-FV-Metheria Posted February 22, 2017 Share Posted February 22, 2017 Is that, they were added to fit solely the theme rather than kit. For example, Vauban's passive gives him bonus armor for every ally near him since he is a Engineer. But, this doesn't meld with his actual stats or abilities at all. He has low armor, so the buff doesn't do much for him. And his abilities are primarily about CC, why would you need more Armor if the point of your kit is to disable enemies? This is just one example of passives that just seem to "exist". I feel like they should be more well thought out, the best Passive in terms of balancing theme and kit and what I think passives should be like is Ash's Hemorrhage. It gives extra potency to bleeds, which fits into both what his abilities actually do and the assassin theme. Link to comment Share on other sites More sharing options...
elitetrollz Posted February 22, 2017 Share Posted February 22, 2017 Balancing? Most of the passives of frames doesn't really matter and makes no sense like Oberon, Loki, Mirage imo Link to comment Share on other sites More sharing options...
PsiWarp Posted February 22, 2017 Share Posted February 22, 2017 Yeah, the focus for Passives seems to have shifted from nice-to-have to complement-or-core-to-frame's kit with Nidus and soon Limbo. It's a step in the right direction IMO, but I do hope they will review older Passives. Link to comment Share on other sites More sharing options...
(XBOX)Ivan of Jupiter Posted February 22, 2017 Share Posted February 22, 2017 Seriously. I think with the communities push to make all frames have passives DE rushed a lot of the concepts and didn't make sure they worked well with the frame. Nova - Neat passive if it worked. It has such a short range. Units that knocked you down usually do so from range or have knockdown immunity when knocking you down. Fix: extend range or add a secondary effect on top of knockdown. Oberon - Seriously? Only usefull in Grineer missions, mars, earth or the derelict. Not even that great of a passive as well. Fix: remove the passify wildlife. Make it so that companions (kubrow smd kavat... maybe charger?) gain boosted stats. Ember - Stat wise it's really good! Except Ember doesn't have resistance to fire so it'll eat through her health in an instant. Fix: Ember takes reduced damage from fire sources and procs. She's not immune and it still hurts, but she can retaliate. Mirage - I barely notice her passive. It's so inconsequential. Fix: Add a random element burst upon bullet jump. Link to comment Share on other sites More sharing options...
Sajochi Posted February 22, 2017 Share Posted February 22, 2017 You think those are bad? Chroma wasn't even considered because his passive is "choose color, get element". If passives get a second (third?) look then Chroma needs to be added to the list. Either Elemental bullet jump/glide, mini rage passive, or extra proc effects. I'll settle for just a triple jump, give him something. Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted February 23, 2017 Share Posted February 23, 2017 You know when you have to deliver something at work in 2 hours and you completed 4 out of 10 of the tasks? The passives look the same way. Some of them were actually planned and the rest just to complete the task. Link to comment Share on other sites More sharing options...
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