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Zephyr Turbulence Reflect Noise


-FV-Metheria
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So, after spending today's third sortie with Zephyr...that projectile deflect noise is stuck in my head now. Could we perhaps make that less prominent or better yet not there? I do think players can already see enemies shooting them and the projectiles not hitting them rather fine, if concerns are about not being able to notice a enemy far away it is always possible to add feedback in the form of a faux damage taken locator, that's your energy color to inform you turbulence is reflecting in that direction.

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