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Ced23Ric
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Ash Frame Fixes:

 

Teleport: remove the flip animation and just make him phase from one point to another, stealthily and immediately. The effect should look like a cross between Shade's cloak and Start Trek's energize, just without the above and below glowing discs. More like collapsing into a northstar-looking-light and vanishing, then doing the whole process in reverse to reappear. 

 

Blade Storm: though super fun to watch, seems like it takes forever. It would be cooler if he just went berserk/invunerable hurling (and evading), with tremendous speed, both kunai and shurikens (one-shotting like he currently does) at single targets in all directions and as a finisher just explodes a circular AoE wave of blades, shredding and impaling everything around him to walls and ceilings. Because he is a "throw back to ancient forms of combat" during blade storm Ash goes through every Kata that has to do with perfectly hurling a thrown weapon which makes his throwing strength and accuracy supreme, all the while making him extremely evasive (virtually invulnerable). If you have ever watched "Equilibrium" w/ Christain Bale, it looks similar to the part when they show the computer program that details all the gun Katas put together in sequence to make the deadliest and most illusive projectile fighting form. And at the end he throws his arms across his chest (in an X) revealing handfuls of shurikens and kunai, then he flings them all out in a 360 degree wave (almost to the point where his hands touch behind his back) decimating all unlucky enough to be within range.

 

Smoke Screen: Just needs to last longer and/or give more critical strike enhancement. Loki's invisibility grants like +200% crit (and lasts longer on top of other bonuses) and Ash's is only 50%. That seems just a little unbalanced, especially considering the utility of Loki's other specials. Realistically, Shuriken and Smoke Screen are Ash's only useful specials (particularly when combined).

 

Also, if something is going to labelled a certain way, for instance "a stealth frame," they should get bonus stats to compliment that particular play style. I.e. Ash is "stealthy" so a bonus to ancient style weapons (bows/thrown/Hand 2 hand, non-gunpowder powered) would be fair.

 

And if Stealth is going to be a viable option, Sentinels need to be able to be "stealthified."  You can't spend the time training up, building and customizing only to have your spot blown-up by the loud-&#! shotgun on your floating buddy. So giving Sentinels stealth weapons like a mini rapid-fire ballista or shuriken thrower would be a definite boon. Or just a Silencer/Suppressor option would work too. 

Edited by (PS4)GR13V4NC3
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  • 1 month later...

just an idea, how about a full melee type warframe.

 

Assassinate: Energy 25

Teleports behind a target and slicing their head off (or use the effects of the silent kill)

 

Cyclone Blade: Energy 35

Spins around a slices enemies within a radius

 

  Bushido: Energy 50

Increases the attack speed and movement speed of this warframe

 

Sword Dance: Energy 100

Summons floating swords to help the warframe in battle. Enemies within a radius who are attacking this warframe will be attacked by the swords. (the initial number of swords varies per ranked  4/5/6) this is also a toggle skill wherein the player gets to choose if he or she wants the swords to stay or not. 10 seconds after the activation of the skills, the skill will slowly deplete the energy until it reaches 0. Once the energy reaches 0, the swords vanishes.

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  • 2 weeks later...

Hello, this is my warframe concept. It's probably in the dust now, but here you go!

 

Name(s):
To keep it simple, and especially if it turns out to be a female frame, Nemesis.
But I would rather want Peredon(Derived from the Latin word Peredo, meaning waste)
Putridus(Derived from the Latin word Putridum, meaning rot)

Gender: Male
Theme: Infested Bio-Manipulation(Control bodies and organic constructs i.e human bodies)

Description: Equip with bio-molecular manipulative capabilities, Peredon afflicts himself and the enemy to the point of instant confusion and infected feral battles.

Stats:
Health: 150 (450 at level 30)
Shield: 100 (300 at level 30)
Armor: 15
Energy Capacity: 100 (150 at level 30)
Polarities: 2x V(Attack)
Stamina: 100
Sprint Speed: 1.1

Abilities:

#1. Infection - Peredon instantly forms himself into a monster, then attacks a single enemy, thus making his killed victim attack other enemies. Survivors are still afflicted for a certain time 
Deals 100/200/300/400 Viral Damage.
Effects: Cast time of 0.25 seconds and very quick self-travel time, quicker than Slash Dash. Has to select the target, like Soul Punch. During the ability, Peredon ferociously bites/scratches a single foe. If the target dies by the attack itself, they will attack their own faction, working along with the Tenno. The first target can also turn killed enemies into "zombies". If they survive the initial attack, they will have the Viral damage, making them easier to kill. They also have a time limit of up to 5 seconds to become a "zombie" on death. The enemy will stay a "zombie" for 5-10 seconds.
(Peredon can cast the ability on different people at any time) Cost 25 Energy

Alternate #1. Clone - Peredon turns himself into the enemy, causing mass confusion towards the victim.
Lasts 10/15/20/30 seconds. You will also have a damage limit depending on the target you select and the level of the mission i.e a Grineer Lancer would have 100-500 and a Napalm would have 700-2000 health.
Effects: You can select a single target and turn into the enemy. Whatever target you turn into has unlimited ammo for the whole duration. If you turn into a Lancer, you have unlimited Grakata, if you turn into a Crewman, unlimited Dera. You cannot turn into Robotic type enemies like MOAs, Rollers, Latchers, or Ospreys.The type of enemy you turn will not attack you. You cannot turn into bosses. That would be ridiculous. Cost 25 energy


#2. Life Switch - Peredon takes absent health and turns it into damage around himself. Killed enemies will give him health.
Effects: The absent health that you transfer will be multiplied by 3. So if you have 120 health lost = 330/450. The 120 damage is multiplied(360) and distributed. Killed enemies can give from 20/30/40/50 health depending on mod rank, and enemy strength, level, and ranking. Costs 50 energy.

#3. Anomaly - Shoots a radial beam of infectious energy, mutating foes for an easier kill.
Effects: Deals 50/100/150/200 damage Divided by Viral and Radiation for 20 seconds. Has a 50% Status Chance.
Slows down enemy by up to 30% with a supposed infection. (It would be a real +1 if the DEVelopers made arms grow out their backs and shoulders as another effect and to live up to it's name, Anomaly.) Costs 50 energy

#4. EVOLUTION - Peredon augments himself and all of his abilities for a long duration.
Effects: Lasts 15/20/30/45 seconds. Adds 20%/30/40/50% extra health to your overall health for the whole duration(450 Heath would be 675 ect.). Adds 5%/10%/15%/20% extra damage to all of his abilities(of course not #4 itself).
Also adds 5%/10%/20%/30% extra duration to all your abilities except #4.
Increases Warframe speed by 10-20% (Truly symbolizes the "Evolution" of the Warframe)Costs 100 energy

That's it guys! I hope you like it!

EDITED: Changed the stats to the Infection Ability. As stated, the time limits are OP. Also changed his polarities to 2x V polarity to allow the Continuity and Focus/Intensify Mod to be wield earlier :) 

 

 

This is Warlord1400 of teh GOLDEN WARRIORS!

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Theme and Stats:

Theme: Water/Blood

Type: Solo/Battle Mage/Support/Healer

Health: 125 (350 at rank 30)

Power: 150 (300 at rank 30)

Armor: 25

Shield Capacity: 100 (300 at rank 30)

Sprint Speed: 1.5

Stamina: 100

 

Note: these stats are a rough setup and can be altered.

 

 

Abilities:

 

Power 1: Surf- Manipulates the moisture in the air to create a torrent that she rides with great speed. The tail end of the torrent splashes outward, knocking down any enemies caught within. She can also barrel straight through hordes of enemies with the intense force that this power creates, also knocking them down. She can also control her movement slightly, arcing to either the right or left, or even up. (25 Energy)

 

Power 2: Water Prison- Creates a large orb of water, imprisoning all enemies that come into contact with it. The orb is fairly large and spawns directly in front of her. While trapped in the orb, all incoming fire is absorbed, the enemies cannot fire out. This creates multiple targets as sitting ducks as well as a shield barrier for protection. (50 Energy)

 

Power 3: Puppeteer- Manipulates the blood of a single enemy, gaining control over them and forcing them to fight for her, attacking all surrounding enemies until he is killed. (75 Energy)

 

Power 4: Blood Harvest- Manipulates the very blood of all surrounding enemies. She tears the blood from their bodies, absorbing it into herself to fully heal her shields and health. This also heals allies, however it only restores the health of allies, not their shields. (100 Energy)

 

 

 

Suggested Weapons for This Warframe:

 

Primary: Burrower: This high powered weapon injects a live explosive into the ground. The explosive is attached to a drilling mechanism that allows it to burrow towards targets. Once it reaches its target it drills up and launches intot he air like a bouncing betty mine and explodes. It is great for killing targets behind cover. However, it is not so great for a frontal fire fight.

 

Secondary: T- Nade: These small grenades release a small cloud of toxic gas when thrown. They can be thrown one at a time to take down a single opponent, or several in rapid succession to blanket a large area with the toxic gas. With no direct damage, these grenades deliver damage over time. Toss one, and take cover, wait for your enemy to keel over.

 

Melee: Kusari Gama:  A heavy steel, spiked ball attached to a long chain. At the end of the chain is a Kama. This melee weapon will act as an AOE style. Though it is slow starting its combination, once it gets going it increases in speed. It has low damage output, but has a long reach and hits multiple enemies at once.

 

Name: Raine

 

Backstory:

 

Raine is a strong solo and control based Warframe. She manipulates moisture, not only as water but in blood as well. Most of her abilities focus on controlling the enemies around her and dispatching them quickly and effeciently. Though she is a strong solo warframe, her great crowd control abilities would make her an asset to any squad.

 

Raine comes from a world flooded by vast oceans. Tsunamis, high winds, and tidal waves have ravaged what lands exist on the planet, otherwise large stations have been built directly onto the great waters.

 

Appearence:

   A sleek and slender armor that flows nicely. It needs to give the impression that she comes from a world of flowing energy and nature. Her left arm will be covered by a long sleeve (it is tight but widens at the end, which stops not at her wrist but at her palm), and a wasit cape will drape off of her right hip down to her ankle.

 

Mission: (This would be the mission that rewards you with blueprints of parts) I think an interesting mission would be one with a few twists and turns. As such, here is my idea:

   The mission starts as a sabatage mission. The grineer, or corpus, have taken over the planet and the stations built onto the water and turned them into fuel stations which act as a foothold for their advancment on that planet. As Tenno, your job is to infiltrate and destroy the cores of these facilities, the stations are already lost and salvaging them is beyond your means at this point. However, once you reach the core and open it, Lotus informs you that another Tenno has discovered a way to turn the tide of battle and allow you to use the stations against the grineer, or corpus and has already implanted the virus into the systems database. She also informs you that the enemy is closing in and plans to destroy the core, along with the virus, and you must protect the it at all costs and so now it becomes a defense mission.

   Most BP missions are boss missions, so this would be an interesting change. You would be forced to fight your way through heavy enemy forces to reach the core to destroy it, only to discover that you must now protect it. A standard of ten waves would be required in most cases, but since there is no boss for this mission it must have a greater challenge and so a minimum of 15 waves of enemies is required in order to complete it. Survive 15 waves and you are rewarded with a BP part.

 

Planet: Aquilla

   Missions:

          Sea

          Rift

          Qhuall

          Tsunamai

          Reef

          Shark

          Rieva

          Octo

          Hurricane

          Triangle

          The Deep

          Hiela

          Aquatica

          The Post

          Ghil

          Reach

          Tempest (BP Mission)

Edited by (PS4)Burake
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Theme and Stats:

Theme: Time

Type: Solo/Fighter/Support/Fighter

Health: 150 (400 at rank 30)

Power: 100 (250 at rank 30)

Armor: 35

Shield Capacity: 75 (250 at rank 30)

Sprint Speed: 2.0

Stamina: 125

 

Note: these stats are a rough setup and can be altered.

 

 

Abilities:

 

Power 1: Rift- He conjures a time rift in which everything around him freezes for a short duration. A rift portal will open in front of him as well as another will open where his cross-heir is aimed. He can pass in and out of the rift portals at will, but they will close when the power duration ends. During the power duration, even allies are frozen, but this allows him to quickly evade danger, or revive a fallen ally. (25 Energy)

 

Power 2: Slow- Much like Frost, Chronos can creat ea protective orb aroudn himself. However, this orb is smaller and conisists of a time warping effect that drastically slows time. All incoming bullets will be virtually stopped in in their tracts, as will all incoming enemies. Any ally caught within the orb will be slowed, but not nearly as badly as enemies, also Chronos is not slowed by this power at all. Unlike Frost, the orb that Chronos creates moves as he moves, which allows him to have full protection and if his allies need out of the orb quickly then he can make it happen. (50 Energy)

 

Power 3: Reverse- With a pulse of energy he reverses time in a large radius around him. This power effects only his allies and acts as an instant revival technique from a distance. (75 Energy)

 

Power 4: Time Warp- Chronos manipulates time itself, speeding it up drastically all around him. This power causes all asurrounding enemies to age at an extensive rate in which they quickly fade into dust as they wither away. (100 Energy)

 

 

 

Suggested Weapons for This Warframe:

 

Primary: Rift Scaar: This high powered launcher fires off grenades that explode into small worm holes. Any enemy caught within the worm hole it crushed as they implode into themselves and disappear into nothingness.

 

Secondary: Darts: Like needles, only larger, these weapons are thrown at enemies in rapid succession.

 

Melee: Trinity Spear: This sleek, and sharp, spear is great for ranged melee and penetrating armor.

 

Name: Chronos

 

Backstory:

 

Unlike most Tenno and Warframes, this one was not cryogenically frozen, but instead disappeared through time. When word reached him through the ages of the new war, and that his brethren had awoken from their sleep, he took up arms and joined the fight.

 

Chronos comes from everywhere, and nowhere. He is a warframe barred by no chains and not even time itself can hold him.

 

Appearence:

   He wears a sleeveless hooded long jacket. The rest is open for debate. (I suppose all of it is open for debate technically  :p )

 

Blue Prints:

   Rather than a mission, or research to create this warframe, I would love to see somethign a bit more interesting. Much  like the hidden areas and vaults I think rift scars should be well hidden in random missions. They would be fairly hard to find and even to see, you should only be able to find them with the codex scanner. The rift would not be within range to be found on your normal route and so you must find the hidden area and then seek the area with the codex finder to spot the rift scar. You walk into the rift scar and it brings you into a type of purgatory where the ground is pure white with faint rising smoke and the sky is mainly white but littered with falling particles of various colors. Using the codex scanner you follow a specific route that brings you to a guardian. Guardians are robotic protectors of ancient artifacts within rift scars. Upon defeating the Guardian he will drop a blue print for one of the Chronos parts.

Edited by (PS4)Burake
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Theme and Stats:

Theme: Kinetic Energy

Type: Solo/Fighter/Support/Fighter

Health: 75 (250 at rank 30)

Power: 125 (300 at rank 30)

Armor: 30

Shield Capacity: 100 (400 at rank 30)

Sprint Speed: 1.2

Stamina: 150

 

Note: these stats are a rough setup and can be altered.

 

 

Abilities:

 

Power 1: Push- She sends out a blast of kinetic energy in the direction she is aiming and launches a single enemy backwards with a ragdoll effect. (25 Energy)

 

Power 2: Launch- Using kinetic energy, all surrounding enemies are launched straight up into the air about ten feet or so, causing an extended knockdown effect. This does very minor damage, but allows allies to get a small break from attacking enemies. (50 Energy)

 

Power 3: Crush- This power acts as the opposite of launch. Rather than using kinetic energy upwards, she bears heavy amounts of energy down upon surrounding enemies. Not only does this cause an instant knockdown effect, but it also does moderate initial damage as well as very minute lasting damage as she holds the enemies down for a short duration. (75 Energy)

 

Power 4: Mighty Push- Like an expanding nova, or ring, she blasts kinetic energy outwards. All surrounding enemies are sent flying in a ragdoll effect, knocking over other enemies and injuring them. The force of the blast causes severe damage and the ragdoll effect also causes its own damage as well as further damage for crashing into objects or other enemies. (100 Energy)

 

 

 

Suggested Weapons for This Warframe:

 

Primary: Psy Blast: This sniper rifle fires off kinetic rounds that will blast an enemy away with a ragdoll effect. It can only target a single enemy at a time, but the target can ragdoll into other enemies.

 

Secondary: Psy Beam: This weapon is very much a support based one. It fires of a constant beam of kinetic energy, pushing enemies backwards. It weakens at a distance, but also expands at a distance. In close proximity it will throw enemies back, otherwise it acts as a barrier with moderate range to keep more enemies away and at long range it slows even more enemies.

 

Melee: Force Chucks: Nunchucks with incredible speed. Though weak and very short ranged, these nunchucks are extremely fast and its charged attack releases an arc of kinetic energy to throw targets backwards. Also, its leap attack releases a small, weakened form of Mighty Push that pushes targets back and causes knockdown.

 

Name: Kina

 

Backstory:

 

Kina uses unseen forces of energy to combat her opponents. Though invisible, this energy is extremely powerful and rivals the power that of gravity itself.

 

Chronos comes from... to be determined

 

Appearence:

   To be determined

 

Mission:

   To be determined

Edited by (PS4)Burake
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Introducing the water  elemental type Warframe, Tethys! name was inspired from the Greek mythology Tethys a marine aquatic goddess .
As an Strong  player and an artist i wanted to contribute to the game and chose the element of water seeing as the theme is missing among the list of official frames' elements.
Tethys specializes in tactic water damage  attacks or defense on slowing enemies movement also .
I tried to create a design that is in line with the official frames to make Tethys to be on the same concept design into the Waframe world  while still expressing some ideas such as the fashion inspired as an aquatic fish armor with Fins.
 
 
 
A9F7azs.jpg
 
Health 100
 
Shield 150
 
Armor 100
 
Power 150
 
Stamina 80
 
Sprinting 1.0
 

Ability's to consider :

Water Blasting :
Tethys sends a water blast of 100,000 PSI, cutting or blasting away opponent's .

Liquid Body :
Tethys liquefy here body rending here immune from enemies hits.

Tempest :
Tethys summons a violent rain windstorm , slowing down and damaging here opponents .

Flood :

Tethys summons tons of water around here slowing down all enemies and eventually drowning them .

Liquefy :

Tethys liquefy and kills all enemy around here.

Tsunami :

Tethys summons giant destructive water wave's leaving no enemies in one piece.
 

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  • 2 weeks later...

Theme and Stats:

Theme: Bone

Type: Solo/Fighter/Support/Tactical

Health: 75 (250 at rank 30)

Power: 75 (225 at rank 30)

Armor: 45

Shield Capacity: 100 (250 at rank 30)

Sprint Speed: 1.6

Stamina: 150

 

Note: these stats are a rough setup and can be altered.

 

 

Abilities:

 

Power 1: Bone Spear- He hurls a large spear of bone, impaling multiple enemies in a straight line. (25 Energy)

 

Power 2: Bone Prison- He creates a four pillar prison made of bone (a large curved bone, like a rib cage type bone) around an enemy. The prison itself has its own health. The prison cannot be targeted by the enemy, but stray shots will hit it, especially from the trapped enemy. The prison is large enough to block off certain pathways, great for defense missions or to get a breather from incoming fire. (50 Energy)

 

Power 3: Blood Ward- A pool of blood forms on the ground where aimed. From the pool of blood a blood orb rises and floats in mid air. The blood orb sucks up the blood from the pool below and spills over back down to be absorbed again. The ward acts as a trap and any enemy that gets too close will have their health siphoned. Allies can shoot the ward to get the health siphoned to regenerate themselves, but this will also destroy the ward once all the health has been siphoned from it. If used properly, players can shoot small bursts to get a bit of health at a time and one ward could virtually be kept alive for an entire play through of defense. (75 Energy)

 

Power 4: Graveyard- In a large radius around him, large bone spikes burst up from the ground, impaling multiple enemies for high damage. Much like Ember's world on fire, the spikes shoot up a couple at a time rather than all at once. However, these spikes are controlled by him and so they target enemies specifically rather than shoot up randomly. (100 Energy)

     Power 4 Alternative: Rather than launching bone spikes from the ground, perhaps the surrounding enemies get pulled into the ground.

 

 

 

Suggested Weapons for This Warframe:

 

Primary: Javalin: This high powered launcher fires off large arrows, much like javalins, to impale enemies. It is like a mobile version of the Scorpio, the roman ballista.

 

Secondary: Spectre: This small, mobile weapon fires off several energy spikes in rapid succession that impale enemies.

 

Melee: Death Seal: With the speed and range of the orthos, and the devastating slash power of the reaper, this polearm weapon unleashes havoc on its enemies. It is a staff with a scythe blade attached to each end (the two blades point in opposite directions).

 

Name: Marrow

 

Backstory:

 

Marrow is an avenger. Having lost many Tenno brethren long ago, he seeks to use the very bones of his enemies against them, and the bones of those fallen.

 

Marrow is a rare and powerful warframe developed on an unknown planet at an unknown time of origin. It is because of this that his warframe must be researched.

 

Appearence:

   His chasis appears as a rib cage. He wears a large spiked pauldron on his left shoulder.

 

Blue Prints:

   His blue print parts must be researched to acquire. His blueprints can be purchased for (???) credits.

Edited by (PS4)Burake
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  • 2 weeks later...

Theme and Stats:

Theme: Gravity

Type: Solo/Tactical/Support/Crowd Control

Health: 100 (300 at rank 30)

Power: 50 (150 at rank 30)

Armor: 75

Shield Capacity: 125 (350 at rank 30)

Sprint Speed: 1.5

Stamina: 90

 

Note: these stats are a rough setup and can be altered.

 

 

Abilities:

 

Power 1: Gravity Break- He manipulates the gravity around himself in a very small radius, enough to protect only himself. As projectiles near him they are instantly forced downward at the ground just before his feet. This ability works in a 360 degree radius around him. When a melee attacker moves in close enough to strike, they are forced down by the manipulated gravity field and receive mass amounts of damage, killing most instantly. This ability can be turned on and off and will consume 1 point of energy per second. However, the ability will only sustain for up to 25 seconds, for a total value of 25 energy points used. To conserve energy this ability can be used tactically by toggling it on and off as needed. Due to the ability to toggle on and off, this unique warframe power has no animation and will activate, or deactivate, instantly. (25 Energy)

 

Power 2: Anti-Gravity- He manipulates the gravitation pull of the planet, thus allowing himself and his fellow Tenno to leap great heights and expand on their great ninja mobility skills. This ability lasts for roughly 30 seconds. (50 Energy)

 

Power 3: Radial Discharge- He releases a blast of energy in an expanding nova around him. The energy blast causes the gravity to become extremely dense and heavy, thus forcing enemies into a sustained knockdown state. Enemies are kept held on the ground for roughly 3 seconds (10 seconds at max). However, the expanding ring of energy withers as it expands further and so the effects dwindle with range. Enemies within close proximity, roughly within 5 meters, suffer double the effects of the blast (3 second knockdown becomes 6 seconds) while long ranged enemies only suffer half the effects (10 second knockdown turns into 5 seconds). Obviously moderate ranged enemies will suffer the standard effects of the blast. Despite the dwindling effects at range this ability is quite useful and powerful as its range is massive, reaching lengths matching Nova's Molecular Prime. This ability has an animation of about 3 seconds as he raises his fist into the air, charging his power, and then slams it into the ground. (75 Energy)

 

Power 4: Crush- Within moderate range, which can be expanded by mods of coarse, he causes the gravity around him to become heavy. The gravity is so heavy in-fact that it literally crushes all surrounding enemies within the ability radius. Crush forces enemies instantly into the ground and crushes them into dust. The effect is so powerful that is even crushes the ground within the effect radius, thus creating a sort of crater around him. Much like the animation of Radial Discharge, he raises his fist and slams it into the ground. However he does so faster, which is the reason that this ability's range is not as extreme as Radial Discharge; he focuses on sheer power instead of range. (100 Energy)

 

 

 

Suggested Weapons for This Warframe:

 

Primary: T36C (Tenno Mark 36 Combat Rifle): This high powered rifle fires fast and with deadly accuracy. An advanced recoil system eliminates kick-back and allows for pin point accuracy even with sustained fire. It has a fair sized clip, roughly 45 rounds, and fires at a slightly above standard rate of fire. It is the Tenno's perfect assault weapon.

 

Secondary: B-Nade (Break Grenade): This small anti personnel grenade can be thrown, or planted (hold the trigger to charge and plant the grenade). After being thrown the grenade will explode on impact, releasing a gravitational shock wave that launches enemies into the air and leaves them in stasis for roughly 3 seconds. The blast radius is about 5 meters. However, if planted then the it becomes a proximity triggered land mine that launches into the air and explodes. The effects are then reversed and become a small version of his Radial Discharge and force enemies into the ground for roughly 5 seconds. This also expands the range to about 7 meters.

 

Melee: LAW (Lethal Anti-Gravity Weapon): This heavy hammer deals large amount of concentrated damage to enemies. Despite its slow swing rate, it is a deadly weapon. When charged he slams the hammer straight down with full force; a gravitational pull is generated to pull enemies within roughly 7 meters into the impact zone of the hammer to hit with 100% accuracy and inflicting 100% of the damage. Also, the pull itself will deal very minor damage.

 

Name: Gravis (latin for gravity)

 

Backstory:

 

Gravis is of corpus design, intended as a weapon to be used against the Tenno. Created by Alad V using parts of Tenno that he has dismantled, he has once again found a way to put the Tenno on the brink of destruction.

 

After Alad V and his Zanuka were defeated, he began designing a new weapon to combat the Tenno. With his previous attempt having failed he decided it was time to fight fire with fire and designed a warframe of his own that he would wear himself.

 

Appearence:

   To be determined.

 

Blue Prints:

   Defeat Alad V as Gravis, alongside Zanuka, in order to acquire the blue prints.

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Sentinel Master

Doubles The shields, and Hp of equipped Sentinel. ((2nd sentinel at 1/2 shield and hp?)

 

Abilities

1-Restore Sentinel

Restore Fallen Sentinel to full health, and grants 20 seconds of double dmg.(owner must be in range)

 

2-Let lose the hounds of war

Summons hyenas to fight for you. (could have mods to change to MOA, or Chargers, or any combination,  Ability rank would determin number summoned.

 

3-Sentinel Boost

Turns All sentinels in range into temporary killing machines granting bonuses to hit, hp, and dmg.  HP regeneration 4/s during duration for sentinel. Any boost, power, aura that effects the owner during power duration will effect Sentinel for the duration of the power. The sentinel will also be able to redirect dmg aimed at owner with a 25% chance for it to return back to the attacker.

 

4-The Great Hunt

Howling fills the room, foog rools in and enemies are temporarily pinned by ghost like hyena pack.

 

Front line Warframe HP and Shields. Any aura the Sentinel master has will effect the sentinel  equipped if applicable.  

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Bogman

 

Skin of a tree frog Powers revolve around gaa.

 

1-fog of war

Improves Allies Buffs(increases effectiveness of Auras and buffs during duration of power.) Decreases enemies shields and dmg output

 

2-Fog of Deception

Enemy range is reduced to near, missing anything else.

 

3-Chamelion

Puff of gas confuses the enemy, skin blends into the back ground and escapes enemy as if invisible. (as a chameleon can climb on walls and celling for duration.) Can recast before time runs out to remain on wall, ect. Combat while climbing is different Melee shoots out your tong and it dose dmg as your melee weapon if you are set for ranged attack you shoot a  gas ball out that dose the dmg of your gun + gas effect.

 

4-Choking Fog

Acid Fog rolls out choking enemies and halts movement with initial burst knocking them down and causing massive DMG.  It temporarily disrupts shields, and reduces armor.  For the duration of power any enemy who remains in gas wil take minor DMG. max radius is the same as radial disarm.

 

Elemental mods equipped to this Warframe will effect the powers of this frame. Any power that gives DMG to enemies would be effected aw if it were a weapon of the gas type.

 

This is a caster frame the Shield, and HP/power should reflect that.

 

Thanks to Madcow4410 for input to help refine this Warframe.

Edited by Eoptap
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I know, that there is a large discussion about new melee 2.0 on feedback forum. Before update I was wondering obut this. I have seen soooooo many slasher systems from over 5 generations of consoles. But PC... Button mashing always goes better on controler. Keybord needs more finesse... Mele / Gun systems have to be treated carefully - this was the main problem of many games. but then there was the "GAME" where this problem was solved really well. Qiuck STANCES - chose betwen your main weapons, whidout abandoning the oters - . Can this work on Warframe? I do not know. I'm not a programmer. And now we have update number 13. can this be transformed into staces from the "GAME"?

 

FIRST STANCE - GUNNER

 

- default stance with rifle and pistols (main weapons)

- full melee 1.0 (spaming "E" buton will start regular attacks from mele 1.0)

- no charge attacks

- no channeling

- normal melee animations

- range based builds with quick response for close combat (just when we need more room for aiming or when we are attacked up close by surprise)

- tap "F" for weapons change (rifle / pistols)

 

SECOND STANCE - SWORDMAN

 

- holding down "F" will actiwate this mode

- Tenno will switch their main weapon from rifle to sword (rifle is not allowed in this mode)

- secondary weapon will be pistol (but only one - dual wielding guns are not allowed)

I know that might be complicated... But we all experience simillar situation - carryig data units from sabotage missions. Animating this might be a big problem btw. Why do you need one of your pistols? Simple - enemy out of range, cameras, fluidity of gameplay without wasting time to switch between "stances" when quick thinking is really needed

- mele 2.0 animations (becouse this animations are awesome)

- charge attack enabled

- channeling enabled

- LMB to fire gun

- RMB to melee (fast attack)

- tap "E" for mele (heavy, slow attack / finisher) - combo system from melee 2.0

- hold 3MB for parry / defence melee state - firing disabled

- hold "E" to charge

- tap "F" to activate / deactivate channeling

 

rest off the buttons as usual.

 

something like that. I know that somebody already had this idea before many years ago. but i would like to see this in motion. 

What do you think about this? This is just my imagination... But is it possible to work?

 

PS. I KNOW... MY ENGLISH IS BAD. I'M ASHAME :/

GO Tenno!

Edited by HvyPainkiller
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I Have been craving for a sand warframe and I have been having this idea in my head for awhile here it is

Warframe Type-Sand

Warframe Gender-male

Role-Tank

Health-200

Shield-150

Armor-100

Power-75

Sprint Speed-0.7

Stamina-50

The reason I see the stats as this way is because he would be san.Sand can be compiled together to be thick and hard meaning he would be a tank warframe and very heavy and slow warframe really dont have tanks aside from using skills to be a tank why I think that having a natural tank would be nice to have where as instad of just making many frames that are caster frames

Skills

Sand Skin

Converts your shield into extra hp while in effect you also take 50% less damage from all incoming damage

Note:It will make steel fiber effect without having to give the warframe crazy armor ratings such as valkyr.

Sand Flow

Turn into a cloud of sand and dash foward damage and knockdown enemies in your path

Also in cloud state you are invaluable to damage until skill is over

3rd skill dont know yet XD

Sandstorm

Call upon the sands in the desert and creates a sandstorm all around warframe damageing and blinding everything withen its range

I really want a male sand warframe I dont know if yall read this anymore or if not but please if you could make my dream a reality it would be nice but after all its just fan concepts

Thanks

Exros Out.

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I have a lot of ideas naybe someone of you can do some concept art for it i cant but first i have this idea of a an real ninja warframe his helmet is a ninja mask and he only has a robe so he hasnt good much survivability but he has a lot mobility ( high stamina good stamina regen high sprint speed his abilitys use ninja tools 1. tetsubishi obvously throws down tetsubishis that do a little bit of damage but primarily they can stagger a whole enimy group 2. i think ashs smoke screen would fit really well 3. ashiko your wallrun doesnt sop until the ability stos you can even run on the ceiling 4. a big firework that blinds and staggers all enemies around but i even i have some more ideas for hi abilitys maybe an ability that throws a single firework that distracts enemies a bit like lokis decoy or another idea is like he produces an hologramm over himself that is so scary that enemies will flew in terror or they think hes one of them and he can just walk pass them ( probably more ninja like than smoke screen)maybe for the mobility thing he could have a power like excals super jump and i would just name him shinobi then i have some weapon ideas first the kyoketsu shoge it was one of the favorite weapons of the ninja so i think we should definetly have it its an dagger with an hook to block or parry and a 4 meter chain and if youre good with it you can do some real cool moves with it ( film reference : ninja assassin) second i honestly want to ask why we still dont have nunchuks third i wanna mention the fukiya the blowgun is an cool ninja weapon in my opinion and another classical ninja weapon ( yeah im into ninjas ) the kusarigama its one kama but with a chain and and weight on it and finally i just would like to see real ninja sword not a katana but an ninjato (shorter than katana and not so pretty) and to differ it from offer weapons i would suggest that its really made for a ninja so it doesnt have much damage but its fast and it should just have an really sick stealth attack

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  • 2 weeks later...

From the Dark Sector .....recently the lotusen tenno's open a cryopad from a forbidden area..... and discovering Phasma a tenno revived from a non authorized impossible experiment from the  ancient scientist Plato ,Ages ago the scientist repaid the tenno life back for is sacrifice(in a important conflict and rescue) but scientist got exile and banned away from the Ancient  lotusen tenno team for is transgression and Phasma locked away to never be found.


Phasma (the tenno Ghost) is a Tenno with the power of a Ghost/Spirit/spectrum he goes true locked doors and don't get hit easly , posses enemy's body's ,controls Spectrum's , recall Ghost's for needs and feed's  from enemy's  souls  life,  is ability are evasive , defensive also deadly attacks.


 


Phasma in Latin means Ghost/Spirit/Spectrum 


https://i.imgur.com/KyEgdL3.png


 


Ability's :


 


#1 Dark Ghost


 


This Ability turns fiscally   Phasma in a Ghost making him capable to go true locked  doors  and 80% less of damage from enemy hits for short period of time .


 


#2 Soul Possession 


 


 Phasma leaps to is Target entering is body and controlling is Soul to is needs virtually shooting and attacking for a short period of time , also when your  still in the enemy on possession stage and  hacking the  control panel your Locking down and alerting enemy's be careful on your choice ! =p  


 


#3 Summon Spectrum


 


This Ability makes Phasma summon 1,2,3 or 4 (Depends mod cap and power add ...)Spectrum/Ghost of  Tenno  defending  the alias  and  attacking   all enemy's around , Ghost/Spectrum can also revive  alias .


 


#4 Leach Souls 


 


Phasma with a hand gesture takes/sucks  away  all enemy's Souls around  leaving a graveyard   behind him .


Some enemy can resist  Leach Souls depend on is health/Shield/Armor and Level Rank and get damage overtime.


 


 


At the moment this Tenno  Drawing still not completed but i am trying to give an  idea how he looks like ;)


Art image :


https://i.imgur.com/KyEgdL3.png


Edited by emblema
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From a deep dark void the grinnier had capture Plato(the tenno Scientist )and force him working on a extremely rare  power source - Temporium - .

The Grinnier tired of the tenno  planed to go back in time and eliminate them form the face of history , the scientist trick them on creating a tenno installing and limiting  the Temporium  freeing him self and sending the tenno to the lotusen team!

This tenno as the ability to control time ,past future and stopping time ! also creates time portals !

 

Tempus   ( latin word meaning Time) 

 

 

 

https://i.imgur.com/XkDQKWL.png

 

 

Ability's :

 

 

Reverse Age

 

Tempus single target a enemy reversing fast is Age and virtually you can see enemy getting younger by the second on till becomes a teen,kid,child,baby born ...on till nothing!

Some enemy can resist  Reverse Age depend on is Health/Shield/Armor and Level Rank .

 

 

Wormhole 

 

Tempus with this ability creates a wormhole  warping true maps where he targets surprising is enemy or tricking enemy if walk true it sending  them away!

 

 

Freeze Time

 

Tempus lift up is clepsydra Freezing time stopping all enemy around him for a short period of time  giving the opportunity for him or allies  to finish the enemy!

 

 

 

Forward Age

 

Tempus  lift up is hand and target all enemy around Aging them so fast that you can see them getting hold , very hold on till they turn in to dust!

Some enemy can resist  Forward Age depend on is Health/Shield/Armor and Level Rank .

 

 

 

 

Sorry guys i am still working on Drawing ;)

 

Art image :

https://i.imgur.com/XkDQKWL.png

 

 

Edited by emblema, Today, 11:05 PM.

Edited by emblema
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Chameleonore 

 

Ability:

 

1- Sticky Tongue

- With this ability Chameleonor target is enemy sticking out is long sticky tongue ~  Grabbing  him and slamming him down if you point backwards,slams on wall if pointed sideways left or right  (if no obstacle slams on floor)  ,slam on ceiling if you pointed up (if no obstacle  fly's away) ! damaging the enemy.

 

2- Camouflage enemy

- With this ability the Tenno targets a enemy and Camouflages/turns into it for a short period of time.

 

3- Wall Grip

- With this ability this Tenno can walk easy on walls and ceiling ( upside down ) also shooting/hitting at the same time.

 

4- Camouflage Alias 

- With this ability the Tenno targets an Alias and Camouflage/turns into it for a short period of time, also using same power ability's .

 

 

 

 

 

At the moment i am working on this new tenno Art please be patient ..(this one looks goofy lol )

 

 

chameleon_by_stillenacht-d6w6cm1.jpg

 By 

Emblema

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  Warframe: NEW warframe ideas> Magi(Kinetic Magician) & Lady Gunslinger frames by Jackel7

 

Magi- This is the Magi Tenno a long lost relic from the great war, this warframe is blessed by Helios and Echo. He's a manipulator of kinetic energy

 

 Echo-> send a sound wave that slices light armor foes, while dealing knock back damage on heavier ones(max level fires 3 in three directions and higher impact with passive slash damage)

 

Helios flare-> blind foes with the power of the sun, on first level stuns for 10 seconds(meanwhile on level two does fire damage especially on distance foes, while on max level high stun duration as well as longer fire damage)

 

Magnetic field-> hit the ground that causes a shockwave that temporary affects gravity(passive affects heavier foes take longer to get back up on their feet, also drain shields slightly; which can be useful on Corpus)

 

Aurora Flux-> Magi encases his self in a ball of energy and release kinetic and thermal energy turning foes to dust

 

**Magi carries a tuning fork like blade weapon long like a spear with the speed of Orthos but used like an Ax. (His Immortal skin can be steampunk theme)

 

Gunslinger-Female warframe name can be changed, can play a support role or provide heavy fire power also a relic from the great war like Magi, I'll give some information about her later!

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  • 1 month later...

New Warframe Idea --- Steampunk based

Abilities = Steam Blast - An area of effect skill that quickly vents excess steam in a small radius around caster, causing stun, blind, and burn damage (small numbers) for a short time

Scrap Shield - The Tenno quickly gathers spare pieces of armor and metal around it and forces them into a barricade (can face whatever direction the caster is looking in when ability activated, or shield could be called up on a circle, similar to Turbulence)

Pressure Wash - Steam is channeled through two compressed nozzels in the wrists of the frame, causing a tightly focused beam of high velocity, high pressure, and exceedingly hot vapor to jet forward (could be an ability that lasts for 4-5 seconds and the caster can aim in whatever direction they want but maybe cannot move, other than rotate?)

Orokin Construct - Gadgetry knowledge and considerable power are used to build a working model of an ancient Orokin golem, albeit several cosmetic differences due to the passage of time. This giant, mechanical guardian then stomps across the battlefield, aiding the Tenno with whatever they may need for a set duration of time.

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3 ideas

1: grenades; a weapon used kind of like melee with the ability to use it while another weapon is out

2: walk-toggle; have the ability to walk instead of go full speed all the time (would be helpfull in stealth)

3: musical instruments for partying when the mission is over

Edited by johnnymish
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