crimsonspartan1 Posted March 23, 2017 Share Posted March 23, 2017 The vaykor sydon is a good weapon, but it's radial blind ability should be useable even when it's radial blind stack isn't full, so people can cast V sydon's radial blind without having to wait for the stacks to reach 15, and could be capable of helping the user out more often in near-death situations. The number of stacks the V sydon gets should be how much range the radial blind is (so if it only has one stack, then the radial blind is only 1 meter, or if it has 10 stacks, then the radial blind will be 10 meters). Maybe the amount of seconds which the enemy is blinded for should also vary depending on the number of stacks you get (so the blind lasts for 10 seconds if you get 10 stacks). What are your thoughts and opinions on this? Link to comment Share on other sites More sharing options...
PoisonHD Posted March 23, 2017 Share Posted March 23, 2017 Yeah, it should just hold its charge and allow you to use it whenever Link to comment Share on other sites More sharing options...
chainchompguy3 Posted March 23, 2017 Share Posted March 23, 2017 I'd just like if it wasn't nullify-able... ...it's a weapon effect, for pete's sake. Link to comment Share on other sites More sharing options...
taiiat Posted March 23, 2017 Share Posted March 23, 2017 i like this. linear Duration and Range scale, based on the number of Blocked hits (percentage out of max, ala N/15) before activation. Link to comment Share on other sites More sharing options...
LSG501 Posted March 23, 2017 Share Posted March 23, 2017 I wish it would charge quicker at the very least, it can take ages to get it to charge at times Link to comment Share on other sites More sharing options...
shut Posted March 24, 2017 Share Posted March 24, 2017 (edited) I haven't used the weapon in serious gameplay yet, but I'd imagine that the whole "lift thy holy pitchfork and blind thine enemies!" animation would get awfully intrusive if it appeared literally every time you blocked some damage. It would be cool to do away with the animation entirely. Just let the weapon glow brighter and brighter as it blocks more hits, and then create the flash upon release without the Warframe actually performing any additional animations. It would make the Blinding -> Attacking transition a million times smoother. Edited March 24, 2017 by SortaRandom Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now