Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Coming Soon: Devstream #88!


[DE]Rebecca
 Share

Recommended Posts

Archwing and Archweapon Slot Limitations

Telling us about the limitation on Archwing gear and slots to be bought for platinum 11 hotfixes into Specters of the Rail was NOT a solution to disingenuously sneaking it in without adequate, fair forewarning in the first place.

Relevant thread popularity banner and all, and second thread after the first was unjustly closed before the problem has been addressed.

What do you intend to do to give players a fair compensation or opportunity to acquire the free slots they could and often would have had grandfathered in if given proper notice of the change?

 

 

Unanswered Questions:

Polarisation and Forma

Q: Separate to the issue of relevelling after Forma use, will there be any change to Forma and Polarisation to avoid 'wasted' forma in future?

A lot of posters seem to bemoan the lack of Forma drops, while some like myself rarely end up using it at all because of the downsides of removing build flexibility. Is there any chance of a Polarisation quality of life change so we don't have to suffer our obsolete polarity builds when balance changes and new mods happen? Body Count and Blood Rush gave melees more reason to want Madurai slots, while the upcoming removal of 'mandatory' base damage and multishot mods might ruin heavily Madurai polarised guns. Times change, and while we have to relevel our gear for every Forma we use, even if less in the proposed new Mastery Rank relevance change, making our efforts, our time and our resources wasted is not a satisfying element of the game.

Here's my original thread on the subject and a solution, with more discussion from another player's similar suggestion here.

Another thread here as well. Threads keep popping up about new Forma, better Forma, different Forma on a regular basis. The system needs overhauling.

Now: We have 'lower limit' modding capacity, making it more comfortable to level weapons by using them after Forma.

However, some still recognise that there's a bigger issue than just "when do I get to use a polarised item again". The growing mod load with Primed and other high-drain mods demands a lot out of our very limited drain, as often do Sorties for most weapons to perform adequately. The user-unfriendliness of polarisation impacts negatively on flexibility and fun, and I doubt I'm the only one who tends not to use it where possible to not lock myself out of half my mod collection.

Ammo

Q: Is there a possibility of a more significant ammo rework to fix bugs and aid balance of several weapon classes?

With static ammo pickups and certain restrictions, high ammo consumption weapons often fall short, not in raw DPS which they compete evenly in, but because they just can't keep going for long before they're completely dry and relying on pickups/Restores. We also see such bugs as the Sniper+Castana ammo restriction issue, recently addressed by a half-application of my own suggestion for the issue overall, using Pistol ammo for 'special' secondaries but with a different actual restoration numbers.
My suggestion here attempts to address all of that, as well as opens up balance levers by allowing any ammo type to be used for secondaries. There's also a chance for this to bring currently unused Max Ammo mods up to a functional level by allowing them to improve ammo gained per pickup (while not making Mutation obsolete either).

The Twin Rogga now exists for the other half of the equation - using nonpistol ammo, but in its normal amounts. Between the 'special' secondaries and the Rogga, tech is clearly in place to implement this rework in a full and sweeping manner. Any idea of when it might happen?

Using Mod Ranks Below Fusion Level

Q: Why force users to potentially hold many mods of lesser fusion, instead of being able to use ranks up to the fused maximum?

This has been mentioned in passing at times, but it's still ridiculous that we can't have this quality of life with the current modding system. It seems like something that would be an inherent part of a system where drain ranges so wildly and precise values are so aggressively tweaked (Corrupted Mods, looking at you).

Can the data load of a handful of extra bytes per loadout (to identify the rank of the slotted mod to use) really be higher than the load involved with having an actual incentive to hold multiple mods all with their own fusion levels? Can it even be anything but a drop in the bucket in comparison to simply holding thousands of instances of mods?

Questionable Augments reviving Degenerate Gameplay

Q: What were you thinking with Resonant Quake and when will it be reworked to stop the repeat of Blind Mirage shenanigans?

Don't really need to say much about this - but I've seen a surge in threads about it. Resonant Quake Banshee is Blind Mirage with less energy efficiency. It removes the gameplay on single-tile maps, and energy restores allow it to be used near-indefinitely.

 

Things mentioned in a previous stream, but no changes yet seen:

Weapon Balance

Q: What changes might we see in the not too distant future to bring down outliers / bring up underperformers?

  Hide contents

A lot of guns are completely outclassed in their field, such as the whole Gorgon family versus Soma. Since Mastery Rank Restriction appears to be tied less and less to the power grade of a weapon, is there any hope for more tightening of the 'tiers' of weapon power, as happened with such as the Supra among LMGs?

Players feel like weapons are often "missed" in a wave of buffs (e.g. secondary-shotguns as a whole during shotgun buff wave), or have suffered nerfs as outliers in the past (such as the Brakk and S.Gammacor) which may be outdated in today's Warframe. Are any of these on the radar for getting their fair share of buffs, or reversions of outdated nerfs?

Tonkor, Synoid Simulor and Launchers

Q: Can the Tonkor and Synoid Simulor get fair risk/reward rebalancing, and a tweak to r/r balance of other launcher and 'launcher' weaponry, to bring back legitimacy of using other weapons and especially other traditional launchers? (Changes said to be coming in the new year. Hopeful!)

  Hide contents

More damage, more blast radius, less risk. The Tonkor is an obvious outlier, and not even locked behind a high MR. Its no-worry, highest-damage nature while also being AOE means that it detracts from the contribution of other Tenno in a squad. Like a fully modded Ember Prime running through Mercury, people barely get to play the game in comparison. Usage statistics speak for themselves - almost every Sortie, and even most Void missions still feature at least one Tonkor.

Here's a long thread of arguments for and against.

Personally, I would prefer not removing self-damage from other launchers almost-entirely to bring them to the Tonkor's level. Part of the fantasy of using explosive ordnance is Danger Close - don't be reckless and hit yourself.

However, the self-damaging paradigm at the moment appears to be lower base damage, but full mod scaling. This brings untriggered ordnance launchers such as the Ogris into a position where they pose a greater risk to the user than to enemies, and because of a lack of optional detonation, mistakes are guaranteed to be deadly to the player.

I'd suggest the following to start with:

 - As per the Elytron Archwing, grant a UI element projectile beacon for launcher weapons to help guard against mistakes (and helps triggered explosives be used more effectively).

 - Alter the paradigm of self-damage so that players (with appropriate effective health mods) are protected from instant suicide until much closer to an upper limit on modding for power than current functionality.

 - Give the Tonkor this tamer, more balanced self-damage.

Link to comment
Share on other sites

We have a huge number of mods in the game, but mods like elemental resistance or parkour mods (basically a support mods) will never replace power strength, duration, vitality etc in the warframe builds. What do you think about adding new mod slot that can use only those type of mods? It could be something similar to exilus mod slot. Weapons also have a lot of mods.

Edited by Sebith
Link to comment
Share on other sites

 i have a little concern on the weak point for eximus especially for energy leech eximus this eximus sometimes will be the the factor of my life and dead in mission, like when you almost dead then you want to cast a lifesaving ability and you suddenly run out of energy

what will you about this ?

and about the augment

will you make more than one augment for a warframe ability ?

 

Edited by dont_kill_parthrunaax
Link to comment
Share on other sites

Config A and B are available from me to be Demoed.

A is a Hybrid Dur-Range-Eff Build with minimal power strength and Rift Torrent

B is ussually used for speed running certain missions. High Speed and High Duration, Minimal Efficiency

EDIT: Will Beam Weapons eventually get reworked and changed in the way they work someday in the future? As of right now they are not the most powerfull. (Alternate fire doesn't count)

EDIT2: Added a Max Power Range with 175% eff 105% duration 95% stength Config C. Theres a limbo loadout available.

Edited by DustyFlash
Forgot to put my question. And added a new config.
Link to comment
Share on other sites

Hey DE, is Limbo and some othere frames going to get a noggle? I have bin waiting for the Limbo noggle for a long time and wukong and nezha even have one. Anyway i hope to get a respond. ps i love the game i have bin playing it for 2000H and still love it :thumbup:.

Link to comment
Share on other sites

Hey Limbo fan here, would love to demo the new limbo also a few questions:

1. Isnt it kind of redundant to have. A 4k endo sortie drop when a fully gemed anasa is about 3.7k endo? Wouldnt be better to have something like. 10k endo or anoter sculpture?

2. Why not to add the pistol and melee electric/status hybrid mods to hive sabotages?

3. I actually like sabotage missions but other than xiphos whose rng doesnt help me dont have any reason to go back, also why not a lua sabotage?

4. It makes sense from lore's perspective but why not offer as a reward for lua missions focus lenses even if making them super rare as a reward

5. How about archwing segments on kuva fortress which is categorized as a hybrid mission but you cant enter archwing most of the time, if you fall you only reset to where you fell from, imo you should enter archwing at that moment.

6. How about an archwing mode stabilizer keybind, hows that coming alone (i actually dont mind cuz i dont get dizzy but several friends of mine complain about this)

 

Link to comment
Share on other sites

Limbo rework? Demo away! 

Will we be getting a new aesthetic for Limbo to go with his rework ala Ash?

And now that PC version and console version are almost aligned, are you going to press MS for another account migration event?

Edited by Kidkilla
Link to comment
Share on other sites

As a Limbo player, I feeling hyped and worried at the same time.

Will there be more information regarding the Rift mechanics and lore?
Is Corpus Nullifier's technology more superior than Limbo's, who is master of the Rift? Would be interested in having more quests like Limbo's and Mirage's.
Will there be animation of enemies being ripped apart by the Rift when killed while in the Rift Plane?

As for demo, I mainly used Config A and B.

Link to comment
Share on other sites

A long time ago in a Devstream from way back when there were talks about adding new UI elements that players could personally customize to their own uniqe specifications such as healer version that made it easier to see teammates health. Is it possible this could become a thing? could we also get cosmetics for our Ui as well where we could change the fonts and add different types of gauges that could potentially help players with their play styles such as a DPS taken meter or a DPS given meter?

Link to comment
Share on other sites

Given any thought as to how to get visits to the Void worthwhile again? Maybe have void traces as mission rewards (smaller amount than fissures) and as a possible drop from breakable crates (less farmable that way than if they dropped off mobs)? How about a small chance of relics from lockers, and a slightly higher chance from eximus units?

Similarly, how about having Kuva as a reward/possible loot drop (I'd say from a special new type of container, like a 'Kuva Carafe" that could spawn in the environment; interact to extract the Kuva) in the Kuva Fortress? It's not like Kuva Siphons aren't always going on, but a smaller amount - say the amount you'd get from failing a siphon - for completing a mission at the Fortress might be a nice option for people who aren't comfortable soloing siphons.

Link to comment
Share on other sites

My question is regarding pets; Kubrows and Kavats, as well as our newest companion. Are there any plans for removing/altering the DNA degredation and the thawing/unthawing process and have the pets function more like the sentinels? It is quite frankly a hassle and it feels like a waste of credits when you can just use a sentinel.

The DNA degradation is essentially a growing debuff that can kill your pet in worst case, and I've seen a few threads where players log back in after some time away only to find their pet dead, which I can imagine being incredibly offputting. And even more so if they've spent money on it.

A suggestion would be to remove the DNA degredation and instead put "treats" on the market for credits that buff your pet for 12-24 hours or so, giving them for example a 20% increase in stats or the like. That way people can chose to buff their pets for credits instead of having to spend credits to keep them "optimal" or even alive for that matter. Treats would be a more positive thing to spend credits on rather than the DNA-juice that is more or less something we are forced to buy.

Thanks

Link to comment
Share on other sites

What are your thoughts on a quick once over of Warframes that are on a whole "okay", but can just use small tweaks to an ability or two?

  • Like how Nova's Null Star is only useful for looking cool.
  • Or how Nyx's Psychic Bolts are only useful when the augment is equipped.
  • Or recastable Silence and a one handed cast of Sonic Boom for Banshee.
  • Or Synergy between Magnetize and Pull for Mag.

The frames themselves don't need the magnifying glass like Limbo or other recent reworks have gotten, but sometimes it is just the little things that hold a Warframe back from perfection.

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...