Leavith Posted February 24, 2017 Share Posted February 24, 2017 (edited) 4 hours ago, N7-JackSwallows said: Like I was telling the other guy, we shouldn't have to mod our Warframe around a melee weapon though, it just doesnt make it a viable option to use, and some frames need all those slots to even have a chance at higher game play without a major struggle in game. if ur referring to rush,yeah I can understand but I usually put it on my exilus slot as for overdrive is a melee weapon slot as of now I don't own a scythe because I sold my hate(long time ago) however I am planning to get the cau scythe infested as it has good mechanics on it...the overdrive melee mod works well with any channel type power warframes like wukong/exalibur and as well with any stealth frame powers such as prowl/cloud walker/invisibility/smokescreen because it speeds you up. I do want to say I agree with you if what your saying weapons shouldn't be require to have specific mods and builds to be useful, but I am realistic we already have specific mods we need to give weapons of different classes as well as warframes which is why I am not very adamant with standing up for the cause you mention. Edited February 24, 2017 by Leavith Link to comment Share on other sites More sharing options...
(PSN)SentientSickness Posted February 25, 2017 Share Posted February 25, 2017 scythe stats are fine since the buff what they need is a good stance both the current stances are clunky and sacrifice looks over usalbility scythes need a stance more in line with tempo royal possible even astral twilight but that would fix the problem also kts pretty much the same issue with machetes Link to comment Share on other sites More sharing options...
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