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Octavia's Anthem: Hotfix 20.0.4


[DE]Megan
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4 minutes ago, [DE]Megan said:

ncreased the time between Telos Boltace’s slides from 6 to 8 seconds. This means after doing first slide attack you now have 8 seconds to do the next slide that does the radial blast+damage.

And reduced the 2nd phase cooldown to 2 seconds?  And returned it breaking containers?  Was the cooldown between 1st & 2nd phase the only aspect you felt needed tweaks?

Cuz no.

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3 minutes ago, Lance_Lionroar said:

Please fix the HUD.

Also... still no fix for the Mutagen drop rate / Hema research cost.

STOP CRYING! START FARMING!

5 minutes ago, [DE]Megan said:

Fixed Syndicate Medallions being invisible. 

Thank You [DE]

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Since Telos Boltace is how it is right now, could you put the weapon back how it was (not having to equip it on hands) now that the area damage that it once had is gone.

Edited by Bl4zko
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5 minutes ago, Tad. said:

Any chance of getting a fix for the Lua puzzle rooms getting stuck? 

I've had the platforms and the pipes both bug out now :( (Meaning  the pipes got stuck in the open position when they should've been closed, the platforms got players trapped inside the corner rooms.)

Oh, I got stuck in one of the corner rooms. That was a fun experience. Then 2 others followed me in and we couldn't complete the mission.

 

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Hmmm... No mentions of fixes for Octavia's Host-Client issues (like Mallets AoE area not moving when the Roller Moves the Mallet around which makes Hosts unable to make full use of those 2 things together).

Kuva Siphons point in the wrong direction really hurts too, even more on maps where you really need that hint because the Kuva can spawn 5 meters away from the siphon in some cases.

Companions can still be insta killed when you are using transference without allow Regen or bleedout to be activated, they skip straight to being dead, sadly this is a bug that has been present since the launch of U19. D;

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This sounds excellent. One problem is the fact that it states "When killed these enemies create a chain reaction that damages other Surged enemies." in the Rift Surge ability of Limbo. The specific problem is that there is no such reaction happening.

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