-FV-Metheria Posted February 24, 2017 Share Posted February 24, 2017 So, after spending today's third sortie with Zephyr...that projectile deflect noise is stuck in my head now. Could we perhaps make that less prominent or better yet not there? I do think players can already see enemies shooting them and the projectiles not hitting them rather fine, if concerns are about not being able to notice a enemy far away it is always possible to add feedback in the form of a faux damage taken locator, that's your energy color to inform you turbulence is reflecting in that direction. Link to comment Share on other sites More sharing options...
[DE]George Posted February 28, 2017 Share Posted February 28, 2017 We'll take a look. Thanks for the report. Link to comment Share on other sites More sharing options...
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