Xekrin Posted March 23, 2017 Share Posted March 23, 2017 I am on a mission (pun?) to find a solution to defenses (especially on large to extra large maps) being horrendously dull and boring for the first 30 waves or so. My newest suggestion is that each wave have a timer. Upon expiration of said timer, the next wave immediately starts. If the wave is cleared prior to the timer ending, a 5 second grace period is afforded. After the first rotation C, the timer decrease by x# of seconds per wave/rotation so that by wave, I dunno, 100 or something, the 5 waves are pretty much continuous. Yeah, that's pretty much it. Link to comment Share on other sites More sharing options...
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