward.
Genbu Systems, potential C reward.

Edited by General_Durandal
Tweeking
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If we can have a skinny mathemagician frame flipping his tophat around then we definitely can have a rolly turtle frame crushing enemies.

Also, would be nice to have more tanks out there.  All damage hitting the shell being reduced to zero is something that makes sense conceptually/thematically something tells me someone would be able to make it seem OP.

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On 2/4/2017 at 8:12 PM, mrbalthazr said:

If we can have a skinny mathemagician frame flipping his tophat around then we definitely can have a rolly turtle frame crushing enemies.

Also, would be nice to have more tanks out there.  All damage hitting the shell being reduced to zero is something that makes sense conceptually/thematically something tells me someone would be able to make it seem OP.

Mathmagician? If that's what he is then he must divide by zero like a madman.

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  • 2 weeks later...
On 2/4/2017 at 8:12 PM, mrbalthazr said:

If we can have a skinny mathemagician frame flipping his tophat around then we definitely can have a rolly turtle frame crushing enemies.

Also, would be nice to have more tanks out there.  All damage hitting the shell being reduced to zero is something that makes sense conceptually/thematically something tells me someone would be able to make it seem OP.

You mean the fact that literally anything shooting at you from behind does zero damage? What's to stop you from just walking up, turning around, and having allies shoot through you like a blind?

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  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...
2 hours ago, (Xbox One)Solargeo said:

A odd , but pretty cool. . I need to figure out my frames passive.

If you want some lore.

It is known as Xuanwu in Chinese, Hyeonmu in Korean, Genbu in Japanese and Huyền Vũ in Vietnamese.

In China he is the Black Tortoise, and is one of the four Chinese Guardians, and protects the North.

In Vietnam, he's called the Black Warrior, and is one of the Four Holy Beasts.

In Japan he is one of the four Guardian spirits that Protects Kyoto, also protecting the Northern reaches.

In all of Asia, he is accompanied by a snake, and represents the North, and Winter.

Some say he can command snowstorms.

 

The others are,

the Azure Dragon of the East, the Vermillion Bird of the South, and the White Tiger of the West.

Each has a different name in different parts of Asia, but are all represented with the same things.

The Four, https://en.wikipedia.org/wiki/Four_Symbols_(China)

Northern Black Tortoise of Winter. https://en.wikipedia.org/wiki/Black_Tortoise

Western White Tiger of Autom. https://en.wikipedia.org/wiki/White_Tiger_(China)

Eastern Azure Dragon of Spring. https://en.wikipedia.org/wiki/Azure_Dragon

Southern Vermillion Bird of Summer. https://en.wikipedia.org/wiki/Vermilion_Bird

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The passive reducing damage by 100% is a but out there. I would say that 50% - 75% may be more on point. I will go dither to say that even that is too high. Having that high of a reduction will cause players to us a "taunt and turn" style of play. I'm all for a tank but you should rethink that one.

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1 minute ago, General_Durandal said:

If you want some lore.

It is known as Xuanwu in Chinese, Hyeonmu in Korean, Genbu in Japanese and Huyền Vũ in Vietnamese.

In China he is the Black Tortoise, and is one of the four Chinese Guardians, and protects the North.

In Vietnam, he's called the Black Warrior, and is one of the Four Holy Beasts.

In Japan he is one of the four Guardian spirits that Protects Kyoto, also protecting the Northern reaches.

In all of Asia, he is accompanied by a snake, and represents the North, and Winter.

Some say he can command snowstorms.

 

The others are,

the Azure Dragon of the East, the Vermillion Bird of the South, and the White Tiger of the West.

Each has a different name in different parts of Asia, but are all represented with the same things.

The Four, https://en.wikipedia.org/wiki/Four_Symbols_(China)

Northern Black Tortoise of Winter. https://en.wikipedia.org/wiki/Black_Tortoise

Western White Tiger of Autom. https://en.wikipedia.org/wiki/White_Tiger_(China)

Eastern Azure Dragon of Spring. https://en.wikipedia.org/wiki/Azure_Dragon

Southern Vermillion Bird of Summer. https://en.wikipedia.org/wiki/Vermilion_Bird

mh intresting.  still need to think of my frames passiv, which is gunna be annoying

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  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...
On 2/4/2017 at 5:40 AM, General_Durandal said:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Genbu

  • Gender: Male
  • Style: Winter Warrior, Black Turtle With a Snake Tail,
  • Size: Large
  • Speed: 0.85 (Below Average)
  • Jump Height: 0.95 (Below Average)
  • Agility: Clumsy
     
  • Unranked
  • Shield: 0
  • Power: 70
  • Health: 300
  • Armor: 500
     
  • Rank 30
  • Shield: 0
  • Power: 105
  • Health: 900
  • Armor: 500
     
  • Passive: Shell
  • Immune to back finishers.
  • All damage that hit's his shell is reduced to 0.
  • All status and effects that trigger on his shell are ineffective except corrosive.
  • (so if a bombard shot him in the back with a rocket it wouldn't hurt or stagger him)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 1: Taunt

  • Cast on self AoE
  • Enemies in range only target Genbu.
  • (Agro)
  •  
  • Cost: 25 energy (power efficiency) 
  • Range: 7/14/21/28 meters (power range)
  • Duration: 10/20/30/40 seconds (power duration)
     
  • Augment: Goad
  • Enemies agro-d by Genbu are less accurate and do less damage.
  •  
  • Enemy Accuracy: -8/16/24/32%
  • Enemy damage dealt: -7/14/21/28%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 2: Squall

  • Cast on self lingering AoE
  • Dark clouds fill the sky, (and/or hang around the ceiling if inside a building)
  • and it begins to snow heavily.
  •  
  • Cost: 50 energy (power efficiency)
  • AoE: 25/50/75/100 meters from cast point (power range)
  • Duration: 15/30/45/60 seconds (power duration)
  • Damage: 12/24/36/48 Cold per second (power strength)
  • Cold Status Chance: 3/6/9/12% per second (power strength)
     
  • Augment: Whiteout
  • The snow is so thick in the air you can't see anything more than a few feet away.
  • Enemies have trouble seeing too, and are easier to sneak up-on.
  • Enemies are open to back attack finishers.
  • Enemy sight range: 20/15/10/5 meters
  • Nullifiers can't see things outside their shield.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 3: Serpentine

  • Cast on self, toggleable
  • The snake detaches from Genbu and fights alongside him.
  • (it's animations would be similar to the Maw's)
  •  
  • Shield: 0/0/0/0
  • Health: 300/600/900/1200 (power strength)
  • Armor: 100/150/200/400 (power strength)
  •  
  • It's main attack is a bite, which deals,
  • 100/200/300/400 puncture damage, (power strength)
  • 2/4/6/8 toxin damage per second (power strength)  for 20/40/60/80 seconds. (power duration)
  •  
  • It can also wrap around an enemy, for 5/10/15/20 second, (power duration)
  • preventing them from attacking or moving. (works on bosses)
  • While holding an enemy it doesn't just hold them with it's body,
  • but it's mouth as well, dealing one bite's worth of damage,
  • plus 40/80/120/160 puncture damage and 2/4/6/8 toxin damage per second, (power strength)
  • for as long as it is holding them.
  •  
  • Duration: Till it dies, or is cast again.
     
  • Augment: Snake Pit
  • The big snake spawns forth several smaller snakes.
  •  
  • Small snake stats,
  • Shield: 0/0/0/0
  • Health: 50/100/150/200 (power strength)
  • Armor: 50/100/150/200 (power strength)
  • Bite: 10/20/30/40 puncture, 
  • Bite Toxin: 1/2/3/4 per second, for 10 seconds
  • Snake number: 2/4/6/8

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power 4: Doze

  • Cast on self, toggleable
  • Curls into a ball in his shell and rolls over enemies crushing them into the ground.
  • Enemies become fearful when he rolls near them.
  •  
  • Fear chance: 20/40/60/80% (power strength)
  • Fear range: 2/4/6/8 meters (power range)
  • Impact Damage: 300/600/900/1200 (power strength)
  • Impact Range: 1.5/3/4.5/6 meters (power range)
  • Impact Status chance: 20/40/60/80% (power strength)
  • Drain: 30/25/20/15 (power duration and efficiency)
     
  • Augment: Quake
  • As you roll, the ground shakes, making movement difficult.
  •  
  • AoE: 3/6/9/12 meters
  • Enemy Stagger chance every second: 4/8/12/16%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quest: The Four Corners

Quest Description: Hunhow has escaped confinement, and is directly assaulting Earth.
Hunhow cannot be stopped directly, so the guardians must be woken, and used to seal him away, again.

Part 1: Guardian of the North
Tile Set: Snowy Mountain Temple
Mission 1: find and defend the Winter Shrine from sentients.
Mission 2: wake up the winter guardian, and fight along side him.
Reward: Genbu Blueprint
Unlocked Mission: Defense
Defend Genbu from sentiants
Reward: normal defense rewards, and Genbu's parts.

 

If a Ninja Turtle can make it into the game, then My Shogun Themed Frame concept surely can as well. 

Nice concept, btw.

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