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The Glast Gambit: Update 19.10.0


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The Glast Gambit: Update 19.10.0


Many, many months ago we showed our community something we nicknamed 'baby's first Sentinel'. This quirky looking Sentinel has arrived, and it serves a very clear purpose: provide new players with an introduction to the Companion System. New player experience is always on our mind as Developers. This new Sentinel joining your Arsenal has that exact new-player approach to it’s functionality and mechanics. Say hello to TAXON! Perhaps Taxon will not replace the Mastery Rank 23 player's beloved Carrier, but please keep in mind that it was created and geared towards new-players who are experiencing Warframe for the first time. 


A new Sentinel has been discovered that is programmed to assist newly-awoken Tenno. With 'Retarget' and 'Molecular Conversion' as its default Precepts, Taxon protects its owner with shield restoration. Taxon comes equipped with the Artax Sentinel Weapon! Freeze targets in their tracks with this Sentinel mounted ice-beam.

Newly awoken Tenno will gain this Sentinel Blueprint by completing the first Junction between Earth and Venus. If you have already completed this Junction, you will receive Taxon’s Blueprint in your Inbox upon login and can be found in the Market for Credits!

KINTSUGI WEAPON SKIN COLLECTION (skins purchasable separately) 
Repaired with golden-alloys, these battle-scarred weapons have been transformed into objects of beauty. Contains skins for the Braton, Paris, Kunai, Lato, Aklato, Skana and Bo.


NOCTURNE WEAPON SKIN COLLECTION (skins purchasable separately)
Pay homage to the constellations with this brilliant collection. Contains skins for the Braton, Paris, Kunai, Lato, Aklato, Skana and Bo.



  • The Braton, Lato, Paris, Kunai, Skana and Bo (and their MK1/Ak versions) have all received a refreshed look! These starter weapons are the first tools new player's see, yet they've been using models and textures that are almost half a decade old! We have refreshed these weapons to look much higher quality for starting weapons. Please note that all pre-existing skins for the Braton (Day of the Dead, Forest, Conclave) will appear to use the 'legacy' version of the weapon. 
  • The Braton, Lato, and Paris have also received newly remastered sounds as a major change to the way weapon firing sounds work. These remastered sound changes will come in a future update for their Prime versions.
    • Note from George the Audio Director: “These 3 weapons will be the first in the game to receive this treatment. With this whole new dimension of power through the updated sounds, you will notice that there is more bass, punch, and a greater sense of heaviness to these weapons. We will be doing a full Developer Workshop soon on our new process, as we slowly roll it out to all existing bullet and arrow based weapons as well as integrate it into new weapon releases.”
  • The Foundry now shows how many more uses are available per Blueprint, and if the Blueprint has unlimited uses. Unlimited use Blueprints also now have a yellow tinted icon background: HxeT6R3.jpg 
  • Removed a vaulted Relic from the Daily Tribute rewards and replaced with new Relic.
  • Removed a vaulted Relic from high level Spy mission rewards and replaced with new Relic.

Conclave Changes & Fixes

  • Fixed being killed with 1 health left in Conclave. Considering you weren’t actually dead, no Oro was given to the enemy perpetrator which was causing confusion. 


  • Fixed Nvidia PhysX Effects not working when enabled. 
  • Fixed a script error that occurred in a Lua Spy Sortie mission.
  • Fixed Clients and new Host not being able to complete Lua Spy room puzzles if a Host migration occurred.
  • Fixed the Zarr’s mini projectiles not sticking to enemies when equipped with Adhesive Blast.
  • Fixed unintentional DOT from Adhesive Blast on the Ogris, Penta, Secura Penta, and Tonkor.
  • Fixed Ash continually performing Bladestorm finishers when attempting to melee after casting the ability as Client. 
  • Fixed unintentionally being able to use Warframe Abilities in the Mastery Rank 19 Test.
  • Fixed failing the Mastery Rank 19 Test due to dead enemy bodies causing enemies to remain in an ‘alert’ state.
  • Fixed not being able to Revive when put into a downed state in a Mastery Rank Test.
  • Fixed the Atterax not returning to its holstered state after its first use. 
  • Fixed Ivara's Agile animation resetting to Default when a Bow is equipped.
  • Fixed not seeing the lightening FX on the Oro Ornament if you had low Particle settings.
  • Fixed the Daedalus Armor floating away from Nidus when equipped. 
  • Fixed Excalibur and Limbo having a duplicate skin to equip.
  • Fixed the Bow Dryad Skin not applying correctly to the Rakta Cernos.
  • Fixed missing FX on Vor’s Janus Key beam during Vor’s Prize.
  • Fixed Mag’s Noble and Agile animation stance breaking when equipping dual pistols. 
  • Fixed level holes in numerous tilesets.
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Hello. Still no fix anything from this list:

  • Operator and pets: if pets get downed while you are in operator mode, they just die and you can't revive them for duration of the mission. In kuva flood kuva guardians oneshot my kavat with 611 armor and 8974 health, so once I'm entering operator mode, I can say farewall to my cat;
  • Index UI: time left indication is hidden if "Overlay map" is chosen;
  • Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset?
  • Same for UI in "infested salvage" mode: stations health gets lost after "leave/stay" screen and player usually needs to reset it by pressing M (changing minimap mode) twice;
  • Quick rewards screen (Tab) does not work for AW mode and Titania's Razorwing;
  • Missing booster icon from rare containers for non-host;
  • Mirage and Zenistar. Aren't Mirage's doppelgangers supposed to copy all things she do? When Mirage releases Zenistar's disk, then casts "Hall of Mirrors" and then does charged attack, Zenistar's disk returns to player, while doppelgangers throw 4 disks.
  • Sprint detection: holding shift while standing still will break Ivara's Prowl;
  • if you're holding sprint key as operator and you jump, you need to press and hold sprint key again after jump to "continue" sptinting.
  • Bald operators: if you hold 5, operators spawn as bald. Same when they return to warframe.

As per: https://www.reddit.com/r/Warframe/comments/5k9oha/bugopen_letter_to_de_bugs_you_may_not_have_noticed/

Thanks for your time!

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Still no fix for the Lotus lying to us in Kuva Siphon missions. Those things don't even have a tutorial, we don't need SpaceMom feeding us misinformation to boot.

Plus, there's more wrong with this screenshot than people might realize. ...I'll just leave this here (there are more details in the post I originally created on the matter):

...Anyhow, thanks for the hotfix as always :clem: those starter weapons look much better now. Nice to see you guys polishing the new player experience. :)

Edited by Jackviator
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