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Dual Zoren...


SpiderWaifu
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I am disappointed... It's so tiny. I was expecting them to be larger. Not massive, but I'd say about... 50-75% larger.

:(

Edit: I was also hoping for them to be a larger, and heavier version of the Dual Skana.

I expected it to be an ungraceful dual wield. Basically, just two small Scindo's with faster and lighter attacks... But not this light.

I feel that the charge attack should be some sort of overhead swing.

In my opinion, the general animation of the attacks, should be something closer to a Dwarf Berserker.

Edited by SpiderWaifu
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May change my mind... When I used my Melee Warframe (Just a volt with two 73% melee damage) and Steel charge, each hit was doing 120 against infested.

edit: No mods, only rank 1.

Be sure to post results. I'm wondering whether or not I should take the time to rank this up before my FRAGOR.

Thanks. :D

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sense all the upgrade trees (for Melee) are the same then you can't judge it by how it performs comparitivily when modded. damage is low however it has double the base rate of the dual skana. it looks like this is intended to be a fast hitting low damage melee weapon instead of a slow but high damage weapon which really only makes it good vs infested in the current game. personally though im just using them for the asthetics because they look great!

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Alright so, it's going 120 against unarmored targets, but that's ONLY with 2x 73% melee damage mods and Steel charge.

Against an Ancient, it was only hitting for 10.

Without any mods, it was doing 10 damage to unarmored targets.

Still not sure how I feel about this weapon, aside from the fact that it needs to be larger and more ungraceful.

Edit: It's 120 against Chargers. 10 against ancients... 1350 against Leapers and other infested like it.

Edit: Charged attack does 150 damage against chargers if there's two+ of them infront of you. 300 if there's only one. Needs confirmation. It seems each axe does 150 on a charged attack.

personally though im just using them for the asthetics because they look great!

BUT THEY'RE TINY. I WANT BIG(GER) AXES, DWARF WARRIOR STYLE.

Edited by SpiderWaifu
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these are practicle hand axes!! We arn't some dwarf carrying around a weapon the is twice our size and wheighs 3x the amount we do (mmo reference for those who havn't played silly mmos with badly scaled weapon sizes)

Edited by Wolfereign
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these are practicle hand axes!! We arn't some dwarf carrying around a weapon the is twice our size and wheighs 3x the amount we do (crappy mmo reference for those who havn't played silly MMOS with badly scaled weapon sizes)

Just listen to me. You took a sword, split it in two. You get two faster attacking weapons, with slightly lower damage.

They took a huge axe, split it in to THREE parts, and threw away one. You got two faster attacking weapons with flimsy damage, unless you specialize in melee, like my Volt does.

Edit: The damage spread also makes no sense. 1350 damage to unarmored, upright infested. 10% of that damage is done to chargers. 10% of the damage done to chargers, is how much it hurts the Ancients.

Edited by SpiderWaifu
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May change my mind... When I used my Melee Warframe (Just a volt with two 73% melee damage) and Steel charge, each hit was doing 120 against infested.

edit: No mods, only rank 1.

Hate to burst your bubble, but Infested are weak against blade melee in general. Switch to a Skana or something and hit them again.

Edited by Ryme
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Hate to burst your bubble, but Infested are weak against blade melee in general. Switch to a Skana or something and hit them again.

I know they're weak. That's why I'm using them for testing.

Strange thing with the damage to upright infested: The main hand attack (First strike) does 135, same as the Chargers with Steel Charge 2x73% melee damage and 1 damage node. The offhand strike (Second attack) does 1350. Will have to test more for this.

Edit: These damages bursts are seemlingly random. Against an ancient, I'd mostly hit for 10dmg, with random spots of 44dmg.

No randomness against Chargers recorded.

Edited by SpiderWaifu
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Well I started building these, I'm kinda annoyed that I am now.

I havn't put the time into the game to fully test out any weapons. Can weapons be truly judged by base stats? Hell I still go by if it looks cool use it. (Is that the wrong thing to think?)

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Well I started building these, I'm kinda annoyed that I am now.

I havn't put the time into the game to fully test out any weapons. Can weapons be truly judged by base stats? Hell I still go by if it looks cool use it. (Is that the wrong thing to think?)

Not all the time, sometimes cool outweighs function.

Weapons can be judged by their base stats, to see how far it can go.

The Zoren is at 15.0dmg and 2 Rate.

On the other hand, my Scindo is 1 rate and 50 damage... Zoren doesn't match up to Scindo at all.

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Just listen to me. You took a sword, split it in two. You get two faster attacking weapons, with slightly lower damage.

They took a huge axe, split it in to THREE parts, and threw away one. You got two faster attacking weapons with flimsy damage, unless you specialize in melee, like my Volt does.

Edit: The damage spread also makes no sense. 1350 damage to unarmored, upright infested. 10% of that damage is done to chargers. 10% of the damage done to chargers, is how much it hurts the Ancients.

As they currently are would be fine IF they either ignored armor (similar to bolto but with ability to crit) or had a high inate armor pierce amount. without either of those and with its low base damage I'm not sure this weapon will scale well at all in the high lvl zones.

In the end this is speculation based on stats and how it plays against trash mobs its lvl. Can't be dead certain on actual performance until I get it maxed and modded

Edited by Wolfereign
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As they currently are would be fine if they either ignored armor (similar to bolto but with ability to crit) or had a high inate armor pierce amount

Going to test damage against Grineers

Edit: Against lvl1 Grineer, with Steel Charge, 2x73% Melee damage and 1 damage node I'm normal hitting for 14 damage. 44 damage against Grineer melee units.

Charged attack hits Grineer for 50. Melee units are hit for 50 aswell.

Edited by SpiderWaifu
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Hmm. so I just tried the level 1 Zoren on my un modded Rhino against the Grineer

Normal Attacks = 5 Damage

Charge = 50 Damage

Added mods and leveled them up to 4.

Weapon = +12% Melee Damage

Frame = Around +250% Malee Damage

Normal Attacks = 13 Damage

Charge = 50 Damage (Erm......)

Is there some kind of damage cap on these things?

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Hmm. so I just tried the level 1 Zoren on my un modded Rhino against the Grineer

Normal Attacks = 5 Damage

Charge = 50 Damage

Added mods and leveled them up to 4.

Weapon = +12% Melee Damage

Frame = Around +250% Malee Damage

Normal Attacks = 13 Damage

Charge = 50 Damage (Erm......)

Is there some kind of damage cap on these things?

The damage makes no damn sense. I was hitting for 1350 on a normal strike against lvl1 infested, with my melee specialist.

I removed Steel Charge and my melee damage mods.

Normal strikes hit Grineer for 5 damage.

FIVE. DAMAGE.

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In consept the high rate would compansate for the low damage against unarmored targets. once you introduce a modifier that reduces damage dealt (armor) then the high rate can't compensate for the immense drop of damage this has on low attack power vs high attack power. In theory the effects would be the same sense its the same percentage to the high attack power weapon however if the the attack power of the high rate weapon is to low comparitivly then the performance gap between the 2 types of weapons increases.

In english what i'm saying is that if they are balancing the damage of the zoren too low to compansate for the hight attack speed then the weapon becomes inferior no matter your playstyle (this is easyer to see on armored targets). Currently I think the damage is either to low or they need to give it an armor ignore property in order to give it a niche.

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You know the song that goes "Everything you can do I can do better"?

Substitute 'you' with 'Dual Zoren' and 'I' with 'Scindo'.

Zoren is bad out from the box. Almost USELESS unless you're specialized for melee.

Scindo was a glorious weapon from 0 to 30, even without my 2x73 melee damages.

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If you play the Zoren tag team with your guns instead of just by itself then it compliments close range fire fights due to its fast animation complete time. It seems to be more of a complimentary weapon then a main usage weapon which is unfortunate. more testing to be definite though because with mods it might just be op with its fast fire right

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