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Publicly Visible Ping


SevenLetterKWord
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Having all players' ping be publicly visible would provide a basis of truth to assess all lag-related complaints.
It would also help explain situations like the following:

(link if embedding breaks)

The cost to display the information is negligible, and it would allow players to make informed insights into connectivity and matchmaking behavior.
This could be implemented as an always-visible (but toggle-able) list of usernames and ping times.
Alternatively, ping could be printed after a player's name in the scoreboard and the kill feed: PlayerOne (70ms) [Weapon] PlayerTwo (45ms).

Edited by SevenLetterKWord
Added link because embedding broke
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The most elegant way I can see this implemented is a ping column on the scoreboard. The number displayed would be a recent average pushed to the server (or host) from the client. This would then display 0ms for a p2p host. This idea is not supportive some "witch hunt" attitude against cross-region players, but provides useful information that backs a transparent medium for a competitive online game. For this reason, I agree that the addition should be embraced.

Edited by squidd
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14 hours ago, SevenLetterKWord said:

Having all players' ping be publicly visible would provide a basis of truth to assess all lag-related complaints.
It would also help explain situations like the following:

The cost to display the information is negligible, and it would allow players to make informed insights into connectivity and matchmaking behavior.
This could be implemented as an always-visible (but toggle-able) list of usernames and ping times.
Alternatively, ping could be printed after a player's name in the scoreboard and the kill feed: PlayerOne (70ms) [Weapon] PlayerTwo (45ms).

Man this dude have near 2000 ms lag. O_O

Is he from Mars?

And yes that is good idea.

Edited by No-Money.No-Friends
forgot something
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  • 2 weeks later...

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