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The Pacifism Defect: Update 19.12.0
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Developer Note: "A new Clan Operation is finally here! This Clan Operation has bits of the same - a unique mission, a call to action, a Wraith weapon… and a bit different! The Operation link will have all the information for you on what to expect - but for even further explanation: We're trying something exciting and different with rewards for the most interesting Competitive aspect in a Clan Operation to date. There are a multitude of Personal and Clan rewards - Cosmetics and The Ignis Wraith! The Ignis Wraith as a reward has a few different avenues - an avenue for more casual clans, more coordinated clans, and a Hardcore avenue for the most competitive clans. Visit the Operation link to find out more!"

THE PACIFISM DEFECT: Emergency Evacuation (begins at 5:45 p.m. ET)

The Infestation has overrun a convoy of allied ships and forced the surviving crew into emergency safe rooms. They’re holding on for now, but without your support, they’ll die on those ships.

Before you go, you should know something; the crew is Grineer. But not just any Grineer, they’re Kavor Defectors, pacifists who deserted Sargas Ruks army when they could no longer bring themselves to kill for him. They don’t want to fight anymore, not for the Grineer, and not for Steel Meridian. All they desire is a peaceful life, but that won’t come easy; Sargas Ruk is hot on their trail and desperate to make an example of them.

The Kavor need evacuation, will you answer this call?

Read The Pacifism Defect rules and scoring here:

 


NEW CUSTOMIZATIONS:
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Harkonor Weapon Skin Collection
A collection of skins forged by the Grineer’s leading weapon manufacturer. 

 

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Provvok Shoulder Guard
Cobbled together from vanquished Grineer, this Steel Meridian armor sends a clear message to the enemy. 

Changes:

  • Replaced the Ash Prime Neuroptics Blueprint with Ash Prime Systems Blueprint in the Neo N5 relic as intended.
  • Mobile Defense Terminal markers now blink to portray which Terminal is currently hacked and requires your expert guarding skills! 
  • Flight Speed Mods can now be used on the Euphona Prime.
  • Deconstructor Prime can now be used on non-Prime Helios. 
  • Optimized a frame-time spike that would occur in busy levels whenever you killed a power-cell carrier.
  • Optimized a few temporaries out of sentient attack precept
  • Improved the visibility of the flowers near the bottom of the Bodo Syandana.
  • Reduced the volume of the Latron and Latron Prime 3D firing sounds. 

Conclave Changes:

  • Reduced the primary fire damage of the Javlok in Conclave. 

Fixes:

  • Fixed the Euphona Prime doing no damage to ragdolled enemies.
  • Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
  • Fixed Tyl Regor not attacking and just staying in his invisible teleport behavior.
  • Fixed Lephantis (and possibly other enemies) not attacking resulting in incompletable Assassination missions. 
  • Fixed a script error when casting Trinity’s Blessing ability.
  • Fixed Banshee Sound Quake ability causing her Syandana to fly straight up.
  • Fixed Banshee Prime’s Helmet antennas flying straight up during her Sound Quake ability. 
  • Fixed the objective marker for Rescue targets not appearing when outside of the Rescue room.
  • Fixed Clients unable to see Rescue marker on the mini-map. 
  • Fixed Interception enemy markers not being red and having smaller icons.
  • Fixed Relic selection screen not being visible when selecting a Relic from the pause menu.
  • Fixed getting double End of Mission rewards by disconnecting and rejoining. 
  • Fixed Mirage’s Eclipse HUD buff icon being removed and not re-added if you recast as Client.
  • Fixed being able to equip Deconstructor on a Sentinel that is not Helios. 
  • Fixed objects (Datamass, etc) falling through the floor in the Grineer Shipyards tileset.
  • Fixed the Ambulas boss room waypoint marker pointing the wrong direction.
  • Fixed a section of weird AI navigation pathing in the Grineer Galleon tileset.
  • Fixed Kavat interaction sounds sometimes not playing.
  • Fixed Jackal boss fight being triggered by Operators.
  • Fixed Syandanas clipping through the Frost Harka skin. 
  • Fixed positioning of the Quaro Armor on Ash’s Koga Skin.
  • Fixed an incorrect tileset object appearing in Pluto Spy Vaults. 
  • Fixed an escapable hole in the Infested Ship tileset.
     
Posted (edited)

Flight Speed Mods can now be used on the Euphona Prime.  Yes

Mobile Defense Terminal markers now blink to portray which Terminal is currently hacked and requires your expert guarding skills!   Aww

Edited by YoY
Posted (edited)

Skins based on the ugly Harkonar armor? Ew! Also, more Infested-related stuff? Sounds like a version of what we got with Glast Gambit. Can't say I'm excited about that.

Anyway, glad this update is coming out. VERY excited to see you guys adding Syndicate armor. That is LOOONNNGGG overdue.

Edited by A-p-o-l-l-y-o-n
Posted
3 minutes ago, BEDSPRINGER said:

FIRST

 

SPECIAL THANKS TO:

THE RAID SCHOOL BUS

-CLM-JOKER

-Foxian-

atleast8courics

Franky

Gabriel

GrilledNappa

Jollyrots

Tsubasakuroi

<3

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