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Rush (Archwing) is underwhelming.


jzillacon
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I've been doing Kepler, Phobos to try and get some certain mods for my archwing but it's incredibly frustrating with how the rewards are distributed. I've gotten to a point where I can consistently get all three transports for, what you would think is getting the maximum reward, only to find the only thing I get is 4400 credits and a random lith relic or some endo. Even if I do get a mod, the only ones that drop in rotation C are melee mods, not to mention that there isn't even any affinity to be gained because you absolutely need to ignore the enemies or else you will fail every time. I shouldn't have to work hard to become efficient with archwing only to get something that I could have gotten with minimal effort just doing a random mission on earth. I also shouldn't need to intentionally preform worse in order to get the reward that I actually do want, which in this case is a mod drop from rotation B. I think all of the problems I'm having with this could be solved just by making it so that if you get up to the rotation C rewards, you would also get a drop from B and A rotations. That's how it works with every single other mission type, like spy and sabotage supply caches, so why does it not happen with archwing mission types?

Edited by jzillacon
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