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Ced23Ric
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Why are we posting our concepts in here instead of actually in the subforum?

for starter people, or for ideas, they maybe want to post here before they'll post on the forum so they wouldn't want so many negative comments or bad ideas or something

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  • 3 weeks later...

We should see if we can create a back pages on the sanctioned wiki for all this.  Different people could contribute the art,sound, stats, and other attributes, of each idea.  when each project reaches a certain level of completion, they get a vote for submission from the design council and passed to DE to look at.  if we can use the wiki, it will be easy to present new ideas in the format DE already approves.  Though im sure there is legal stuff i dont understand. 

 

If we can't create a design counsel section of the wiki, then get approval for a separate wiki, organized in a functionally similar fasion, specifically for this purpose.   I think this would enhance the design councils ability to contribute, and facilitate a lot more work and comlpetion of many ideas.  it would also help control the flow of ideas toward DE.  Instead of constantly being flooded with partial ideas(while trying to implement their own ideas as well)  they would be get an organized, developing wiki they can sift through. 

 

or we could put the wiki on this site.

 

or we could go all tenno stealth, do it secretly, and no one will ever know.

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  • 1 month later...

Gentletennos,

 

this here subforum is the sandbox where you can put new ideas, concepts and suggestions for 'frames, weapons, sentinels, bosses, mods and everything else that is currently not a part of the game but something you can conjure up. This forum was made to relieve the feedback forums of the influx of fan concepts and not clutter Fan Zone with them. here, your concepts get their personally dedicated space.

 

Please keep in mind, just because you have a great idea it is not guaranteed that it will get into the game. Nevertheless, some concepts do, and so far, we as a community have caused many changes and additions to the game. Did you know that Saryn originated partially from fan's input for a poison frame? Or the Paris bow? Wallrunning, to name a mechanic the community brought to life. Also, the Kogake as martial arts melee and the Glaive's triumphant return from darkSector are community concepts.

 

Concept, post and brainstorm away!

 

Edan

She knows the warmth of light and has been torn by flames

if you didnt believe in angels her strength is proof

with her angelic figure to her demonic strength this is a tenno you would be wise to be wary of

 

Skills:

Edan has many gifts given to her and some she was cursed with

 

Creations Will: Edan waves her hand and as she does she summons a phantom hand of light to slam enemies into walls and out of her godly path

 

Cursed Fire: When trying to save tennos from Corpus experiments she was captured herself and experimented on, now she can engulf herself in flames to burn most projectiles headed toward her decreasing the damage taken for some time

 

Guarding Lights: Edan can us her light to restore a portion of her and her allies shields giving them a fighting chance in dire situations

 

For those who Fell: Edan can summon the embodiment of her light and hate to bring forth an angelic gaurd and a deadly friend to defend and wreak havoc on anyone in her way

 

If you didn't fear her before tenno.....you'd be wise to now

 

Back Story:

While on a mission to free Valkyr from the deadly scientist Alad V during the zanuka project while fighting her way through the compound she was stunned and captured

She was the one he was waiting for, The tenno angel

Edan struggled as she lay helpless as her capture drooled from the idea of "burning off the little angels feathers and watching it tumble down toward the ground where it belonged" he wanted to pick her apart and use her to build something better

So began the month of experimenting

With each day she grew hateful and patient for the chance to take back her body

His last experiment was one of hellish trails of thought

He scorched her armor burning her and in all her hatred she bursts

Her hate fueled episode blasted the shackles off her limbs and threw her psychopathic capture to the ground

Before he passed out he managed to alert his associates to her freedom

So the burning angel fled, leaving trails of hate filled flames behind her leaping over barriers and smashing her way to freedom

And then the angel fell weak from her rage she was now surrounded with the last amounts of energy left she summoned her light and hate to free her from the group round and fled

So now her strength increased and cursed with the memories of her past she vows to free all in chains using the curses those who chained her gave her

Beware

 

Look:

I was thinking she could have a clean angelic look and a slim build and some laser burns or scars due to the experimenting to show her look is as important as her abilities

I don't see her as being too angelic again due to the experimenting so detail to the scars is important

if anyone can draw something for this you are more then welcome to lol i encourage anyone to try an draw Edan

 

Please please please if you could bump this and encourage the developers to make this warframe

not only do i think its a cool concept but it would be nice to have some hell bent fun with her on the battle field

 

Please bump guys please lol

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Quick question. I have 4 different warframe ideas and I'm about ready with the finishing touches.
Is it acceptable if I post 4 separate posts for all my ideas, or must I combine them all in one post?

Granted, I'll only make a single post if nobody has a problem reading a 1000 sentence mini-essay without skimming through all the details.

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  • 3 weeks later...

this is my first post in this forum, but ive been thinking about this idea for awhile,  feel free to agree or disagree,and if you have ideas that could add flavor or more realism to this add them, i was replaying the tutorial level, and as i was playing i was thinking, with the whole syndicates deal,we grow closer to our own ideals in warframe and have  split ideology for which we 'fight for"  i kinda wanted to go a step beyond that, tenno's not serving the "tenno"  faction...imagine, you lay the tutorial level, and instead of the lotus helping you get rid of the mind control thing from vor,you  over power it with the warframes energy but side with vor, you serve the twin queens(i say them because i havent thought of the corpus side of this playstyle, but please add ideas) you follow vor, and meet the twin queens and become a sort of general esc tenno for the grineer, instead of the lotus transmitting to you during missions, it would be the twins,or one of them, and doing missions for the grineer cause, would be nice to see the queens XD  and taking mission, changing weapons, upgrading ur abilities,etc, in a sort of grineer hub where iother tenno who chose to follow the grineer also do there own business,

its been flowing around in my head for awhile and i wanted to post it and see what my fellow tenno would think or have to say, personally i would side with the corpus, but thats just a preference, let me hear what you think tenno.  

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The nest frame is gonna be a male Warframe right?

I've thought in creating a warframe with hacking abilities, so he could fight the corpus tecnology or even control an enemy nervous system, like hacking its brain but not like Nyx's Mind control.

There is the profile:

Name: Cluster Health: 90 (270) Shield: 100(300) Armor: 65 Energy: 150 Stamina: 90 Speed: 1

Background history: Cluster is a tactical warfrme, able to fight agains hordes of enemies.

He was forgotten on the Void, locked on his cryo pod, unable to fight, only watching throught the machines eyes. But now, the Corpus have invaded the Void, and awoke its worst enemy.

Profile: Cluster is a tactical warframe that control every kind of tecnology and signal. His abilities can hack computers, machines ans even the living creatures brain.

Skills:

(Energy: 25) Disable: Hit the target with an energy wave that turn off it's systems, killing organics enemies or deactivating robotics, allowing them to be hacked. It deals 150/300/450/600 eletric damage and stun/disable for 5/6/7/8 seconds

( Energy: 15) Datamass: The warframe fades in a cloud of data that floats in the air, unable to be damaged for a short. period of time. Duration of 8/9/10/10 seconds;

( Energy: 50) Network: The warframe travel from object to object via a control console, onlucking doors and lockers and deactvating alarms. Duration of 4/5/6/7 seconds.

( Energy: 100)World Hacker: The warframe lauches a wave of datas, hacking everything on reach and allowing the player to control an enemy as a character, no matter if it is Corpus, Grinner or Infested. Reach of 10/15/20/25 meters.

All skills are affected DURATION mod

Disable is most affected by INTENSIFY and STRETCH

World hacker is affected by STRETCH

Edited by Ariel19_98
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I have been playing Warframe since its first release on Steam and love it. Ok so here is my concept for warframe hope it makes sense to everyone.

 

Each warframe should have inherit martial arts styles for example:

 

Ash: Ninjutsu.

Excalibur : Basic kung fu.

Limbo: Drunken boxing kung fu.

Valkyr: Tiger/ Eagle claw kung fu.

Rhino: Muay thai.

Nova: Wing Chun.

Vauban: Judo.

 

These are usable in game when the Tenno  has no weapons equipped, or in special missions where weapons cannot be used.

The main mastery rank of user account can be used to determine level of the frames martial arts rank example:

 

Rank three account equivalent to white belt kung fu/other Martial Arts grading systems .

Rank ten account equivalent to black belt, rank eleven account black belt first Dan etc.

 

The rank of the account should unlock new combos techniques / abilities of each frames specific martial arts style which are earned in the Dojo in ranking tests/in mastery rank tests.

 

Example of Abilities' enhancements :

Faster movement speed.

Higher jumps / faster wall running speeds.

 

Also allowing Tenno to equip different combinations for their specific art form, for example in the arsenal menu.

 

I do not know if this concept or something similar has been posted already on the forums I have not looked, far to lazy for that. I apologise in advance if it has to the person who posted it.

 

Thanks for reading all comments are welcome. 

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First of all, infested biology are like the ceph, they are created to be the best bio weapon. This means that they have a caste system, a hivemind, and that to move up the caste, they need to think longer, evolve so to speak...

 

Imagine a human, stripped of all knowledge and he knows he is guilty for something and he knows that his task there, is to improve that place. Then an external force, a Creator, a God, One God, filled him with knowledge, about everything on planet Earth. The God, he has power over everything, King of ALL KINGS, yet he looked at this creation of his and imparted knowledge of the pen, progeny, and ways to better the place that is now that human's abode. Think a vivid image of what I described. If you guys can, describe it. If you can't, then find it in your heart to believe that God is always with You, but are you always there for Him? Find a book, that contains reminders, it is the last revelation from god towards humanity. God  has been documenting our past. What are you going to do with the knowledge that I imparted to you. Think, God gave us a free will, a moral compass, and intelligence. One person, our father, he repented for his sins, and he cried because he knew, his progeny, he couldn't save them all.

 

Alright now as a rational human being that calmly looks at perspectives. outlooks, on life, what will you do next? My goal is to be a Caliph. My goal is to be like my father, and his father and his father, our Origin, Adam Alaihissalam. Think, what did your father give up, for you......

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  • 2 weeks later...

Okay I've made this one but I'll think bout making a concept later, I'll show this and see any replies

Warframe of Darkness

 

This is Midnight (Dark and Mysterious)

 

 

Base Statistics

Health: 100 (300 at rank 30)

Power100 (150 at rank 30)

Armor: 65

Shield Capacity: 100 (300 at rank 30)

Sprint Speed: 1.05

Stamina: 150

 

 

Codex Blurb

He appears like a shadow, covering enemies in a field of darkness.

 

 

Abilities

Midnight is a form of darkness, bringing enemies into his playground of misery.

 

1)Nightmare- sends enemies into an unending dream of despair, damaging them from the inside, causing them to panic and unable to battle, leaving them open to attack, while also casting fear to nearby enemies around the target, causing them to hide in terror and become powerless.

 

2)Murder of Crows- sends out a murder of crows for distraction and damage to nearby targets.

 

3)Darkening- creates a mobile sphere of darkness around Midnight, blinding any foes who step within the barrier (perfect for stealth attacks).

 

Horror becomes reality tenno

4)Shadow Beast- changes his very shadow into a pitch black monster of darkness, following him around and attacking any enemies within range, shrouding them in despair, dealing corrosive damage overtime.

 

(This is not fully complete because it's not it's own concept yet.)

 

hope you like it

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  • 4 weeks later...

The "make your own" warframe.

       

   

             Warframe:Dido

                             Slot 1:Shater: this when activated will dispel enemy shields leaving only health for a limited time

 

                             Slot 2:Radients: surrounds you with a globe (like snow globe)but bullets surround you and if an                                 enemy comes near they take that damage or when time runs out it will though the damage back

                            

                             Slot 3:Solar Flair: when activated in the light will blind all enemys around her (has time limit)

      

                             Slot 4: Mimic: deploys a plate (vertical) that when shot by an enemy will reflect the damage back at them

                            

                             Please show support to get this created warframe has  all ready seen it and likes it but I need your help

 

                                                                                                                                        sincelly,

                                                                                                                                        b-l-a-c-k-o-u-t5

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  • 2 weeks later...

I love the game, but it could use a few changes.

 

First off, they need to increase the size of the Liset, maybe 4 to 5 times its current size (from the outside it looks much bigger than it actually is on the inside, so much wasted space that could be filled with awesomeness, this is really disappointing) I know its meant to be a small Tenno dropship but its also a mobile base as well , but I mean seriously, not  even a bed, do Tenno sleep like bats, hanging from the ceiling or something, even kubrows get their own beds., so increase the size of the Liset, add in a bed, maybe coffee/food machines, maybe a couch or two. Also change the nav console as well, maybe make it look more like a holotable from star wars or halo (don't copy the designs outright, credit to both those franchises) also make it more interactive (so the Tenno looks like he/she is operating it rather than the player), I mean leave what's in there (nav console (change it), market, codex, foundry, mods, incubator, arsenal) more decorations too, not just noggle statues and hull skins, things to make it feel more like a home than a cold ship (the things mentioned above, bed, couches, coffee/food machines would be standard, but can be moved around) also give us the ability to fly the Liset and give it some guns, to quote ordis "I'm a stealth ship not a combat pod" well that's not true, not all stealth ships are unarmed, take SLAVE 1 for an example, its a stealth ship and it has all sorts of hidden weapons that you wouldn't notice at first glance, or the second one for that matter.   

 

Now the Dojo, they really need to add in a firing range, I mean we have an obstacle course, but no firing range, maybe some more labs, prime lab, etc. Also a hangar in the Dojo would be nice you cant even see where the Lisets park/sit/attach at the Dojo.

 

The Tenno themselves could use a massive overhaul, I have seen so many extremely good concepts of Tenno without their helmets, so put them in, have it so that when a player returns to their Liset the Tenno (warframe) they are playing as takes off their helmet and shows their face (maybe even removes their warframe completely), its a shame to see such hard work done by fans going to waste, also give the Tenno voices, let them speak their minds about the situation, no self-respecting space ninja should be mute!.

 

With the introduction of the Relays into Warframe, I feel that its trying to become an MMORPG, but its missing one crucial thing that every great MMORPG has, Exploration, with the vast selection of missions that are available through out the origin system they could at least have one mission on each planet that has no boundaries except the boundaries of the planet itself, and no objective, aside from exploration and looting, also having the ability to communicate with the NPC's inside the Relays would be a welcome addition, even if its text based (you type something hit enter and wait for the NPC to respond) with both the Relays the Dojo having the ability to enter the Lisets of fellow Tenno would be an excellent addition to the game. also leaving the Relays should evolve actually going back to the hangar, going to you ship and entering your ship to leave the Relay)

 

 Add in more companions, seriously 4 kubrows and 5 sentinels that's the best they can do, add in some avian (eagles, ravens, etc.) and reptilian companions, some robots would be nice too, even add in a human/android companion that can be either male or female and can either stay on-board the Liset or follow you into combat (if you do input an android companion, don't give him/her and animatronic voice, please give him/her a more realistic human voice)

 

Add in some more Warframes, a Tenno who specialises in destruction on a massive scale, the ability to decimate huge numbers of enemies with a single apocalyptic blast of energy that radiates out in all directions for say 200 meters would be really helpful in high level defence missions (this ability would be an instantaneous one, push the use button for it and the ability would activate with no charge time, but would not be without its drawbacks, it would leave the Tenno immobilised for 5 seconds and leave them unable to regenerate lost shields for a further 10 seconds AND unable to use ANY abilities for a further minute, all up that's 1 minute and 15 seconds of after effects also drain 1/3 of total shields and half of total energy as compensation) one who is more of a phantom, specialising in stealth, agility, one who specialises in defence, has the ability to produce a shield around downed allies, and one who specialises in necromancy with the ability to raise an army (12 to 20) of undead that get stronger the longer they are alive (not like nekros' shadows of the dead ability, I am talking about full on resurrected enemies that look as if they hadn't died) and even one ability, that resurrects an army of 10 to 15 zombies, that only deactivates if you push the activate button again or after 5 minutes.             

            

 

 

Though these are my suggestions the ones that I would most like to see put into the game is the ones that involve the Tenno and the Liset, but it is up to the game makers to decide weather they input anything from this post into the game. (I would be really grateful to see it all put in the game)

Edited by GalacNinja
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I have thought of 3 Warframes, but not created a concept for them.

 

During the old war there was a squad of 3 Tenno, Shatter, the strong, destructive warrior, Maria, the free thinking, martial artist, Guardian, the courageous, determined leader, feared by all who dear appose them, respected by all who fought with them, over the years they have faded into legend, thought lost to history by even their fellow Tenno, the Lotus has been unable to find them, until now, an old beacon has lead a Grineer explorer to their resting place and has alerted the queens to their location, it is time for these ancient heroes to reawaken after decades of sleep.

 

Warframe 1 name: Shatter

codex blurb: strong and destructive, Shatter's very presence on the battle field causes his enemies to rethink their attack strategy. his power increases greatly if the operator has both Guardian and Maria in their arsenal.

 

base health: 100 (350 at rank 30)

base shields: 100 (400 at rank 30)

base energy: 150 (350 at rank30

base armour: 200

base stamina: 90

 

Ability 1: Enhance, Enhance greatly increases Shatter's strength, allowing him to break down locked doors within a few hits (level one Shatter's strength increases by 50%, level two Shatter's strength increases by 100%, level 3 Shatter's strength increases by 150%, level 4 Shatters strength increases by 200%)

Ability 2: Charge, Charge causes Shatter to rush forwards with alarming speed, flattening all who get in his way (level 1, speed increases by 50%, level 2 100% speed increase, level 3 150% speed increase, level 4 200% speed increase)

Ability 3: Crushing Grasp, Shatter grabs the nearest enemy and crushes the life out of it (level 1 Shatter grasps a single target, target can get free, level 2 target gasped can no longer get free, level 3 Shatter grasps two targets, level 4 Shatter grasps two targets and uses them as improvised melee weapons)

Ability 4: Apocalypse Blast, decimating huge numbers of enemies in a single Apocalyptic blast of energy that radiates for 200 meters maximum in all directions, but it is not without its drawbacks. (level 1 blast radius 50 meters with stun effect, level 2 blast radius 100 meters with knockdown effect, level 3 blast radius of 150 meters with random elemental effect, level 4 blast radius of 200 meters with disintegration effect)

 

Warframe 2

name: Maria

codex blurb: A battle hardened Veteran of the great war Maria's skills in martial arts are second to none and she excels in long range covert ops deep in hostile territory her powers greatly increase if the operator has both Guardian and Shatter in their arsenal

 

base health: 150 (400 at rank 30)

base shields: 150 (400 at rank 30)

base energy: 200 (500 at rank 30)

base armour: 70

base stamina: 200

 

Ability 1: Hand to Hand, Maria sheaths all her weapons and engages the nearest enemy knocks their weapons away forcing them into hand to hand combat. (level 1 Maria master 1 martial arts style and knocks one weapon from the target, level 2 Maria knocks 2 weapons from the target masters one additional martial art style, level 3 Maria knocks 3 weapons from the target, masters one additional martial art style, level 4 Maria completely disarms the target, becomes martial arts master

Ability 2: hyper movement, Maria moves so fast that she becomes invisible as long as she is in motion (levels one to three speed increases to 150%, level 4 200% speed increase, slight stun wave upon entering the ability)

Ability 3: Silent Observer, Maria becomes completely stealthy, going invisible, and making no sound as she passes by, this effect also applies to her weapons (level 1 maser invisibility, level 2 master complete silence, level 3 masters undetected, level 4 complete silence applies to weapon)

Ability 4: Energy Wave, Maria produces a wave of pure energy, similar to that of the Kamehameha wave from the dragon ball anime series, this wave will track to the nearest target and can be aimed like any weapon (levels 1 to 3 Energy Wave damage increases to 450, level 4 Energy Wave damage increases to 500 with random elemental effect, can be aimed)

 

Warframe 3

Name: Guardian

codex blurb, equally adept at defending allies and dealing damage Guardian excels at heavy weapons and defensive tactics, his power greatly increases if the operator has both Maria and Shatter in their arsenal.

base health: 200 (600 at rank 30)

base shields:300 (700 at rank 30)

base energy: 150 (450 at rank 30)

base armour: 100

base stamina: 150

Ability 1: Defensive Shield, Guardian creates a defensive shield to protect himself from incoming damage while still being able to deal damage with what ever weapon he has equipped, can be activated once per mission and remains active for the entirety of the mission, reduces durability by 2% with each hit, shield durability 100% (levels 1 to 4 shield durability increases to 300%)

Ability 2: Radial wave, Guardian produces wave of energy that radiates outwards in front of him knocking down and stunning enemies that are caught in it, wave radius 10 meters ( levels 1 to 4 wave radius increases to 40 meters)

Ability 3: Defensive Turret, Guardian deploys a turret to provide area suppression, up to two turrets can by deployed at a time (levels 1 to 3 turret duration increases to 2 minutes, level 4 turret duration increases to 3 minutes with a random elemental effect being placed on each shot, two turrets can now be deployed)

Ability 4: Defensive wall, Guardian deploys a defensive wall to keep the enemy out for some time, area of deployment must be marked first ( levels 1 to 4 wall durability increases to 500%)

 

Please give me the support needed to input these into the game, If I get about 10% support I will create concepts of these 3 Tenno

Edited by GalacNinja
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  • 2 weeks later...

This warframe I've thought in create is turned to massive destruction and blast damage.

Name: Obus (Heavy artillery, old wars cannon)
Health: 90 (270 at level 30)
Shield: 100 (300 at level 30)
Max energy: 250
Armor: 150
Speed: 0.9

Skills:

1) Grenade
throw: Throw 1/1/2/3 glowing grenades that explode dealing 150/200/350/400 Blast damage to enemies at 4/5/7/9 meters (the explosion radius). The grenades blow after 2 seconds, or hiting an enemy,but can be manually trigged by pressing "1" again.
Energy cost: 15  Maximization: Intensify for more damage, Stretch for blast radius.

2) Land Mine: Set 1 glowing proximite mine that blow when an enemy steps over it, dealing 150/200/250/300 damage to the enemy who trigged the mine and 50/50/100/150 damage to the enemies at 3/3/5/7 meters.

Energy cost: 10 per Proximite mine; Max mines: 3/5/7/9. Manimization: Intensify for damage. Stretch for Blast radius.

3) Bombman: Tag one enemy, ally or yourself with a high intensity explosive. Killing a tagged enemy will make him explode, dealing 50/100/150/200 damage to anyone in radius (5/5/7/9 meters). Tagged allies and yourself can have the bombs manually explosed by pressing "3" again. It deals minnor damage to the tagged ally and yourself.
Energy cost: 50

4) Heavy bombard: Obus begin a massive bombard with missels and grenades. Using this skill will make Obus fold all his weapons and stand in place. The bombard will do 1000/1250/1500/2000 blast damage to every enemy at 15/17/19/21 meters. The bombard can be deactivated by pressing "4" again, and will keep happening as long as you have energy.
Energy cost: 100 (casting), 10 (per second); Maximization: Intesify for damage; Stretch for bombard radius; Streamline for energy consumition reduction.

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I love the game, but it could use a few changes.

 

First off, they need to increase the size of the Liset, maybe 4 to 5 times its current size (from the outside it looks much bigger than it actually is on the inside, so much wasted space that could be filled with awesomeness, this is really disappointing)

yeah, i would really like to buy an other type of ship (sure plat, but don´t think these things you can craft in your lab:

-->this brings me to my next idea<-- buyable ship factory and workshop for your clan dojo

 these things are really huge and out in the space, i think with some awesome animations of your personal ship flying into the factory and maybe you could even moove around with you warframe and look on your ship while designing it. I think this would be the liquid awesomeness of the game^^

:P

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EDITED

 

I have three warframe ideas just waiting to be heard. Here goes.


First warframe: Saber
Melee oriented warframe
High armor rating, second to valkyr, average shields and health

Abilities:

Ability 1. Flash of steel: Saber charges her melee weapon with energy and unleashes it in a storm of  multiple, razor sharp, focused strikes dealing severe slash damage. As the ability ranks up, the damage, range and width of the ability increases

Ability 2. Crossguard counter (still trying to come up with a better name): the warframe enhances its users reaction time and reflexes, giving auto parry with no cost on stamina for a duration. Any damage received is negated and a fraction of it is converted into health/overheal( or energy, I can't decide which to go with). As the ability ranks up, the duration of the ability, and the amount of damage dealt to the player converted increases. Also, when this ability is active, the user is switched to their melee.

Ability 3. Trail Blazer/Blazing Trails/ Echoed Trails: Saber creates light/shadow doppelgangers that echo her movements. this does not work like Mirages hall of mirrors as these dont surround the player, but echo the movements of the warframe, increasing the attack rate of Saber and causing stagger. as this ability ranks up, the number of shadows/doppelgangers, and duration increases

Ability 4. (Edited) Untapped Potential: Saber equips and overcharges her melee weapon, enhances her reflexes and unleashes, powerful, and unique attacks exclusive to Saber, dealing enhanced damage to enemies. With each melee weapon Saber uses, the attacks change

All of Sabers abilities benefit from strength mods, whereas Flash of steel, Echoed Trails, and Untapped Potential can be made more effective via the use of range mods, finally, adding duration mods will enhance the effectiveness of crossguard counter and Untapped Potential.

As an idea that I had for this concept, Saber would benefit from using slash based weaponry, giving that weapon a 30% damage bonus, making weapons like skana, scindo, and glaive deal more damage overall.

The idea for Saber came from watching the anime Fate/Zero and Fate/Stay Night where one of the main characters, Arturia Pendragon, is a servant in the 4th and 5th holy grail wars as the 'Saber class' of servants, wielding none other than Excalibur, which brings up the suggestion of an Arturia Saber skin, along with an Excalibur sword skin for swords and/or greatswords should this concept make it into warframe.

The image I was thinking of for Saber was something of a mix between a knight from medieval times, and an edo period samurai, while still having that warframe-esque feel to it.

Finally, I was thinking that this would be obtainable via a chain of quests where you have to use only melee, since this is a melee oriented frame.

 

previous ideas for Saber: 

 

Razor wave: saber charges her weapon with energy, unleashing it in a wave of focused, razor-sharp energy, cutting down any enemies caught in it's path.

 

heavenly blade: saber draws forth a massive claymore, reverting to melee with unique animations for a duration.

Second warframe: Hark (derived from Harkonar)/ Harkor ((hardcore?) derived from harkonar and mixed with vaykor)
Grineer built heavy ordinance frame specializing in blast damage
Low shields, exceptional armor rating, high health

Abilities:

Ability 1. Missile barrage: Hark fires a volley of high velocity missiles from an arm mounted cannon in a tight spread in front of him dealing blast damage and knocking down/back any enemies they hit while dealing AOE splash damage from the blast. As the ability ranks up, the damage, range, spread of the volley, and number of missiles fired increases.

Ability 2. Drone: Hark deploys 2 ordinance drones that will fire at any and all enemies in sight and range with grineer bombard missiles (meaning they have heat seeking) dealing deadly blast damage to any enemies they hit, and will follow Hark, protecting him until they expire via duration or damage received (kinda like a sentinel,only with a duration, and no precept abilities). As the ability ranks up, the duration of the ability, number of drones (a max of 4 drones), the damage dealt by the drones and the health,shields, armor rating, and attack range of the drones all increases.

Ability 3. Guillotine mine (did I spell that right?): Hark deploys 4 floating mines that can be latched onto any surface they touch by using the ability again (kinda like Vaubans tesla only with blast damage and they disappear once they detonate), or they can be kept around Hark as defense for any enemies that get too close. When enemies get too close to the mines, they will explode, dealing massive blast damage and ripping apart anyone unfortunate enough to be caught in the blast, and any that survive are sent flying from the direction they are to the mines. As the ability ranks up, the number of mines (a max of 6-8 mines), the damage dealt, and the range at which the mines can be deployed increase.

Ability 4. Warhead (might change the name later on): Hark draws on a portion of his ammo reserves and unleashes a hellish storm of deadly explosives on his foes dealing ridiculous levels of blast damage over a large range from overhead (warheads strike from above after all), reducing any that are caught within range to a bloody, red paste. As the ability ranks up, the damage, range and duration increase while the amount of ammo used is decreased.

All of Harks abilities benefit from strength and range mods, while Drone and Warhead can be made more effective via the use of duration mods. (Still thinking if drone should benefit from health, shield, and armor mods to increase their survivability. Probably not.)

The idea for Hark came from the idea 'what if Sargus Ruk got an assassination key like vay hek or alad v?' I figured that he would need new, more powerful gear and abilities, so I figured knowing that he drops ember parts and deals fire based damage and attacks, would need to deal blast damage and drop the said warframes parts, and the keys would require infernal/volatile/unstable nav coordinates to make. And Sargus Ruk would look very different, maybe almost like a mech from mech-warrior compared to the current Sargus.

Since Hark is supposed to be a grineer designed warframe, it would have a grineer-esque appearance, but not so bulky, along with having details that are similar to that of iron-man (because just having it look similar to the grineer just wasn't enough).


Third warframe: Rivet
defensive magnetic frame
High energy, high shields, low armor, moderate health
Rivet could be considered Mags Brother, because he also controls magnetism, but on a different scale, for instead of affecting his enemies directly with magnetism, he uses it on the environment for a different effect.
Abilities:

Ability 1. Scrap Cannon: Rivet pulls towards him random scraps of metal in the environment into a swirling ball of metal, and fires it in a shotgun spread, dealing primarily slash damage to anyone hit. this ability can be tapped lightly for a close range, widespread blast, or held down for a farther, more concentrated blast. as the ability ranks up, the damage, size of the ball, and amount of shrapnel increase.

Ability 2. Flak Hammer/Flak Saw: Rivet melds together random pieces of broken metal to form a hammer/saw of scrap metal with its own unique animations, but the reason why it is dubbed 'flak' and not 'scrap' is because with each attack dealt, the weapon creates a small field of exploding flak in front of Rivet, dealing damage to anyone inside the field. when the weapons duration hits zero, Rivet will take the weapon, and throw it outward, dealing more damage to anyone hit by the shrapnel or the broken weapon. as this ability ranks up, the damage, duration, and the range of both weapon and flak field increase.

Ability 3. Plow: Rivet pulls together various panels of metal in front of him to create a shield wall to protect him from incoming fire, while allowing his allies to continue firing. while this ability is active, Rivet cannot use any weapons, but can as the name implies, plow through his enemies dealing impact damage, this does not make it like rhino charge, as Plow still gives the player freedom of movement. the player can also press E to surge forward rapidly, dealing immense impact damage at the cost of stamina. as the ability ranks up, the size, duration, damage and maneuverability increase.

 

Ability 4. Phalanx: Rivet pulls massive amounts of metal around him, creating a metal barrier that moves with him, while this is active,most enemies cant get inside, and those that come into contact with the barrier become stunned/knocked back, players inside can still use weapons and abilities, but their movement speed is reduced by 50% while allies inside get a slow but steady stamina and health regen. as the ability ranks up, the size, duration, and stun power increase.

 

All of Rivets abilities will benefit from strength and range mods, while flak hammer/flak saw, plow and phalanx will be more positively affected by duration mods

I was thinking Rivet would have a very heavy, armored appearance, with thick metal plating and a helmet reminiscent of spartans, or some other heavy armored helmet.

i was thinking one could come about this warframe by farming mag, then crafting it into Rivet armor pieces using the foundry, unless someone can come up with another means of acquiring this frame.

 

Hope you all like these ideas. Please support them, and thank you.

Edited by Weepingblade
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Weapons concept:

Melee
Name: Janus Sword
Type: Short sword (the skana's size)

Description: A golden sword (similar to skana prime) with a blade made of void energy and the handle has an orokin void key from where the energy flow. The sword is able to release a concentrated beam of void energy after charged.

Damage: Normal attack: Total: 55

                                       Slash: 45

                                       Impact: 5

                                       Puncture: 5

                 Orokin beam: Total:150

                                       Heat: 150

 

Attack rate: 1.0/second
Critical chance: 10%
Critical damage: 200%
Status chance: 20%

Resources for manufacturing: Blueprint (50,000 credits)

                                                20,000 credits

                                                1 skana
                                                3 orokin cells
                                                1 argon crystal
                                                1 Void key (it would use the Corrupted Captain Vor's Janus key, but it would need to be added to his drop pool)
___________________________________________________________________________________________________________________

 

Primary weapon

 

Name: Tormento
Type: Energy Cannon

Description: It's mechanism charge a highly condensed constant beam that bypass anything on its patch. A secondary fire mode release a short range, crowd control energy blast.

Damage: Primary fire mode: Total damage: 200
                                             Slash: 25
                                             Impact: 0
                                             Puncture: 175
               Secondary fire mode: Total damage: 75
                                                  Blast: 75

Fire rate: 15 rounds per second
Charge time: 2.5 second
Alternate mode ammo cost: 10 rounds
Magazine size: 250
Max ammo: 1500
Ammo drop used: Rifle
Reload time: 3 seconds

 

Research requirements: Tenno lab: 500 plastids
                                                         1500 circuits
                                                         5 Orokin cells
                                                         2 Argon crystals
                                                         2000 Nanospores
                                                         Time: 72 hours

Manufacturing requirements: Blueprint: 15,000 credits
                                              75,000 credits
                                              5 Orokin cells
                                              500 plastids

                                              250 circuits

                                              5 Fielderon

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  • 2 weeks later...

I've recently been playing The Order and had an idea for a Knight themed frame, lets call him Lance, I've thought of some powers for him so here they are :P :

 

 Rush: Lance rushes forward cleaving or knocking down his foes as he passes (Kinda like Slash dash and Rhino Charge)

 

Templar: Lance focuses his combat efficiency, Making him deal slightly more damage and improving his resistances to all status effects.

 

Knights Oath: Lance lets out battle cry, improve the morale of his teammates, making them heal little health over time

 

Crusader ( I had a really cool idea for this): Lance draws his signature weapon, Either a Sword or Shield glowing with orokin energy. (If you have set up lance to be more defensive, he will draw his shield, if you set him up more offensively he will draw his sword)

  The sword- Almost molten with energy, The shear power of this blade will make Lance an unstoppable force in the field, Cutting down foes in effortless rhythmic cleaves

  The Shield- Burns bright with energy, Blocks and absorbs all attacks (Melee, Projectile and  status) from the direction it faces.

 

Soo let me know what you think of lance (This was my 1st frame idea so id love some feedback)

PS maybe Galahad would be a better name

Edited by (PS4)N7Taylz
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Warframe concept:

Name: Gomoha
Type: Close range engagement warframe

 

"This, is Gomoha. MAster of martial arts" - Lotus quote
"Trained on the old ways combat, Gomoha mastered all combat techniques in close range, to destroy enemies no matter where they are."

Status:
Base health: 90
Base shields: 100
Base armor: 60
Base Power: 100
Stamina: 120 (some skills involve stamina cost)
Base speed: 1

"Gomoha skills are turned to close combat, and yet, ranged attacks"

1- Vortex puch: "Vortex punch, pull enemies in range toward Gomha, so he can hit them, stunning them, if not killing"
Damage: 100/150/200/250

Energy cost: 25

Affected by: range and strength mods

2- Rapid Strike: "If a enemy is out of range, Rapid strike will move Gomoha toward the target at hing speed, knocking him down. Also, activating this skill many times will move Gomoha for enemy to enemy, being able to stun a big crowd"
Damage: 25/50/75/100

Energy cost:15(first activation)/5(if used in sequence)

Affected by: Range and strength mods

3- Equality: "Weapons aren't problem for Gomoha. When Equality is activated, a disrupting aura will follow Gomoha and scramble all long range weapons in range, obliging enemies to attack with melee weapons. Whoever, Gomoha's primary and secondary weapons won't be able to b used"

Range: 5/7/9/11 meters

Duration: 7/10/13/15 seconds

Energy cost: 50
Affected by: Range and Duration mods

 

4- Connected strikes: "No enemy is safe now. When Connected strikes is activated, Gomoha will change to his most deadly fight style. Hitting one enemy will cause reduced damage to all enemy similar in range. Also, many combos will rise this fight style deadliness."
Damage: 100/150/200/250
Range: 5/10/15/15 meters
Duration: 10/15/20/20 seconds
Affected by: Strength, range and duration mods.
(Critical damage, critical chance, status chance and status effect depend of your current equipped melee weapon)

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This may sound like an OP frame but it gives an idea

 

This is Nebula (Observer of Existence)

 

She is the being between creation and destruction, rebuilding all in her path that bring about the manipulation of space.

 

Stats

Health: 100

Power: 100

Armor: 50

Shield Capacity: 75

Sprint Speed: 1.5

Stamina: 200

 

Abilities

Nebula can grapple the void itself as well as shatter it which can result in something that exists or never existed.

 

1)Warp- sucks an enemy into a vortex, then releasing the vortex, bringing enemy out with deadly force, dealing damage in the process (very similar to Kamui from Naruto: Shippuden).

 

2)Pressure Field- intensifies the field of gravity, slowing down enemies, as well as dealing knockdown if an enemy is hit 3 times by a melee attack.

 

3)Restriction- creates a solid barrier of inter-galactic energy, preventing enemies from entering the barrier while also preventing them from exiting.

 

Existence has a hole in it.

4)Distortion- Shatters reality (not all reality just a big black circle on the ground shows where existence is shattered), which result in knocking enemies powerless as well as dealing damage overtime due to the void's blankness of non-existence, if the remaining fragments in the distorted void are damaged and shattered, the enemy will receive more damage overtime, at the end the distorted void will warp in then release a lethal blast.

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