--Q--uixotic Posted March 2, 2017 Share Posted March 2, 2017 (edited) The overlay map is unbounded, which adds a lot of visual on some maps, and makes it difficult to see the crosshairs and the enemies I'm aiming at. Fixed: It also isn't showing the extraction marker, which means I need to switch map styles to find the exit sometimes. Ideally I'd like to have the Prefer Overlay Map option replaced by a few options: map size (controls amount of screen space used) map scale (controls zoom level) map position (e.g. top-left for the default view) map opacity (I'd prefer a fainter map sometimes) The map reset after each round of interception or 5 waves of defense has been fixed, but it still resets after dying in the arena on Sedna, dying in the Index, or standing at the extraction point. Find the crosshair and the enemies: Too opaque Find the crosshair I'd be content if the overlay map was confined to the right 1/3rd of the screen when the right-hand view is selected, and the left 1/3rd when swapped. Edited May 10, 2017 by chrisx1125 Remove bug that was fixed Link to comment Share on other sites More sharing options...
--Q--uixotic Posted March 11, 2017 Author Share Posted March 11, 2017 Overlay Map doesn't include the extraction marker on the map, and also doesn't include the waypoint indicator on doors/etc This photo using the minimap shows both symbols: This photo of the overlay map doesn't include either. Note that the two were within seconds of each other, without moving. Only the map type was changed. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted March 11, 2017 Author Share Posted March 11, 2017 (edited) Dying in the Index (or Arena) resets to the top-left mini-map. Hitting M to switch back to the Overlay map shifts the screen up, hiding the index points or executioner score. Note that the mini-map appears to be shifted up after death too Edited March 11, 2017 by chrisx1125 Link to comment Share on other sites More sharing options...
--Q--uixotic Posted March 22, 2017 Author Share Posted March 22, 2017 Any chance of a fix soon? I run overlay map until extraction right now, then switch to minimap so I can find the extraction point Link to comment Share on other sites More sharing options...
--Q--uixotic Posted March 24, 2017 Author Share Posted March 24, 2017 Still unbounded, so other problems likely still occur Link to comment Share on other sites More sharing options...
--Q--uixotic Posted April 3, 2017 Author Share Posted April 3, 2017 The extraction marker has been appearing for me, which is a welcome change. The unbounded map is still a problem though. Link to comment Share on other sites More sharing options...
almostsurelymarkovian Posted April 14, 2017 Share Posted April 14, 2017 @chrisx1125 That has been my experience. When the exterminate changes were first introduced, I simply was not able to see where the extraction point was from the map. It does seem to be fixed now, thankfully. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted June 16, 2017 Author Share Posted June 16, 2017 (edited) This area was far too dark, and the overlap map blocked what little view I had. Edited August 18, 2017 by chrisx1125 Link to comment Share on other sites More sharing options...
Harestation Posted July 25, 2017 Share Posted July 25, 2017 (edited) Up. "Mini"map is SO important in this game. I don't understand why it wasn't prioritize yet. I came back on the game a few days ago, and yesterday i told to myself "isn't there any option to zoom out or something ? We don't see much in that top left corner, i want it bigger ffs". I didn't find the proper answer to that, but then i found the overlay map. We go from a little map in a corner to a map that can take the whole screen . I'd like the map to stay somewhere not in the middle of my screen where i'm aiming. Like the default right side of the visor but without overing my cursor. Path of Exile has many settings for the minimap, even more with the upcoming 3.0 and one of them is to lower opacity only in the center of the screen (not using it but it may be something to look at for Warframe). Edit : I didn't see we can switch by pressing , (M on qwerty keyboards), but that's still not really convenient. cc @[DE]Saske Edited July 25, 2017 by Harestation Link to comment Share on other sites More sharing options...
--Q--uixotic Posted September 14, 2017 Author Share Posted September 14, 2017 A bit distracting... Link to comment Share on other sites More sharing options...
MesaPrime Posted December 9, 2017 Share Posted December 9, 2017 DO NOT DO NOT DO NOT change the overlay map. it is legitimately the most useful tool for anyone that wants to know absolutely where they are and where they have to go, as well as to know where you've been. making it smaller would make it too difficult to see, constricting it to a section of the screen would make it too difficult to use. if anything, a scale slider or other option should be added, but I completely disagree with your proposed changes so long as they do not have an option to get the old style back. Link to comment Share on other sites More sharing options...
WolfJHavoc Posted December 9, 2017 Share Posted December 9, 2017 Dear god YES PLEASE. In addition, I would like the player arrow icon on the overlay map to be preferred ABOVE other icons that are in close proximity. Right now the arrow is literally obscured totally by anything and everything that has an icon near you, which means when you use the map to orient your position while having the map static, you have to literally guess which direction you are facing. It's incredibly frustrating to look at the map and say 'Oh I have to go up north to grab this thing I need!' and turn to what you think is the north, and move forward, only to find you're totally going south east? And why? Because your squad mates are kinda somewhat near you and you can't at all tell which way is north. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted December 10, 2017 Author Share Posted December 10, 2017 22 hours ago, ds6_ said: DO NOT DO NOT DO NOT change the overlay map. it is legitimately the most useful tool for anyone that wants to know absolutely where they are and where they have to go, as well as to know where you've been. making it smaller would make it too difficult to see, constricting it to a section of the screen would make it too difficult to use. if anything, a scale slider or other option should be added, but I completely disagree with your proposed changes so long as they do not have an option to get the old style back. My proposed changes, from the original post: Quote Ideally I'd like to have the Prefer Overlay Map option replaced by a few options: map size (controls amount of screen space used) map scale (controls zoom level) map position (e.g. top-left for the default view) map opacity (I'd prefer a fainter map sometimes) That agrees with your alternative with slider/scale. I'd also be very content to have three map options - the existing mini map in the corner, the current overlay, and a compromise that uses either the left or right 1/3 of the screen based on which hand you've selected. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted December 10, 2017 Author Share Posted December 10, 2017 I prefer the overlay map over the tiny mini map, especially on a 27" screen - the mini map is just too far away. The current design of both could use some attention though, as you can see from the screenshots above. Link to comment Share on other sites More sharing options...
rngd444 Posted December 21, 2017 Share Posted December 21, 2017 The yellow objective circles which, of course, aren't affected by the transparency slider were already bad enough but now we got the same 'feature' at least in Hive missions: Spoiler You literally can't play the mission with the overlay map active anymore. One play test would've shown how this isn't a good idea but welp. If only those circles weren't completely filled out, they'd still convey the same information without blocking the whole screen. Anyways, any possibility to adjust and personalise the map in general surely would be a very welcome QoL change. Link to comment Share on other sites More sharing options...
--Q--uixotic Posted January 3, 2018 Author Share Posted January 3, 2018 Mini map shows extraction marker, but overlay does not. Overlay without extraction marker, with extraction zone off screen Overlay without extraction marker, with extraction zone [barely] on screen Link to comment Share on other sites More sharing options...
--Q--uixotic Posted January 3, 2018 Author Share Posted January 3, 2018 Overlay map on the right side of the screen, very useful. Overlay map blocking warframe and crosshairs, very distracting (also double-wall render of this section of Adaro). Link to comment Share on other sites More sharing options...
--Q--uixotic Posted January 3, 2018 Author Share Posted January 3, 2018 Minimap is way too small on 27" monitors at 3840x2160. Attaching a photo of my monitor instead of a screenshot this time. Measured it with a ruler - it's 2" wide by 1.25" high. Link to comment Share on other sites More sharing options...
Arniox Posted February 9, 2018 Share Posted February 9, 2018 On 3/3/2017 at 2:24 AM, chrisx1125 said: The overlay map is unbounded, which adds a lot of visual on some maps, and makes it difficult to see the crosshairs and the enemies I'm aiming at. Fixed: It also isn't showing the extraction marker, which means I need to switch map styles to find the exit sometimes. Ideally I'd like to have the Prefer Overlay Map option replaced by a few options: map size (controls amount of screen space used) map scale (controls zoom level) map position (e.g. top-left for the default view) map opacity (I'd prefer a fainter map sometimes) The map reset after each round of interception or 5 waves of defense has been fixed, but it still resets after dying in the arena on Sedna, dying in the Index, or standing at the extraction point. Find the crosshair and the enemies: Too opaque Find the crosshair I'd be content if the overlay map was confined to the right 1/3rd of the screen when the right-hand view is selected, and the left 1/3rd when swapped. But why though... Just run with it off and turn it on when you need to with m.... Otherwise keep it as a small map Link to comment Share on other sites More sharing options...
--Q--uixotic Posted February 9, 2018 Author Share Posted February 9, 2018 10 minutes ago, Arniox said: But why though... Just run with it off and turn it on when you need to with m.... Otherwise keep it as a small map The minimap is far too small on my screen, and isn't useful for navigation. If it was 2-3x the size I'd be fairly content, though I'd still rather have it on the right instead of in the top-left. Link to comment Share on other sites More sharing options...
Istanazrell Posted September 13, 2022 Share Posted September 13, 2022 (edited) I know this is an old thread, but everything here is still relevant. Did we ever get a response from a dev? Edited September 13, 2022 by Istanazrell Link to comment Share on other sites More sharing options...
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