Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

The Glast Gambit: Hotfix 19.11.1


[DE]Megan
 Share

Recommended Posts

The Glast Gambit: Hotfix 19.11.1

Major Update 19.11.0:

Changes

  • The Arcturus Syandana will now fade out when aiming down sights to help visibility when playing from the right hand side.
  • Improved resolution textures on all the TennoGen Round 7 Helmet and Skins.

Fixes

  • Fixed Synthesis Target Affinity being lost after a Host migration.
  • Fixed the ‘no-UI-in-screenshots’ option leaving FPS display on.
  • Fixed experiencing a hitch when bringing up the Codex after a Silver Grove mission. You'll now see a "please wait" for up to several seconds depending on your Mod collection, similar to viewing the Codex immediately after logging in.
  • Fixed the Limbo Aureolus Helmet not functioning properly with his animations. You wanted the hat tip you got the hat tip! 
  • Fixed the Hydroid Rorqual Helmet and Limbo Aureolus Helmet icon displaying blurry textures.
  • Fixed the Arcturus Syandana floating when equipped on Loki Prime with a Default Loki Skin.
  • Fixed Smeeta’s Charm precept buff giving Bows an unintended insane Fire Rate.
  • Fixed the Grustrag Bolt Release Blueprint stating it has 1500 uses.
  • Fixed not being able to color customize the middle section of the Landing Craft floor.
  • Fixed an escapable level hole in the Grineer Galleon tileset.
  • Fixed a wonky rock texture in the Grineer Asteroid tileset. 
  • Fixed unlocalized ‘Toggle Prime Details’ text.
     
Link to comment
Share on other sites

2 minutes ago, [DE]Megan said:

The Arcturus Syandana will now fade out when aiming down sights to help visibility when playing from the right hand side.

Just this one syandana?  Everything should 'fade out', there are lots of things that block our sights when zooming in.

Link to comment
Share on other sites

Quote
  • The Arcturus Syandana will now fade out when aiming down sights to help visibility when playing from the right hand side.

 

1 minute ago, Xekrin said:

Just this one syandana?  Everything should 'fade out', there are lots of things that block our sights when zooming in.

such as the frames themselves when we're trying to shoot while we're, oh say, stuck in an air vent.

Edited by EscortAlpha
Link to comment
Share on other sites

4 minutes ago, [DE]Megan said:

 

  • The Arcturus Syandana will now fade out when aiming down sights to help visibility when playing from the right hand side.

Sometimes my Sari Syandana doesn't fade out or contract when I aim down my sights right after bullet jumping

Link to comment
Share on other sites

1 minute ago, Neear said:

Readd Artax Rivens. There's no justification on their removal the only thing it has achieved is adding another primed chamber type mod and breeding toxicity on trading. 

this......just because the damage is horrible doesnt mean the utility was bad...

Link to comment
Share on other sites

Thanks for the update now we just need secura lecta BALANCED not excessively nerfed, fix the wonky glitches with the bombs killing raptors, Hema mutagen sample cost balanced, and introduction to the clayclop grineer research which is just a throwing sheev with a riven that requires you to head shot them as they say clayclop.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...